Hi, for the last 1 and a half year i've tried contacting 11 different people running this website (moderators etc.), to ask for a fix for these 2 tabs. I'm not asking for new functionalities of these pages, just fixing what already had worked before.
Saving the collection gives out error messages; Missing new cards from Runeterra Collection; No shown cards from HS Collection; Search and filtering option for HS Collection doesn't work; No way for manually adding cards and the automatic JSON importer also doesn't work.
If these features will never see the light of day again, at least be frontal with the users of the website about it. If these features don't get updated, I see no reasons to continue using this website as my main Hearthstone "hub".
Hope that I'll get a response in this post, because if not, that would probably mean the Card Related gaming website is already gone, and it has permanently shifted to regular gaming news.
We no longer underestimate college students' capabilities and abilities through offering our offerings, however, we deliver a manual for superb assignments that let you accomplish predominant achievements. Do my class online for me, from us and make certain that your paintings, essays, study papers, and mission achieve an excessive stage.
Only downside is that its contending the same position as Awakening Tremors, which is better against control. But I would still say its a more optimal card in most situations.
I think this is one of the highest base damage aoes with no condition in the game. Maybe more than necessary. I wonder if it would be better if it did less damage and cost 5 or 6, but then the tumbleweed might have to be weaker, so maybe not.
Its mostly a good card off random generation/discovers. On its own its kinda weak, very matchup dependent. There's simply no reason for hunter to tech in single removal unless the meta turns to turn 4 giants again.
But of course, if youre playing highlander this card can be contentious for a place. Because its really not bad just too situational.
Its basically a better Soul of the Forest for hunter, and that might be relevant because hunter can surprisingly build up a wide board fairly often, the problem usually is that nobody respects it because there's simply no way for hunter to close out games using something like Bloodlust
But with this card there might be chance for aggro hunter that spams board. Play with this card to protect it and its all good.
At present, Im not seeing how that kind of deck could be made, but admitably this helps a ton.
When you think about it, how often it is that hunter's hand-related tactics ever worked in standard? From Big Dreams to Hunting Party, every one of them are good on paper but on practice often falls flat.
So this card wants you to be using cards like Bestial Madness but the problem is that hunter simply dont need/rely on such things to ever be good. So you give up 2 mana to buff your hand, then your opponent plays a 3 drop on an empty board and youre practically dead. Its really is just like that most of the time for hunter.
There's only two things of note here; firstly that we're heading towards rotation in 5 months time and a smaller pool will certainly benefit this card greatly. And secondly, if ever you get this card to 9 attack he'll get you King Krush, meaning its entirely possible to get double KK if handbuff is convenient enough to be done.
But really. Just play arcane hunter for a match and you'll instantly see why hunter doesn't need convoluted shit like this.
So, first collectible card with mega-windfury. It's expensive, but you could heal for up to 16 Health when you play this, and if it survives until next turn, then you could do up to 16 face damage. I'm not counting on that happening often, though.
This looks strong, assuming you can build a good deck with enough elementals that you can get decent damage with this. Like maybe play ten elementals in a row.
Great card. 3 mana to immediately kill any minion (barring Divine Shield or Secrets, of course), with possibility of living to strike again. Also, at 3 mana, this can be summoned by Hidden Meaning or Saddle Up!.
I was going to give this 1 start, but then I saw Saddle Up!, so I went to 2. This just seems really useless otherwise. I know Hunter has some handbuffs, and that's going to be relevant this expansion. But board buffs? That legendary weapon is about it, unless I'm missing something.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
HS Collection and Runeterra Collection pages not working
Hi, for the last 1 and a half year i've tried contacting 11 different people running this website (moderators etc.), to ask for a fix for these 2 tabs. I'm not asking for new functionalities of these pages, just fixing what already had worked before.
Saving the collection gives out error messages; Missing new cards from Runeterra Collection; No shown cards from HS Collection; Search and filtering option for HS Collection doesn't work; No way for manually adding cards and the automatic JSON importer also doesn't work.
If these features will never see the light of day again, at least be frontal with the users of the website about it. If these features don't get updated, I see no reasons to continue using this website as my main Hearthstone "hub".
Hope that I'll get a response in this post, because if not, that would probably mean the Card Related gaming website is already gone, and it has permanently shifted to regular gaming news.
All Showdown in the Badlands Day 9 Hearthstone Card Reveals - October 27
Far as I know Mortal Coil is that card you put in your deck because you dont have other cards to put in.
Its not that great these days. You'd be better off playing Tour Guide 90% of the time.
All Showdown in the Badlands Day 9 Hearthstone Card Reveals - October 27
I'm surprised by Smokestack's similarity to Mortal Coil, given powercreep over the years.
Is it that this new card is terrible by modern standards or that the old one still holds up this day?
jackjohnus01
We no longer underestimate college students' capabilities and abilities through offering our offerings, however, we deliver a manual for superb assignments that let you accomplish predominant achievements. Do my class online for me, from us and make certain that your paintings, essays, study papers, and mission achieve an excessive stage.
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New Priest Spell - Swarm of Lightbugs
Guess any excess from the Bottle will be wasted then.
New Shaman Minion - Cactus Cutter
This might be good. You'll need to avoid running expensive spells for consistency, but who is going to complain about 3/4 taunt plus draw a spell?
New Shaman Spell - Amphibious Elixir
Healing for 5 and discover for 2 Mana? Surely that has to be good, right?
New Hunter Spell - Sneaky Snakes
The stealth is really what makes this card good.
Only downside is that its contending the same position as Awakening Tremors, which is better against control. But I would still say its a more optimal card in most situations.
New Shaman Minion - Minecart Cruiser
This should be easy to play without overloading. Should go nicely in Elemental Shaman decks.
New Shaman Spell - Giant Tumbleweed!!!
I think this is one of the highest base damage aoes with no condition in the game. Maybe more than necessary. I wonder if it would be better if it did less damage and cost 5 or 6, but then the tumbleweed might have to be weaker, so maybe not.
New Hunter Minion - Silver Serpent
Its mostly a good card off random generation/discovers. On its own its kinda weak, very matchup dependent. There's simply no reason for hunter to tech in single removal unless the meta turns to turn 4 giants again.
But of course, if youre playing highlander this card can be contentious for a place. Because its really not bad just too situational.
New Hunter Spell - Saddle Up!
Its basically a better Soul of the Forest for hunter, and that might be relevant because hunter can surprisingly build up a wide board fairly often, the problem usually is that nobody respects it because there's simply no way for hunter to close out games using something like Bloodlust
But with this card there might be chance for aggro hunter that spams board. Play with this card to protect it and its all good.
At present, Im not seeing how that kind of deck could be made, but admitably this helps a ton.
New Hunter Minion - Spurfang
I have no idea why this card costs 5.
When you think about it, how often it is that hunter's hand-related tactics ever worked in standard? From Big Dreams to Hunting Party, every one of them are good on paper but on practice often falls flat.
So this card wants you to be using cards like Bestial Madness but the problem is that hunter simply dont need/rely on such things to ever be good. So you give up 2 mana to buff your hand, then your opponent plays a 3 drop on an empty board and youre practically dead. Its really is just like that most of the time for hunter.
There's only two things of note here; firstly that we're heading towards rotation in 5 months time and a smaller pool will certainly benefit this card greatly. And secondly, if ever you get this card to 9 attack he'll get you King Krush, meaning its entirely possible to get double KK if handbuff is convenient enough to be done.
But really. Just play arcane hunter for a match and you'll instantly see why hunter doesn't need convoluted shit like this.
New Shaman Spell - Trusty Companion
I'm fairly sure that minion type will be elemental.
New Shaman Minion - Walking Mountain
So, first collectible card with mega-windfury. It's expensive, but you could heal for up to 16 Health when you play this, and if it survives until next turn, then you could do up to 16 face damage. I'm not counting on that happening often, though.
New Shaman Minion - Doctor Holli'dae
Damn, 9 Durability on the weapon. I feel like most of the time, the game will be over before you use it all up.
New Shaman Minion - Skarr, the Catastrophe
This looks strong, assuming you can build a good deck with enough elementals that you can get decent damage with this. Like maybe play ten elementals in a row.
New Hunter Minion - Spurfang
With existing handbuffs, this can be ok. It's a decent amount of value overall, but I don't think it's a powerhouse unless you can buff it a lot.
New Hunter Minion - Silver Serpent
Great card. 3 mana to immediately kill any minion (barring Divine Shield or Secrets, of course), with possibility of living to strike again. Also, at 3 mana, this can be summoned by Hidden Meaning or Saddle Up!.
New Hunter Spell - Saddle Up!
Compared to Infest and Cybertech Chip, this is better in that it makes things on the board. It's still pretty mid, though.
New Hunter Minion - Spurfang
I really hope the other Hunter cards are handbuff in nature, otherwise this card is REALLY weak in standard right now.
New Hunter Spell - Sneaky Snakes
I was going to give this 1 start, but then I saw Saddle Up!, so I went to 2. This just seems really useless otherwise. I know Hunter has some handbuffs, and that's going to be relevant this expansion. But board buffs? That legendary weapon is about it, unless I'm missing something.
New Hunter Spell - Sneaky Snakes
Stealth Hunter meta when.
New Hunter Minion - Spurfang
A new Legendary Hunter Minion, Spurfang, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
Get Cheaper Card Packs
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.