All Comments

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  • New Neutral Minion - Blademaster Samuro

    Pro

    Works really well with buffs. Provides a decent Neutral tool for any deck that thinks they can take advantage of his Frenzy effect. One of the few Frenzy cards that has a reliable way of triggering Frenzy. Should see some play, especially early in the expansion, and I think there are a number of classes that can make him work for them.

  • New Paladin Spell - Galloping Savior

    It was also for hunter so it cost one more mana.

    Will probably see play as a one-of.

  • New Shaman Minion - Earth Revenant

    The Taunt is what makes this a great card, I can see this showing up often when the meta settles and becomes aggro.

  • New Neutral Minion - Ratchet Privateer

    Good aggro card

  • Forged by Elementals

    I like this deck - well done!

    I think you could improve it even more with a few changes (Primordial Studies has decent chances to Discover an Elemental like Imprisoned Phoenix and Steward of Scrolls; Instructor Fireheart is an autoinclude in every single Shaman deck), but in the meantime I think I'll steal your theory craft for day 1!

  • New Demon Hunter Minion - Death Speaker Blackthorn

    Pro

    If you've built your deck correctly, a Blackthorn turn should be pretty big. I think he can work in a variety of decks so long as you have enough Deathrattle for him to pull from your deck. He thins your deck and provides you with a nice board presence. I wouldn't expect this to be a finisher, but it could be a very powerful Tempo play if you're willing to adjust your deck to accommodate him.

  • New Warrior Weapon - Outrider's Axe

    Very good in order to having gas on upcoming turns

  • New Demon Hunter Minion - Kurtrus Ashfallen

    Pro

    Could be an OK board control tool in the early game, and I like that it might force an opponent to think about how they want to arrange their minions. Decently powerful, but not something so pushed that it has to be run in every deck. Having Immune when Outcast is a nice touch. This is a decent minion, maybe it sees some play.

  • New Shaman Minion - South Coast Chieftain

    Pretty great, one of the key Murlocs for the deck probably. Luckily Spawnpool Forager exists.

  • New Warrior Weapon - Outrider's Axe

    The card is good and the effect is really interesting. Playable in almost all type of deck

  • New Demon Hunter Spell - Sigil of Flame

    Pro

    It's like Doomsayer, except there's no way for you opponent to kill it, or like Flame Ward except you don't punish an aggressive opponent for hitting your face. This could be decent for Control Demon Hunter if the meta is very aggressive and you have ways to heal back the damage to take.

  • New Warrior Spell - Rancor

    Good against agro deck and can be played in combo with Barov. However i'm not a super fan of the 2 flat damage because in some spot will not clear the board and leave you in a precarious situation

     

  • New Neutral Minion - Ratchet Privateer

    Rogue played that monkey combo buffer, Cutthroat Buccaneer? I think this is a fine card, but I agree it's kinda... weird, since we'll get Toxicologist back at the same time.

  • New Demon Hunter Minion - Razorfen Beastmaster

    Pro

    This is good, and it has some very good Deathrattle minions to pull into play. The weird thing about this minion is that I don't think it makes it into Death Speaker Blackthorn decks because it isn't a good pull for the 7-Drop. Could be nice in a more aggressive Deathrattle Demon Hunter list. Did someone say Egg Demon Hunter? Just me?

  • New Mage Spell - Runed Orb

    Staple, if you played Frostbolt then you're gonna play this too. No reason not to run it all the time.

  • New Demon Hunter Spell - Sigil of Silence

    Pro

    Powerful. Hard to set up, and easy for an opponent to play around, but it costs 0 so you can always fit it into any turn. Might be good in aggro as a way to deny your opponent the ability to Taunt you for a turn (as if Kayn wasn't bad enough) or to remove some very annoying Deathrattles or buffs.

  • Cross-Pollination - Card Design Competition Discussion Thread

    Synergises with The Caverns Below. Now with a 100% less anachronism BTW! 

     

  • New Priest Spell - Devouring Plague

    Could be good. It helps heal.

  • Cross-Pollination - Card Design Competition Discussion Thread

    Staff
    Quote From grumpymonk

    Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.

    Show Spoiler

    Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.

    Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.

    Wait, really? Well shit.

    Entanglement is supposed to be until their next turn. I made a mistake with the card text, and I didn't even notice it until you pointed it out, so thank you for that.

    Do also note that it triggers "when" the minion attacks and not "after" it attacks. If a minion tries to trade, it'll become a 0/2 before the damage connects resulting in your minion not taking any damage, and their minion most likely dying.

  • New Priest Minion - Soothsayer's Caravan

    Too unreliable

  • New Demon Hunter Minion - Vengeful Spirit

    Pro

    Reminds me of Elven Minstrel, but obviously harder to trigger whenever. I like what it does. I was a little underwhelmed by the Deathrattle minions revealed for Demon Hunter and in general, but I still like this card. Cheap body that draws two very specific minions is usually good. I am optimistic enough to think this card finds something to do.

  • New Neutral Minion - Crossroads Gossiper

    Has potential

  • New Warlock Minion - Kabal Outfitter

    Seems rather slow

  • New Mage Spell - Wildfire

    Could be good in secret mage since the deck doesn't always have a turn 2 play. Though the deck is pretty tight as it is

  • New Warlock Minion - Kabal Outfitter

    Average card imho, but maybe can be played in Zoo or in some Midrange Deck