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  • New Paladin Minion - Knight of Anointment

    Libram Paladin 

  • New Demon Hunter Spell - Sigil of Silence

    far worse than silence cards that already exist 

  • New Neutral Minion - Taurajo Brave

    Even if it's slow, with 8 health, yit will eventually get damaged without dying for sure 

  • New Mage Spell - Refreshing Spring Water

    Broken in Spell Mage, insane in any other deck. Could see it being nerfed to 5 mana in the future.

  • 12 Angry Orcs

    Best guide I have ever seen, I anxiously await your next thriller

  • New Neutral Minion - Taurajo Brave

    Too expensive and too slow. Most classes have more efficient ways to remove a big minion.

  • New Paladin Minion - Knight of Anointment

    Card draw for Libram Paladin. Powerful upgrade for an already powerful deck.

  • New Hunter Spell - Piercing Shot

    Targetable Explosive Runes for 1 more mana. Considering how insane that card is in Wild even to this day this seems powerful enough to see play in Hunter decks.

  • New Neutral Minion - Kargal Battlescar

    Interesting idea, but the watch posts are not powerful enough on their own so including all of them just for this card will never work. Don't include all of them and this becomes too inconsistent. I don't think this package will work.

  • New Neutral Minion - Spirit Healer

    It's bad. You get free nerfed Power Word Shields, which saw no play, but random.

  • New Warrior Weapon - Outrider's Axe

    Incredibly powerful considering you can easily tutor it with Corsair Cache. Unless better weapons are available this should be a staple for the class.

  • New Neutral Minion - Kargal Battlescar

    Maybe some decks will run one of the Watchposts, but none will run all 3 just to include this card.

  • New Hunter Spell - Piercing Shot

    Fantastic removal, and no damage is wasted. Hunter especially loves face damage.

  • New Warrior Weapon - Outrider's Axe

    Assassin's Blade, but so much better.

  • New Shaman Minion - South Coast Chieftain

    Insane tempo for Murloc Shaman and the new 1 drop allows it to be played on-curve pretty reliably.

  • Lilypad Lurker

    I think this is not a card that will make Elemental Shaman rise, but it is definitely one that will help it stay on its own legs.

    We probably still need that Kalimos, Primal Lord/Shudderwock kind of card to make the archetype solid and reliable, with an actual finisher we might say.

     

    The art is cute.

  • New Paladin Minion - Knight of Anointment

    Tutor check, 1 mana draw check, in a class that lacks draw check. Will be in every single Paladin deck.

  • New Neutral Minion - Taurajo Brave

    Great in Arena, trades 2 or more for 1.

  • New Mage Spell - Refreshing Spring Water

    Even at 1 spell this is great. Will see a lot of play.

  • New Priest Minion - Xyrella

    This card is one of the few that I am most excited about in this expansion. Really hope that I unpack her!

  • New Priest Minion - Void Flayer

    If Dark Skies taught us something, this effect is really powerful.

  • New Demon Hunter Spell - Fury (Rank 1)

    Demon Hunter likes cheap cards that buff his attack and this feels good at all ranks. Should see plenty of play.

  • New Demon Hunter Spell - Fury (Rank 1)

    Seems OK. Strong at higher levels, but do you want to get to that point in the game? I guess it is flexible and a fair cost for that.

  • Cross-Pollination - Card Design Competition Discussion Thread

    Staff

    Feedback round 2, here we go!

    KanzakiGin
    There seems to be multiple problems with the card. The artwork looks like a real-life picture which does not fit the feeling of the game at all, the word "has" should not be in italics, and the card seems absurdly broken. You're also not allowed to use Golden cards. You absolutely need to start over.

    DestroyerR
    This card seems really sweet. My only concern is that there may be too few Razorpetal generators, although [Hearthstone Card (Heistbaron Toggwaggle) Not Found] was able to work with even fewer Lackey generators, so you are probably okay. The 100% less anachronism is also very appreciated. ;)

    Cydonianknight
    The first design is alright, but every time I've seen the design, it does always have the same problem of being fairly easy to nullify. I'd go with the second version, which I really like.

    Ilphelkiir
    The card seems fine, but it has the issue of using the K&C watermark which was at a time when spell schools did not exist yet (rendering the card completely non-function at the time it would've hypothetically been released). I would say this is a problem, but evidently it shouldn't affect your score that much since DestroyerR won last comp. Regradless, I still think this is something that you should change and I think it's bad to actively get in the habit of making this mistake.

    Shatterstar1998

    Rokkar, Forest Ambassador is quite the card you got there. I want to say it's fine, but unconditional Start of Game effects that provide an upside are dangerous (*cough cough* Genn *cough* Baku *cough cough*).

    Fungal Giant seems extremely easy to discount to 0. Possibly too much so.

    Scavenging Lasher however is quite nice. I like it.

    Arkasaur
    I too prefer the first one. It seems easier to use and I agree with Wailor in that it has better Ancient flavor. The second version seems like it relies on too much on everything happening your way.

    Wailor
    Definitely makes more sense as a Legendary. Probably safer too since even with as few Razorpetal generators as there are, being able to destroy multiple minions for so little mana is nothing to scoff at.

  • New Shaman Minion - South Coast Chieftain

    Spring Rocket, costs less with more stats. Amazing card.