Reminds me of Nozdormu the Timeless (before cheese shenanigans), where even though it changes the way the game goes, the opponent gets the benefit earlier which often screws you over. Now, this doesn't come with an 8/8 body and it costs 3 more, BUT this literally changes the game.
I just hope Team5 did rigorous testing on this one, it would surely be extremely polarizing if it were a big part of the meta.
Mega Ice Lance. Seems kind of cool, but is there enough support for this Standard. Not sure. Although, a Frost Nova with a 1 mana 3/3 seems decent enough to run.
I think 3/2s are still too easy to deal with. Lakkari Sacrifice didn't really do it for me. Granted this is much better, but it's so hard to accomplish and survive long enough to do this. There's also the high chance of destroying this card with Soul Rend. I don't have faith in this deck.
1 mana more than Convincing Infiltrator, so might be too slow. And if you played it on turn 6, you would need to wait another turn to ping it, or if your opponent has a board, there's probably something with less than 8 attack to trade into.
If this is only good with a Legendary card that isn't even that great (anymore), then I don't get why this exists. I just hope we won't get more full-rng decks.
Even though it may not be a game-ender half of the time, it's still worth building up to it and along with all of the support for this, it's really not going to be that hard to activate. I'm excited to try this out.
This section of the forums is basically dead, so ...
I think this is a valid criticism. If you went to Steam to buy a multiplayer game, and all the reviews said there is no online you should consider that when making your purchase. The game might not last another year
The MtGA section of the forums is also pretty dead, and that game is far from dead. I think... Mythgard also has a very dedicated Discord community, so if someone has an issue, they'd just go there. Not sure how true that is for the other games.
Right now it's an odd period. Everyone is waiting for the last two codes to drop, but wait time seems to be pretty good for ranked, so I'd say the community is pretty active.
To me, it's better than Dreamway Guardians because the healing rarely made a difference (but sometimes it did), while Taunts can sometimes protect other minions. In reality, it will be pretty much the same card.
New Druid Spell - Celestial Alignment
Reminds me of Nozdormu the Timeless (before cheese shenanigans), where even though it changes the way the game goes, the opponent gets the benefit earlier which often screws you over. Now, this doesn't come with an 8/8 body and it costs 3 more, BUT this literally changes the game.
I just hope Team5 did rigorous testing on this one, it would surely be extremely polarizing if it were a big part of the meta.
New Rogue Minion - Efficient Octo-bot
This doesn't feel Rogue-ish but maybe I'm wrong.
New Mage Minion - Reckless Apprentice
4 mana 3/5 with board clear potential, sweet!
New Priest Minion - Soothsayer's Caravan
Caravan cards are just bad.
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
OldManSanns actually mentioned why in his commentary - she threw the whole fatigue game out of the window.
New Neutral Minion - Southsea Scoundrel
Good for burning an opponent's card. Doubt will see play in any meta deck.
New Mage Minion - Varden Dawngrasp
Mega Ice Lance. Seems kind of cool, but is there enough support for this Standard. Not sure. Although, a Frost Nova with a 1 mana 3/3 seems decent enough to run.
New Neutral Minion - Talented Arcanist
Not bad.
New Paladin Minion - Soldier's Caravan
2 mana 1/3 is just weak. If it was 1/4 I would consider using it.
New Druid Spell - Thorngrowth Sentries
Not better than Lifesteals, still ok tho.
New Warlock Minion - Neeru Fireblade
I def will play Fatigue Warlock.
New Mage Minion - Mordresh Fire Eye
I LOVE this card, although I believe it will underperform, lol.
Gonna use it on Spell Damage as finisher anyways.
New Warlock Minion - Neeru Fireblade
I think 3/2s are still too easy to deal with. Lakkari Sacrifice didn't really do it for me. Granted this is much better, but it's so hard to accomplish and survive long enough to do this. There's also the high chance of destroying this card with Soul Rend. I don't have faith in this deck.
New Mage Minion - Varden Dawngrasp
Interesting card, control mage is back on the menu.
New Neutral Minion - Taurajo Brave
1 mana more than Convincing Infiltrator, so might be too slow. And if you played it on turn 6, you would need to wait another turn to ping it, or if your opponent has a board, there's probably something with less than 8 attack to trade into.
New Mage Minion - Arcane Luminary
If this is only good with a Legendary card that isn't even that great (anymore), then I don't get why this exists. I just hope we won't get more full-rng decks.
New Mage Minion - Varden Dawngrasp
Good freeze mage sinergy.
New Mage Minion - Mordresh Fire Eye
Even though it may not be a game-ender half of the time, it's still worth building up to it and along with all of the support for this, it's really not going to be that hard to activate. I'm excited to try this out.
How good is Mythgard?
The MtGA section of the forums is also pretty dead, and that game is far from dead. I think... Mythgard also has a very dedicated Discord community, so if someone has an issue, they'd just go there. Not sure how true that is for the other games.
Right now it's an odd period. Everyone is waiting for the last two codes to drop, but wait time seems to be pretty good for ranked, so I'd say the community is pretty active.
New Warlock Minion - Neeru Fireblade
Only good in the archtype, and this archtype will likely be a bust, but only time will tell.
New Mage Minion - Mordresh Fire Eye
a little bit slow but ok
New Druid Spell - Thorngrowth Sentries
I think this is actually way better than Dreamway Guardians as Druid can actually use Taunt minions. At the very least it's a good final defence tool.
New Paladin Minion - Soldier's Caravan
Looks alright... For a caravan. Might be the best one, but still not worth it imo.
New Neutral Minion - Talented Arcanist
A cool combo piece, but I'm not too confident this will see much play.
New Druid Spell - Thorngrowth Sentries
To me, it's better than Dreamway Guardians because the healing rarely made a difference (but sometimes it did), while Taunts can sometimes protect other minions. In reality, it will be pretty much the same card.