I'm not sure how often you put a spell in your deck and don't wish you could have even more copies of it. Maybe tech cards that only help in specific situations.
On one hand it'll more consistently give you what you need off your opponent and they will always need to be on their toes as to what they give you.
On the other hand, its cost more than Identity Theft and its more likely to overdraw you while giving you something like two cards. Good players will know how to play around this card to avoid giving you their very best cards.
Its so matchup dependent that I cant really say its gonna see much play because Id rather just play Identity Theft 9/10 times.
Maybe Mage has enough cheap Elementals available for this to be worthwhile. Or they could print a few more for Shaman. Either way, this looks pretty good if it has enough support.
Its not good, in fact for 4 mana its actually gonna do less than most priest removal options. If you think about it, why indeed would you play this over The Light! It Burns!, or just Holy Smite, which are cheaper and more efficient.
You can remove two minions for the price of one card, for 5 mana. You know what else you can do? Just play an actual AoE card that priest has, like Clean the Scene.
The only true niche it has is the fact that its a shadow card, so you can play this into shadow priest, no problem. That's really it. Its gonna see play only out of discovers because I cant see anyone legitimately put this card in their deck.
To me, this card is trash. But Ive stated before that you can never disrespect lifesteal, so Im forced to concede that it might actually see play.
So you create a bunch of tokens on board, and your opponent scratches their head thinking what are you gonna do with these tokens. And there isnt really an answer, because priest has no wide board buffs so they can indeed just ignore the bugs and go directly to your face. The fact that this card costs 5 mana is added insult to injury, because it neither reliefs tempo nor does it add much to it.
But again, the fact that it has lifesteal means unless there's an AoE you're gonna heal for 7 one way or another. So as usual its highly unlikely that your opponent can afford to disrespect the board. That said, this card is unlikely to win you games and will be a good card straight out of discovers rather than inclusion.
Whether intentional or not, this card is an instant pick for aggro decks like shadow priest, who already plays plenty of 1 drops.
It does have synergy with pip the potent, but its usage will be largely in tempo oriented decks. Unless there's something that takes full advantage of 0 mana cards, like copy effects etc., this card is unlikely to see play outside of tempo decks.
I can see this being a problem at some point. You can never disrespect anything that can get to 0 mana.
I suppose DH will get the most use out of this, since there are a number of cards that want you to draw as much as possible. Otherwise, I don't think I want to pay 3 Mana when Sir Finley, Sea Guide is available. Mind you, he won't be for much longer unless they decide to put him in Core.
Unless Im very much mistaken, the quickdraw effect allows you to steal your opponent's spells from their deck.
Either way, Im not that optimistic about this card's chances because the better card already exist in the form of Identity Theft, which although does not steal cards, allows you to pick two cards of your opponent's hand/deck. In the grand scheme of things, its unlikely that one spell stolen from your opponent will win you the game anyway.
Might see play in control priest but I still feel its gonna miss out. Its best chance is actually highlander, because there's 30 cards that need filling and this one is a card option thats not too bad in of itself.
Clearly this would only ever see play in an elemental deck. Makes me think of Dyn-o-matic, except possibly better since it isn't stopped by your opponent using elementals too.
You don't have to run it in your main deck, you shove it in ETC. People are already running Steam Cleaner or Geist in ETC for that reason, but copying Jade Idol is way better than destroying it. If you copy their deck of Jade Idols, all of their draw acceleration becomes useless which basically fucks their whole game over.
It also has other utility. A Rogue could use it for fatigue protection after they draw their whole deck on turn 3. It's not super useful, but having an extra niche pushes tech cards into viability.
Unless youre very specifically going against an OTK deck or a big deck this card is completely worthless.
I dont think it'll ever see actual inclusion into decks but really out of discovers is the only chance it has. There's just no reason whatsoever to play this card over the many other cards available. It neither wins games nor get you out of unwinnable games.
I dont know how to assess this card because its certainly a powerful reloader and I always feel cards that copy specific cards in your hand must be respected because it'll always end up becoming some sort of OTK at some point. The fact that Funnel Cake is in priest as well means there's always a chance.
But at present moment, Im not seeing where this card fit. Its certainly never gonna be seen in control because it does nothing in that deck other than giving you a few more single kill removal options. Its not likely a fit for undead priest. Overheal priest is the most likely but that deck isnt really much worth shouting about.
Still, as mentioned you can never write off a card like this.
I kinda forgot about Prison of Yogg-Saron because that card hasnt been seen again ever since Yogg-Saron, Unleashed was introduced. Ironically its because prison of yogg is superceded in its usage by yogg himself.
Now, with the nerfs, Im even less optimistic about new yogg's chances because Id just play prison of yogg instead. 9 mana mind-control or board clear is terrible in 2023. Unless there's a way to cheat him out I dont think hes ever gonna see any more play outside of meme potential.
I dont play much wild admitably. But I feel you can easily tech Skulking Geist and/or Archivist Elysiana for that, aside from just killing them faster which is entirely possible in wild. But more to the point, its never a good thing to play a card that will have only one good matchup. You cant even just play it for tempo because it ruins your deck (and is poorly stated for cost), unless that's entirely the plan.
Also, there's no reason why a card like that is 7 mana. Team5 pre-emptively set his mana cost high so the chances of mischief is a lot less likely. Its unlikely to do anything now other than being filler.
Plot Twist was useful outside of just the Quest. Finley is also a good comparison, and since he gets played pretty regularly, this should too. Also, this is neutral, which means Demon Hunters can run it.
I think card is going to be great. It's a better Plagiarize because you get to decide when to use it. It also beats Murozond the Infinite because you get copies of the cards rather than having them just played out with random targets. Great for snatching high value cards like Titans for use the following turn.
If elemental based decks are going to work in the upcoming meta, this card will carry them. It gives you access to older elementals, which could be fun, and it keeps the chain going from turn to turn.
Injured Blademaster had his time in the sun, but would not be playable in Standard today. However, if he had a repeatable AOE, he'd be awesome. This card is awesome.
This card would be great, except for the "damaged character" limitation. Obviously goes great with Injured Hauler, but less good when you want to target Crimson Clergy or Heartthrob. Definitely still good, though.
New Neutral Minion - Dryscale Deputy
I'm not sure how often you put a spell in your deck and don't wish you could have even more copies of it. Maybe tech cards that only help in specific situations.
New Neutral Minion - Greedy Partner
Any deck with lots of cheap cards is like going to like this, since it will probably effectively be a 1 Mana 2/3.
New Priest Spell - Tram Heist
I really dont know how to judge this card.
On one hand it'll more consistently give you what you need off your opponent and they will always need to be on their toes as to what they give you.
On the other hand, its cost more than Identity Theft and its more likely to overdraw you while giving you something like two cards. Good players will know how to play around this card to avoid giving you their very best cards.
Its so matchup dependent that I cant really say its gonna see much play because Id rather just play Identity Theft 9/10 times.
New Neutral Minion - Eroded Sediment
Maybe Mage has enough cheap Elementals available for this to be worthwhile. Or they could print a few more for Shaman. Either way, this looks pretty good if it has enough support.
New Priest Spell - Invasive Shadeleaf
Its not good, in fact for 4 mana its actually gonna do less than most priest removal options. If you think about it, why indeed would you play this over The Light! It Burns!, or just Holy Smite, which are cheaper and more efficient.
You can remove two minions for the price of one card, for 5 mana. You know what else you can do? Just play an actual AoE card that priest has, like Clean the Scene.
The only true niche it has is the fact that its a shadow card, so you can play this into shadow priest, no problem. That's really it. Its gonna see play only out of discovers because I cant see anyone legitimately put this card in their deck.
New Priest Spell - Swarm of Lightbugs
To me, this card is trash. But Ive stated before that you can never disrespect lifesteal, so Im forced to concede that it might actually see play.
So you create a bunch of tokens on board, and your opponent scratches their head thinking what are you gonna do with these tokens. And there isnt really an answer, because priest has no wide board buffs so they can indeed just ignore the bugs and go directly to your face. The fact that this card costs 5 mana is added insult to injury, because it neither reliefs tempo nor does it add much to it.
But again, the fact that it has lifesteal means unless there's an AoE you're gonna heal for 7 one way or another. So as usual its highly unlikely that your opponent can afford to disrespect the board. That said, this card is unlikely to win you games and will be a good card straight out of discovers rather than inclusion.
New Neutral Minion - Linedance Partner
Better than Rowdy Partner, probably, based on decks usually having more 3-Cost or lower cards.
New Priest Minion - Thirsty Drifter
Whether intentional or not, this card is an instant pick for aggro decks like shadow priest, who already plays plenty of 1 drops.
It does have synergy with pip the potent, but its usage will be largely in tempo oriented decks. Unless there's something that takes full advantage of 0 mana cards, like copy effects etc., this card is unlikely to see play outside of tempo decks.
I can see this being a problem at some point. You can never disrespect anything that can get to 0 mana.
New Neutral Minion - Gaslight Gatekeeper
I suppose DH will get the most use out of this, since there are a number of cards that want you to draw as much as possible. Otherwise, I don't think I want to pay 3 Mana when Sir Finley, Sea Guide is available. Mind you, he won't be for much longer unless they decide to put him in Core.
New Priest Minion - Benevolent Banker
Unless Im very much mistaken, the quickdraw effect allows you to steal your opponent's spells from their deck.
Either way, Im not that optimistic about this card's chances because the better card already exist in the form of Identity Theft, which although does not steal cards, allows you to pick two cards of your opponent's hand/deck. In the grand scheme of things, its unlikely that one spell stolen from your opponent will win you the game anyway.
Might see play in control priest but I still feel its gonna miss out. Its best chance is actually highlander, because there's 30 cards that need filling and this one is a card option thats not too bad in of itself.
New Neutral Minion - Dang-Blasted Elemental
Clearly this would only ever see play in an elemental deck. Makes me think of Dyn-o-matic, except possibly better since it isn't stopped by your opponent using elementals too.
New Neutral Minion - Rowdy Partner
I'm not sure most decks will be running enough 4-Cost cards to make it worth including this. Seems decent though.
Hearthstone Balance Patch Coming Thursday - Tony, Yogg-Saron & The Jailer Redesigned
You don't have to run it in your main deck, you shove it in ETC. People are already running Steam Cleaner or Geist in ETC for that reason, but copying Jade Idol is way better than destroying it. If you copy their deck of Jade Idols, all of their draw acceleration becomes useless which basically fucks their whole game over.
It also has other utility. A Rogue could use it for fatigue protection after they draw their whole deck on turn 3. It's not super useful, but having an extra niche pushes tech cards into viability.
New Priest Spell - Posse Possession
Unless youre very specifically going against an OTK deck or a big deck this card is completely worthless.
I dont think it'll ever see actual inclusion into decks but really out of discovers is the only chance it has. There's just no reason whatsoever to play this card over the many other cards available. It neither wins games nor get you out of unwinnable games.
New Priest Minion - Pip the Potent
Someone will experiment with Elwynn Boar, I'm sure haha
New Priest Minion - Pip the Potent
I dont know how to assess this card because its certainly a powerful reloader and I always feel cards that copy specific cards in your hand must be respected because it'll always end up becoming some sort of OTK at some point. The fact that Funnel Cake is in priest as well means there's always a chance.
But at present moment, Im not seeing where this card fit. Its certainly never gonna be seen in control because it does nothing in that deck other than giving you a few more single kill removal options. Its not likely a fit for undead priest. Overheal priest is the most likely but that deck isnt really much worth shouting about.
Still, as mentioned you can never write off a card like this.
Hearthstone Balance Patch Coming Thursday - Tony, Yogg-Saron & The Jailer Redesigned
I kinda forgot about Prison of Yogg-Saron because that card hasnt been seen again ever since Yogg-Saron, Unleashed was introduced. Ironically its because prison of yogg is superceded in its usage by yogg himself.
Now, with the nerfs, Im even less optimistic about new yogg's chances because Id just play prison of yogg instead. 9 mana mind-control or board clear is terrible in 2023. Unless there's a way to cheat him out I dont think hes ever gonna see any more play outside of meme potential.
Hearthstone Balance Patch Coming Thursday - Tony, Yogg-Saron & The Jailer Redesigned
I dont play much wild admitably. But I feel you can easily tech Skulking Geist and/or Archivist Elysiana for that, aside from just killing them faster which is entirely possible in wild. But more to the point, its never a good thing to play a card that will have only one good matchup. You cant even just play it for tempo because it ruins your deck (and is poorly stated for cost), unless that's entirely the plan.
Also, there's no reason why a card like that is 7 mana. Team5 pre-emptively set his mana cost high so the chances of mischief is a lot less likely. Its unlikely to do anything now other than being filler.
New Neutral Minion - Dryscale Deputy
Holy crap that would be sweeeeet! I love Blackrock 'n' Roll. I would like to play it twice, thank you.
New Neutral Minion - Tram Mechanic
This looks great! I love the idea of the sludge barrel that's going off no matter what.
New Neutral Minion - Gaslight Gatekeeper
Plot Twist was useful outside of just the Quest. Finley is also a good comparison, and since he gets played pretty regularly, this should too. Also, this is neutral, which means Demon Hunters can run it.
New Priest Spell - Tram Heist
I think card is going to be great. It's a better Plagiarize because you get to decide when to use it. It also beats Murozond the Infinite because you get copies of the cards rather than having them just played out with random targets. Great for snatching high value cards like Titans for use the following turn.
New Neutral Minion - Eroded Sediment
If elemental based decks are going to work in the upcoming meta, this card will carry them. It gives you access to older elementals, which could be fun, and it keeps the chain going from turn to turn.
New Priest Minion - Injured Hauler
Injured Blademaster had his time in the sun, but would not be playable in Standard today. However, if he had a repeatable AOE, he'd be awesome. This card is awesome.
New Priest Spell - Holy Springwater
This card would be great, except for the "damaged character" limitation. Obviously goes great with Injured Hauler, but less good when you want to target Crimson Clergy or Heartthrob. Definitely still good, though.