Very interesting. I would be shocked if this is only going to be basic hero powers as well since most times they make something that changes or empowers your heropower at the same time as printing these. That said even at the worst its a nice little aoe ping.
What an interesting Secret Pally mechanic. Most of the board clears left in the Standard pool deal 2 damage so at least the tokens have a bit of survivability (unless you're up against Mage, Shaman, a Spell Damage deck, or a C'thun deck). The token sidequest from Uldum would have been great with this card as a way to buff up the tokens, seeing as Pally currently does not have a board-wide buff card that isn't Silver Hand Recruit or 1-drop minion-centric. Since the secrets become deathrattles, I wonder if you're able to steal the secrets via Soul Mirror.
I'd expect this to be run with big spells so you can summon big minions. A good number of cards will suck without their battlecry, but there might be even more that would be decent to good.
This will see a fair amount of use. Seems balanced as well. Wonder what it's interaction will be with other hero powers. Heal two with priest? All minions summon a totem?
I totally recommend any deck with Dune Sculptor, it is such a cool little card. Makes games more interesting by generating random crap and definitely gives low cost decks some interesting tools to play with.
The reason those decks struggled to live was because the spell was random, so including low-cost spells was a big risk. This deck can run all the low cost spells it wants, in addition to getting their big flashy spell tutored.
it does curve from ace hunter kreen, so it doesn't necessarily need the outcast, but I have a feeling it'll be good in a midrange/control deck? I mean Dire command? (I can't remember the name of the spell, but the one for hunter which dealt 3 damage and summoned a 3/3 wolf) was really good, and this feels better than that (minus synergies)
Probably not as powerful as the original, but it also only requires no 4-Cost cards and not no duplicates. I'm expecting Rush and we know Taunt is one. Maybe an AoE battlecry, perhaps even Lifesteal.
Wreckless could be good with the Death Knight hero card in wil
thats a turn 10 play at earliert though and they still need to be at 1hp to actully get water elemetnals.
Using Frost Lich Jaina is already a late game play, and minions already need to be at 1 hp to get Water Elementals so that also doesn’t change the fact that this card can pair well with the DK hero power. Is it situational to get multiple Water Elementals in a turn? Sure! But the fact that you can while using trades and/or spells to potentially set it up can make it more reliable.
Will you always hold the card for that play? Likely not. It would likely get played earlier unless you don’t need the board clear, or you pull it late. Maybe that’s what you meant/were trying to say.
The real concern in Wild is whether or not Frost Lich Jaina is too slow on her own? Personally, still love that card but haven’t seen it played much the past year or two.
New Mage Minion - Reckless Apprentice
Very interesting. I would be shocked if this is only going to be basic hero powers as well since most times they make something that changes or empowers your heropower at the same time as printing these. That said even at the worst its a nice little aoe ping.
New Mage Minion - Reckless Apprentice
This is just a great, fun card. Obvious synergy with the new Mage legendary.
Kripparrian Reveals a New Forged in the Barrens Paladin Legendary - Cannonmaster Smythe
What an interesting Secret Pally mechanic. Most of the board clears left in the Standard pool deal 2 damage so at least the tokens have a bit of survivability (unless you're up against Mage, Shaman, a Spell Damage deck, or a C'thun deck). The token sidequest from Uldum would have been great with this card as a way to buff up the tokens, seeing as Pally currently does not have a board-wide buff card that isn't Silver Hand Recruit or 1-drop minion-centric. Since the secrets become deathrattles, I wonder if you're able to steal the secrets via Soul Mirror.
New Neutral Minion - Primordial Protector
I'd expect this to be run with big spells so you can summon big minions. A good number of cards will suck without their battlecry, but there might be even more that would be decent to good.
New Mage Minion - Reckless Apprentice
This will see a fair amount of use. Seems balanced as well. Wonder what it's interaction will be with other hero powers. Heal two with priest? All minions summon a totem?
Dune Sculptor Mage Budget Deck List & Guide - Hearthstone Budget Deck Breakdown
I totally recommend any deck with Dune Sculptor, it is such a cool little card. Makes games more interesting by generating random crap and definitely gives low cost decks some interesting tools to play with.
New Mage Minion - Mordresh Fire Eye
A more viable version of Highkeeper Ra. Nice
New Neutral Minion - Kazakus, Golem Shaper
5 mana taunt and draw 2. Cool cool cool cool cool cool cool. :|
New Shaman Spell - Chain Lightning (Rank 1)
UNLIMITED POWER! Can't post gifs here but I feel the Palpatine GIF would be perfect to describe it.
Hearthstone's Forged in the Barrens Card Reveal Season Kickoff - Wronchi Reveals the Returning Kazakus! 2 New Cards
The reason those decks struggled to live was because the spell was random, so including low-cost spells was a big risk. This deck can run all the low cost spells it wants, in addition to getting their big flashy spell tutored.
New Demon Hunter Minion - Kurtrus Ashfallen
Good tempo card. Plus DH has decent card draw to outcast it.
New Demon Hunter Minion - Razorfen Beastmaster
I'm sure someday this will be great! But we'll need to wait and see if such a day comes.
New Demon Hunter Minion - Kurtrus Ashfallen
it does curve from ace hunter kreen, so it doesn't necessarily need the outcast, but I have a feeling it'll be good in a midrange/control deck? I mean Dire command? (I can't remember the name of the spell, but the one for hunter which dealt 3 damage and summoned a 3/3 wolf) was really good, and this feels better than that (minus synergies)
New Demon Hunter Minion - Kurtrus Ashfallen
Should be good, a little weak for a Demon Hunter card though so I don't know how often this actually gets played outside of Illidari Studies
New Paladin Minion - Cannonmaster Smythe
Sounds good but its dependant on your opponent triggering your secrets the next turn you play it. No secret? No 3/3 for you buddy.
New Mage Minion - Mordresh Fire Eye
This guy is awesome, love the art, love the effect, if hero power mage becomes a thing I definitely want to play it!
New Neutral Minion - Kazakus, Golem Shaper
Probably not as powerful as the original, but it also only requires no 4-Cost cards and not no duplicates. I'm expecting Rush and we know Taunt is one. Maybe an AoE battlecry, perhaps even Lifesteal.
New Mage Minion - Reckless Apprentice
This is fantastic, I see it in every mage deck short of hyper aggro
New Paladin Minion - Cannonmaster Smythe
If Secret Paladin is a good deck, this will be the best card in that deck
New Neutral Minion - Primordial Protector
Spiteful is back baby, and you can play smaller spells with it! Love it, even if it won't be the strongest
New Neutral Minion - Kazakus, Golem Shaper
This will be played, I don't know where but it seems good enough to warrant an inclusion somewhere
Cannonmaster Smythe
I dont think this is a very good card. Maybe it'll work in some slow decks but playing secrets just to hide them seems counter intuitive.
New Demon Hunter Minion - Razorfen Beastmaster
It doesn't seem awful, it just doesn't fit into any existing archetypes right now
Colourful Casting - Card Design Competition Discussion Thread
Blizzard Reveals Two New Forged in the Barrens Cards for Mage - The Legendary Mordresh Fire Eye & Reckless Apprentice
Using Frost Lich Jaina is already a late game play, and minions already need to be at 1 hp to get Water Elementals so that also doesn’t change the fact that this card can pair well with the DK hero power. Is it situational to get multiple Water Elementals in a turn? Sure! But the fact that you can while using trades and/or spells to potentially set it up can make it more reliable.
Will you always hold the card for that play? Likely not. It would likely get played earlier unless you don’t need the board clear, or you pull it late. Maybe that’s what you meant/were trying to say.
The real concern in Wild is whether or not Frost Lich Jaina is too slow on her own? Personally, still love that card but haven’t seen it played much the past year or two.