Even Paladin (Call to Arms Revert)
- Even Paladin
- Wild
- Ranked
The menace returns with a soon-to-be four mana Call to Arms pulling all two-cost minions. This was the most powerful option Even Paladin had while it was in standard. While the old version ran SHR synergies like Drygulch Jailor, Lightfused Stegodon, and Crystal Lion and can also use new SHR tools like Air Raid, Balloon Merchant, and the nerfed Level Up!, I don't think these synergies hold up in the current state of Wild. Instead, I opted to focus on the strongest tempo plays available to the archetype's even-cost restriction.
Notably, this lists power turn is turn four, where Call to Arms and Corpsetaker can enter play for subsequent buff turns, but I thought the deck could use finishers to close out games if this doesn't turn out to be enough, which is why I've included Dinosize and Tirion Fordring. Lastly, I think this deck has a lot of defensive capability against hyper-aggressive decks like Secret Mage and Kingsbane Rogue due to the inclusion of efficient Taunt and Lifesteal cards to activate Corpsetaker. I'll be excited to try this once the revert goes live!
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2- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 First Day of School x 2
- 2 Crystalsmith Kangor x 1
- 2 Hand of A'dal x 2
- 2 Murgur Murgurgle x 1
- 2 Shielded Minibot x 2
- 2 Shotbot x 2
- 4 Ancestral Guardian x 2
- 4 Blessing of Kings x 2
- 4 Call to Arms x 2
- 6 Hammer of the Naaru x 2
- 6 Spikeridged Steed x 2
- 7 Dinosize x 2
- 8 Tirion Fordring x 1
- 2 Annoy-o-Tron x 2
- 2 Crabrider x 2
- 4 Corpsetaker x 2
- 6 Genn Greymane x 1
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Comments
gotta smash silver sword into even paladin :C
I would recommend replacing Shotbot or another 2 drop with Injured Tol'vir for the highroll potential with Call to Arms.