This card is playable in Zoo theoretically...but in that deck you have stronger card. Also you must protect this card to get some value from it and it's not so simple
I like what this does for Taunt Druid. It's not necessarily a supremely powerful play that epitomizes what the entire deck wants to do, but that doesn't mean that it can't do some powerful things. I like this for a lot of reasons.
1 mana for a 6/6 is super good, but the condition is not that simple to achive. Also i'm not a super fan of the Deck Destruction Mechanics since you can destroy your win condition easly
Cool tool to get extra stats in a Token Druid deck. I like it. It might be a little out of the way for most Token decks, but I definitely think its worth a shot.
Very useful card draw for the right kinds of Druid decks. I think Guardians Druid and Taunt Druid both have real reasons to run this card, and I think that it will see play. Obviously Druid has the best potential for abusing the Ranked spells with their Mana ramp, so power plays with a ranked up version of this spell can come a lot sooner and be a lot more impactful.
Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.
Show Spoiler
cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.
KanzakiGin - Devouring in the title should be capitalized, and the deathrattle should start on a separate line from the other two keywords. Mana Crystal should be captialized, the word that should be taken out, the word has should not be in italics, and there is a missing period at the end. I also think that card is too powerful. Worst case scenario, its 6/6 worth of stats at 3 mana with extra abilities.
Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.
Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.
Fedrion - You submitted your card already, but I believe that the "until your next turn" part isn't necessary. Falling asleep only lasts 1 turn anyway, and forcing it to end on your next turn means that it wouldn't affect your minions at all. Your minions could attack before playing this spell, and they could attack again next turn.
anchorm4n - Not really a big fan of either design, sorry. The flavor is there, but the effect seems too forced in my opinion. It's too much of a dead card if you didn't draw your squashlings early enough.
Pokeniner - I like the card a lot! Should probably say add instead of gain though, as you 'add' cards to your hand, not 'gain' them.
Wailor - This is a very cool design. Since it is quite narrow, as it works with 2 cards in the entire game, I believe that it could be buffed to premium stats and still be balanced.
linkblade91 - Looks good, but I would make it have 3 attack.
Nirast - I like the boldness and the flavor, but I agree with anchorm4n that its hard to remove or play against.
Very good in Elemental decks. I don't think there are the posibility to play an Elemental deck in standard, but with next expension this theme can be super relevant
I like getting extra cards, especially when it was a minion that I already put in my deck on purpose. This works really well with the kind of Taunt Druid things that Druid will want to be doing, more as an enabler or a way to get more minions. Decent card.
New Warlock Minion - Kabal Outfitter
Average card imho, but maybe can be played in Zoo or in some Midrange Deck
New Neutral Minion - Crossroads Gossiper
Secret Paladin lookin' good! Don't think Hunter has much use in this, but I could easily be wrong.
New Warlock Minion - Apothecary's Caravan
This card is playable in Zoo theoretically...but in that deck you have stronger card. Also you must protect this card to get some value from it and it's not so simple
New Warlock Minion - Apothecary's Caravan
Better than most caravans
New Druid Minion - Plaguemaw the Rotting
I like what this does for Taunt Druid. It's not necessarily a supremely powerful play that epitomizes what the entire deck wants to do, but that doesn't mean that it can't do some powerful things. I like this for a lot of reasons.
New Neutral Minion - Oasis Thrasher
If river crocolisk is good, this will be better.
New Warlock Minion - Barrens Scavenger
1 mana for a 6/6 is super good, but the condition is not that simple to achive. Also i'm not a super fan of the Deck Destruction Mechanics since you can destroy your win condition easly
New Shaman Minion - Lilypad Lurker
Hexing a specific minion is very good. Dependant on if elemental shaman is good though
New Neutral Minion - Oasis Thrasher
Probably just one-shot 90% of the time, every time. #JusticeForRiverCrocolisk
New Shaman Minion - Earth Revenant
Nice taunt + arcane explosion package
New Shaman Minion - Lilypad Lurker
This card is a 5 star for sure, but right now I can't see an Elemental Shaman. In the next expansion this can card be super scarry with some support
New Druid Minion - Guff Runetotem
Cool tool to get extra stats in a Token Druid deck. I like it. It might be a little out of the way for most Token decks, but I definitely think its worth a shot.
New Priest Minion - Void Flayer
Dealing damage is nice. Could see play
New Shaman Minion - Earth Revenant
Not terrible but neither super strong. Probably it's only good in a agro meta
New Druid Spell - Living Seed (Rank 1)
Very useful card draw for the right kinds of Druid decks. I think Guardians Druid and Taunt Druid both have real reasons to run this card, and I think that it will see play. Obviously Druid has the best potential for abusing the Ranked spells with their Mana ramp, so power plays with a ranked up version of this spell can come a lot sooner and be a lot more impactful.
New Neutral Minion - Taurajo Brave
Might see play
Cross-Pollination - Card Design Competition Discussion Thread
Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.
cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.
KanzakiGin - Devouring in the title should be capitalized, and the deathrattle should start on a separate line from the other two keywords. Mana Crystal should be captialized, the word that should be taken out, the word has should not be in italics, and there is a missing period at the end. I also think that card is too powerful. Worst case scenario, its 6/6 worth of stats at 3 mana with extra abilities.
Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.
Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.
Fedrion - You submitted your card already, but I believe that the "until your next turn" part isn't necessary. Falling asleep only lasts 1 turn anyway, and forcing it to end on your next turn means that it wouldn't affect your minions at all. Your minions could attack before playing this spell, and they could attack again next turn.
anchorm4n - Not really a big fan of either design, sorry. The flavor is there, but the effect seems too forced in my opinion. It's too much of a dead card if you didn't draw your squashlings early enough.
Pokeniner - I like the card a lot! Should probably say add instead of gain though, as you 'add' cards to your hand, not 'gain' them.
Wailor - This is a very cool design. Since it is quite narrow, as it works with 2 cards in the entire game, I believe that it could be buffed to premium stats and still be balanced.
linkblade91 - Looks good, but I would make it have 3 attack.
Nirast - I like the boldness and the flavor, but I agree with anchorm4n that its hard to remove or play against.
New Shaman Minion - Tinyfin's Caravan
The artwork is supercute, but i don't think that can be survive 1 or 2 turn
New Warrior Minion - Stonemaul Anchorman
Card draw is always nice when it is easy to activate
Devouring Plague
haha hell yeah my boy Rafaam still being mentioned
New Neutral Minion - Taurajo Brave
Really slow. There's Saurfang in Warrior, however I seriously doubt this will be a playable card.
New Rogue Minion - Efficient Octo-bot
This can cheat a lot of mana.
New Shaman Minion - Arid Stormer
Very good in Elemental decks. I don't think there are the posibility to play an Elemental deck in standard, but with next expension this theme can be super relevant
New Druid Spell - Mark of the Spikeshell
I like getting extra cards, especially when it was a minion that I already put in my deck on purpose. This works really well with the kind of Taunt Druid things that Druid will want to be doing, more as an enabler or a way to get more minions. Decent card.
New Druid Spell - Pride's Fury
Slow compared to other buff cards, but perhaps will still see play.