Gotta disagree on it crushing duels. Not versus me anyway. Very rare I've seen it go off. You're shuffling in 4 mediocre spells that dilute your chances of getting your treasures. I personally find it to be a bust.
That's fair enough. It does extend your deck size by 5 and a win condition that will likely kill your opponent. Perhaps if you're playing as or against an aggressive deck this isn't much a problem, but against control it really can decide matches, for the first few rounds anyway.
Of course, Cthun gets really inconsistent the farther you go in duels, but if I have an extra slot and my game is midrange-control, why not would be the better question.
I remember the joke that this was an extra Hunter legendary card in the basic set, and it let you run two of it. Now, I can't tell you the last time I saw this card in play. I hope it comes back as a viable minion.
Gotta disagree on it crushing duels. Not versus me anyway. Very rare I've seen it go off. You're shuffling in 4 mediocre spells that dilute your chances of getting your treasures. I personally find it to be a bust.
On a vacuum, Cannonmaster Smythe is not that amazing, since secret Paladin only played Secrets when said Secrets were cheated out (real Mysterious Challenger and Bellringer Sentry). I guess the biggest proof is that Oh My Yogg!, a very cheap and powerful disruption tool, doesn't see play unless it was generated. And the reason why is that Paladin Secrets, by themselves, aren't impactful enough to warrant a place on decks.
So, I believe Cannonmaster Smythe will see more meaningful play when combined with Secret generators (like Hydrologist) or with cards that cycle through the Secrets in your deck (like a Gadgetzan Auctioneer for Secrets).
Don't get me wrong, the best case scenario for Cannonmaster Smythe is really powerful, but Cannonmaster Smythe is the payoff card, so it is entirely dependant on how well a Secret Paladin operates (and in the offchance there's a small Secret package added to Libram Paladin).
Mixing keywords is all kinds of fun. This will be a nice survival tool that will be satisfying to play and frustrating to see come out. I'm still not sure how Frenzy will play out but I think this will be a fun use of it.
Zero mana stuff can be very interesting. Do we make a shadow priest push or do we make a control priest push? Does it work for both? One can only hope.
A true rating will have to wait until the full library of nature spells is revealed. Until then, we just have to look at the big + number and get excited about that.
It looks kind of average, which means it might not be good enough to play. I don't think an aggro style of Warlock (or any other deck) cares how a card upgrades much past 5 mana.
I think any rating of new keyword cards is just a shot in the dark for everyone. We will have to see how Frenzy plays out before giving this a good evaluation.
I like the spell types concept. Hopefully this gives additional archetypes that can be spread across lots of different classes. This looks like a good mechanic to put in what used to be the staple of priest decks. Buff up the minions to make them more durable and just outlast the opponent.
I wasn't too happy with my previous design, so I adjusted it (and gave it new art). Hopefully now it is more interesting and unique. I can't think of a name though.
I've never been good at evaluating the 'shuffle a card into your deck' style of card. I think this looks like a hope for a bit of burst damage in a quick drawing aggro deck.
I love the concept of ranked spells. These will give it such a better feel no matter what time of the game you draw it. This one will be plenty of fun to play.
New Paladin Minion - Cannonmaster Smythe
That seems like a great way to promote secret paladin.
Pretty unique and valuable effect too ; I'm tempted to say OP
How Forged in the Barrens' Kazakus, Golem Shaper's Custom Golems Work
*Disclaimer, I know nothing about lore, I just like memes
New Neutral Minion - Primordial Protector
That spark curiosity for me, to say the lease.
It may just be a great valuable multi-class asset
Why do ppl like C'thun the Shattered so much?
That's fair enough. It does extend your deck size by 5 and a win condition that will likely kill your opponent. Perhaps if you're playing as or against an aggressive deck this isn't much a problem, but against control it really can decide matches, for the first few rounds anyway.
Of course, Cthun gets really inconsistent the farther you go in duels, but if I have an extra slot and my game is midrange-control, why not would be the better question.
New Neutral Minion - Kazakus, Golem Shaper
I corrected it for you :)
How the Forged in the Barrens Card Reveal Season Will Work on Out of Cards
I was looking forward to this. Thanks for the clear explanation, helps setting expectations :)
Blizzard Reveals Two New Forged in the Barrens Cards for Mage - The Legendary Mordresh Fire Eye & Reckless Apprentice
AND YOU GET A PYROBLAST! EVERYBODY GETS ONE!
New Hunter Minion - Savannah Highmane
I remember the joke that this was an extra Hunter legendary card in the basic set, and it let you run two of it. Now, I can't tell you the last time I saw this card in play. I hope it comes back as a viable minion.
Why do ppl like C'thun the Shattered so much?
Gotta disagree on it crushing duels. Not versus me anyway. Very rare I've seen it go off. You're shuffling in 4 mediocre spells that dilute your chances of getting your treasures. I personally find it to be a bust.
New Paladin Minion - Cannonmaster Smythe
On a vacuum, Cannonmaster Smythe is not that amazing, since secret Paladin only played Secrets when said Secrets were cheated out (real Mysterious Challenger and Bellringer Sentry). I guess the biggest proof is that Oh My Yogg!, a very cheap and powerful disruption tool, doesn't see play unless it was generated. And the reason why is that Paladin Secrets, by themselves, aren't impactful enough to warrant a place on decks.
So, I believe Cannonmaster Smythe will see more meaningful play when combined with Secret generators (like Hydrologist) or with cards that cycle through the Secrets in your deck (like a Gadgetzan Auctioneer for Secrets).
Don't get me wrong, the best case scenario for Cannonmaster Smythe is really powerful, but Cannonmaster Smythe is the payoff card, so it is entirely dependant on how well a Secret Paladin operates (and in the offchance there's a small Secret package added to Libram Paladin).
New Druid Minion - Druid of the Plains
Mixing keywords is all kinds of fun. This will be a nice survival tool that will be satisfying to play and frustrating to see come out. I'm still not sure how Frenzy will play out but I think this will be a fun use of it.
New Hunter Minion - Sunscale Raptor
I really like what this gives Hunter. We all know that Hunter will mostly push aggro and this gives them some continuing resources for it.
New Priest Spell - Desperate Prayer
Zero mana stuff can be very interesting. Do we make a shadow priest push or do we make a control priest push? Does it work for both? One can only hope.
New Shaman Minion - Bru'kan
A true rating will have to wait until the full library of nature spells is revealed. Until then, we just have to look at the big + number and get excited about that.
New Warlock Spell - Imp Swarm (Rank 1)
It looks kind of average, which means it might not be good enough to play. I don't think an aggro style of Warlock (or any other deck) cares how a card upgrades much past 5 mana.
New Neutral Minion - Razormane Raider
I think any rating of new keyword cards is just a shot in the dark for everyone. We will have to see how Frenzy plays out before giving this a good evaluation.
New Neutral Minion - Spirit Healer
I like the spell types concept. Hopefully this gives additional archetypes that can be spread across lots of different classes. This looks like a good mechanic to put in what used to be the staple of priest decks. Buff up the minions to make them more durable and just outlast the opponent.
Colourful Casting - Card Design Competition Discussion Thread
I wasn't too happy with my previous design, so I adjusted it (and gave it new art). Hopefully now it is more interesting and unique. I can't think of a name though.
New Neutral Minion - Shadow Hunter Vol'jin
Fun meme card. Who knows, might get some big support somewhere down the road.
New Neutral Minion - Mankrik
I've never been good at evaluating the 'shuffle a card into your deck' style of card. I think this looks like a hope for a bit of burst damage in a quick drawing aggro deck.
New Shaman Minion - Bru'kan
I like it. Sort of like a mini-maly for Nature spells. Excited to see if any OTK's pop up from this in the future.
New Demon Hunter Minion - Razorfen Beastmaster
There are some decent pulls in wild including Piloted Reaper and Spiritsinger Umbra in wild if you want an Undertaker style midrange deck.
New Neutral Minion - Mankrik
This card is nuts. Tons of stats and potential to get them right away with card draw.
New Neutral Minion - Blademaster Samuro
Would love to see this played in Paladin. Between Handbuffs and regular buffs like BoK, this can do really well.
New Shaman Spell - Chain Lightning (Rank 1)
I love the concept of ranked spells. These will give it such a better feel no matter what time of the game you draw it. This one will be plenty of fun to play.