All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warlock Minion - Kabal Outfitter

    Average card imho, but maybe can be played in Zoo or in some Midrange Deck

  • New Neutral Minion - Crossroads Gossiper

    Secret Paladin lookin' good! Don't think Hunter has much use in this, but I could easily be wrong.

  • New Warlock Minion - Apothecary's Caravan

    This card is playable in Zoo theoretically...but in that deck you have stronger card. Also you must protect this card to get some value from it and it's not so simple

  • New Warlock Minion - Apothecary's Caravan

    Better than most caravans

  • New Druid Minion - Plaguemaw the Rotting

    Pro

    I like what this does for Taunt Druid. It's not necessarily a supremely powerful play that epitomizes what the entire deck wants to do, but that doesn't mean that it can't do some powerful things. I like this for a lot of reasons.

  • New Neutral Minion - Oasis Thrasher

    If river crocolisk is good, this will be better.

  • New Warlock Minion - Barrens Scavenger

    1 mana for a 6/6 is super good, but the condition is not that simple to achive. Also i'm not a super fan of the Deck Destruction Mechanics since you can destroy your win condition easly

  • New Shaman Minion - Lilypad Lurker

    Hexing a specific minion is very good. Dependant on if elemental shaman is good though

  • New Neutral Minion - Oasis Thrasher

    Probably just one-shot 90% of the time, every time. #JusticeForRiverCrocolisk

  • New Shaman Minion - Earth Revenant

    Nice taunt + arcane explosion package

  • New Shaman Minion - Lilypad Lurker

    This card is a 5 star for sure, but right now I can't see an Elemental Shaman. In the next expansion this can card be super scarry with some support 

  • New Druid Minion - Guff Runetotem

    Pro

    Cool tool to get extra stats in a Token Druid deck. I like it. It might be a little out of the way for most Token decks, but I definitely think its worth a shot.

  • New Priest Minion - Void Flayer

    Dealing damage is nice. Could see play

  • New Shaman Minion - Earth Revenant

    Not terrible but neither super strong. Probably it's only good in a agro meta

  • New Druid Spell - Living Seed (Rank 1)

    Pro

    Very useful card draw for the right kinds of Druid decks. I think Guardians Druid and Taunt Druid both have real reasons to run this card, and I think that it will see play. Obviously Druid has the best potential for abusing the Ranked spells with their Mana ramp, so power plays with a ranked up version of this spell can come a lot sooner and be a lot more impactful.

  • New Neutral Minion - Taurajo Brave

    Might see play

  • Cross-Pollination - Card Design Competition Discussion Thread

    Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.

    Show Spoiler

    cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.

    KanzakiGin - Devouring in the title should be capitalized, and the deathrattle should start on a separate line from the other two keywords. Mana Crystal should be captialized, the word that should be taken out, the word has should not be in italics, and there is a missing period at the end. I also think that card is too powerful. Worst case scenario, its 6/6 worth of stats at 3 mana with extra abilities. 

    Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.

    Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.

    Fedrion - You submitted your card already, but I believe that the "until your next turn" part isn't necessary. Falling asleep only lasts 1 turn anyway, and forcing it to end on your next turn means that it wouldn't affect your minions at all. Your minions could attack before playing this spell, and they could attack again next turn.

    anchorm4n - Not really a big fan of either design, sorry. The flavor is there, but the effect seems too forced in my opinion. It's too much of a dead card if you didn't draw your squashlings early enough.

    Pokeniner - I like the card a lot! Should probably say add instead of gain though, as you 'add' cards to your hand, not 'gain' them.

    Wailor - This is a very cool design. Since it is quite narrow, as it works with 2 cards in the entire game, I believe that it could be buffed to premium stats and still be balanced.

    linkblade91 - Looks good, but I would make it have 3 attack.

    Nirast - I like the boldness and the flavor, but I agree with anchorm4n that its hard to remove or play against.

  • New Shaman Minion - Tinyfin's Caravan

    The artwork is supercute, but i don't think that can be survive 1 or 2 turn

  • New Warrior Minion - Stonemaul Anchorman

    Card draw is always nice when it is easy to activate

  • Devouring Plague

    haha hell yeah my boy Rafaam still being mentioned

  • New Neutral Minion - Taurajo Brave

    Really slow. There's Saurfang in Warrior, however I seriously doubt this will be a playable card.

  • New Rogue Minion - Efficient Octo-bot

    This can cheat a lot of mana.

  • New Shaman Minion - Arid Stormer

    Very good in Elemental decks. I don't think there are the posibility to play an Elemental deck in standard, but with next expension this theme can be super relevant

  • New Druid Spell - Mark of the Spikeshell

    Pro

    I like getting extra cards, especially when it was a minion that I already put in my deck on purpose. This works really well with the kind of Taunt Druid things that Druid will want to be doing, more as an enabler or a way to get more minions. Decent card.

  • New Druid Spell - Pride's Fury

    Slow compared to other buff cards, but perhaps will still see play.