I used to play Illidari Felblade way back in Ashes of Outland, and it was a solid Tempo card in Aggro DH at the time, so I think this is a pretty decent card.
Unfortunately, Illidari Felblade was one of the first to get cut out of my decks in Scholomance, so I likewise don't think Kurtrus will be worth crafting over.
Pretty decent minion for a control oriented druid deck. The rush is nice for taking out any immediate threats, and as long as your opponent has a minion on their side with less than 6 attack you can trade and keep a sizeable taunt minion on your side. Not too shabby!
I was really excited when I first saw this, thinking that this was a battlecry. When I actually read the card text and saw that its effect is a deathrattle I was rather disappointed. It's slow, but potentially powerful, especially in the right deck.
The first thing I want to do when the expansion drops is try this out in wild with Spiritsinger Umbra.
Aside from Darkmoon Prizes coming in temporarily, I am actually surprised how little in terms of core mechanics they have touched over the past two expansions (for something that is technically still in beta). Damage calculations, health, etc. Tokens still seem to do stupid things based on random spawns and arbitrarily assigned star/tavern tier amounts.
It's nice to see them making use of board position again. Not too hard to play around, but still something to take into consideration when playing against demon hunter. Probably not worth playing most of the time without the outcast effect, but potentially another board control tool (because DH really needs more of those).
I don't really "hate it" and had my frenzied phase of playing mostly just BGs for a few months, but that did pass eventually. And since last summer my average has dropped to below 1 game a month. I still get the appeal, yet with limited time all other modes took far greater precedence for me. BGs doesn't feel rewarding in the long run, grinding the rating endlessly.
Yep, that would be what the larger paragraph below the video was exactly about. Of course as long as they all stay at Blizzard, there is always that opportunity to drop back in. And the "little break" could be anything from months to a year or more, depending on the project. It still doesn't look like Donais and Whalen will be free anytime soon.
I'm not too familiar with Celestalon's full history at Blizzard, but I believe he was very involved with World of Warcraft before moving onto HS team permanently. Back in the day such internal movements wouldn't make the news, but he and some others have become very prominent "faces" of the game since.
As good as this card is in mage, I really just want to see what happens when it ends up in another class, such as rogue, through random effects. I expect it won't do anything, but I want to try to make it happen anyway.
I think this will be a decent card on its own, but I imagine this will be best when used in combination with cards that increase hero power damage and to summon the new legendary: Mordresh Fire Eye.
New Demon Hunter Minion - Kurtrus Ashfallen
I used to play Illidari Felblade way back in Ashes of Outland, and it was a solid Tempo card in Aggro DH at the time, so I think this is a pretty decent card.
Unfortunately, Illidari Felblade was one of the first to get cut out of my decks in Scholomance, so I likewise don't think Kurtrus will be worth crafting over.
Druid of the Plains
Pretty decent minion for a control oriented druid deck. The rush is nice for taking out any immediate threats, and as long as your opponent has a minion on their side with less than 6 attack you can trade and keep a sizeable taunt minion on your side. Not too shabby!
Razorfen Beastmaster
I was really excited when I first saw this, thinking that this was a battlecry. When I actually read the card text and saw that its effect is a deathrattle I was rather disappointed. It's slow, but potentially powerful, especially in the right deck.
The first thing I want to do when the expansion drops is try this out in wild with Spiritsinger Umbra.
Day 1 Recap of Forged in the Barrens Card Reveals - All 7 New Cards!
They somehow handed it to the wrong Hunter! I need my deathrattle support, sniff.
Reckless Apprentice
Man this kinda crazy
New Neutral Minion - Primordial Protector
Potentially very useful card for big spells decks
New Neutral Minion - Kazakus, Golem Shaper
Glad to see Kazakus back and works the same way. Gonna see play for sure
Conor Kou Has Departed the Hearthstone Team and Battlegrounds, Remains at Blizzard
Aside from Darkmoon Prizes coming in temporarily, I am actually surprised how little in terms of core mechanics they have touched over the past two expansions (for something that is technically still in beta). Damage calculations, health, etc. Tokens still seem to do stupid things based on random spawns and arbitrarily assigned star/tavern tier amounts.
New Paladin Minion - Cannonmaster Smythe
Couple more secret synergy cards and it gonna be crazy
Kurtrus Ashfallen
It's nice to see them making use of board position again. Not too hard to play around, but still something to take into consideration when playing against demon hunter. Probably not worth playing most of the time without the outcast effect, but potentially another board control tool (because DH really needs more of those).
Conor Kou Has Departed the Hearthstone Team and Battlegrounds, Remains at Blizzard
I don't really "hate it" and had my frenzied phase of playing mostly just BGs for a few months, but that did pass eventually. And since last summer my average has dropped to below 1 game a month. I still get the appeal, yet with limited time all other modes took far greater precedence for me. BGs doesn't feel rewarding in the long run, grinding the rating endlessly.
[Game] Card Treasure Hunt (The Resurrection Attempt)
There are 3 weapons that can attack again.
Sul'thraze which was pointed out by @R
Warglaives of Azzinoth, pointed out by @anchorm4n
And an Warsong Axe which is a book of heroes card (I think was used in a fight against Garrosh.)
So it's one of these or idk.
New Paladin Minion - Cannonmaster Smythe
Worth of trying in Wild)
New Neutral Minion - Primordial Protector
This is the right type of RNG - controllable one )
Conor Kou Has Departed the Hearthstone Team and Battlegrounds, Remains at Blizzard
Yep, that would be what the larger paragraph below the video was exactly about. Of course as long as they all stay at Blizzard, there is always that opportunity to drop back in. And the "little break" could be anything from months to a year or more, depending on the project. It still doesn't look like Donais and Whalen will be free anytime soon.
I'm not too familiar with Celestalon's full history at Blizzard, but I believe he was very involved with World of Warcraft before moving onto HS team permanently. Back in the day such internal movements wouldn't make the news, but he and some others have become very prominent "faces" of the game since.
New Mage Minion - Mordresh Fire Eye
Insane effect, looking forward to try it out in wild)
Reckless Apprentice
As good as this card is in mage, I really just want to see what happens when it ends up in another class, such as rogue, through random effects. I expect it won't do anything, but I want to try to make it happen anyway.
I think this will be a decent card on its own, but I imagine this will be best when used in combination with cards that increase hero power damage and to summon the new legendary: Mordresh Fire Eye.
New Mage Minion - Reckless Apprentice
I like this archetype - Fire mage, which utilizes hero power.
New Neutral Minion - Primordial Protector
Quite easy to play by including a 10-cost card
New Mage Minion - Reckless Apprentice
Seems like an auto-include for its stats and effect
New Neutral Minion - Kazakus, Golem Shaper
Seems like a fun card
New Paladin Minion - Cannonmaster Smythe
Will try this in my secrets deck
Reckless Apprentice
Worth including in any deck
New Demon Hunter Minion - Kurtrus Ashfallen
Makes DH even stronger
New Demon Hunter Minion - Razorfen Beastmaster
Seems like not very strong