Paladin Deck

Even Paladin (Call to Arms Revert)

Updated 4 years, 11 months ago by

Dust Cost

10,360

Your cost 10360

Community Score

2

2,090 views

Wild Archetype: Even Paladin Ranked
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Guide

How to pilot this deck

The menace returns with a soon-to-be four mana Call to Arms pulling all two-cost minions. This was the most powerful option Even Paladin had while it was in standard. While the old version ran SHR synergies like Drygulch Jailor, Lightfused Stegodon, and Crystal Lion and can also use new SHR tools like Air Raid, Balloon Merchant, and the nerfed Level Up!, I don't think these synergies hold up in the current state of Wild. Instead, I opted to focus on the strongest tempo plays available to the archetype's even-cost restriction.

Notably, this lists power turn is turn four, where Call to Arms and Corpsetaker can enter play for subsequent buff turns, but I thought the deck could use finishers to close out games if this doesn't turn out to be enough, which is why I've included Dinosize and Tirion Fordring. Lastly, I think this deck has a lot of defensive capability against hyper-aggressive decks like Secret Mage and Kingsbane Rogue due to the inclusion of efficient Taunt and Lifesteal cards to activate Corpsetaker. I'll be excited to try this once the revert goes live!

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Comments

  • gotta smash silver sword into even paladin :C

    1

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