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  • Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack

    Oh i read it wrong. I thought you meant before the expansion releases. 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    ....Test Subject, because flavor wise it's being transformed and going through pain?

  • Path to Ascension

    Quote From SAYONARAARIGATO

    "What's better than riding a crocodile? Riding 3."

    no clue whatsoever finding this one :/

    Hint:

    Show Spoiler

    This clue is strictly based on the card's artwork. It's most obvious in the full artwork, but you might be able to figure it out from just the cropped portion that shows up on the card face.

    Good luck!

  • Forged in the Barrens

    Thanks for this quest it is really fun!

  • New Hunter Minion - Sunscale Raptor

    Without more card draw for hunter I don't feel this can work. And top decking a 3/4 is not great either.

  • New Neutral Minion - Razormane Raider

    Isn't this the newest good stats for the cost?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    None of those, but R got quite close! We're talking about a "regular" Deathrattle minion though.

    Next hint: "Pain" is another key word.

  • Mankrik

    Where is his wife?

  • New Neutral Minion - Razormane Raider

    Quote From Horus

    This make me question their showcased selection to promote the set ... 
    This isn't exactly glamorous - it just shows how far HS has come for base statline since vanilla tho

    They always have something kind of basic in the first reveal. Cult Neophyte was one of the first Scholomance cards they showed off. Also, Ticking Abomination was the only KFT card we knew for a few days.

  • Hot Decks for Hearthstone's Duels Mode From China - March 2021

    Staff

    I didn't remember that a collectible card with the same name exists :D I meant the REAL Plaguebringer.

  • Soul Demon Hunter

    You got me at ''Traditional'' ^^
    +1

  • Can Wild players craft the original classic dragon aspects for "free"?

    Nothing is being nerfed and dust refunds came for nerfed cards not cards going out of standard rotation. 

  • New Hunter Minion - Sunscale Raptor

    Looks like Dire Mole got an upgrade in the form of a new hunter card!

  • New Warlock Spell - Imp Swarm (Rank 1)

    This card is too slow for zoolock and a control deck would not care too much about the imps that it gives in my opinion. If a control deck wanted to play a card that flooded the board with bodies, Carnival Clown is probably the better option as it also gives a bunch of taunt minions.

  • New Warrior Spell - Shield Slam

    Too bad he has to see his best friend Shield Block go

  • New Neutral Minion - Razormane Raider

    This make me question their showcased selection to promote the set ... 
    This isn't exactly glamorous - it just shows how far HS has come for base statline since vanilla tho

  • New Warrior Weapon - Gorehowl

    I don't see it making a resurgence unfortunately.

  • New Warlock Minion - Flame Imp

    Since it represents value costing life for warlock it feels really core.

  • New Neutral Minion - Peon

    More often than not you will probably be getting a spell that doesn't function well with your deck. It would be better if it discovered a spell instead.

  • New Warlock Minion - Tiny Knight of Evil

    Since this is support for discard mechanic it feels really core, good inclusion.

  • Expanded Magic Types - Good or Bad?

    It'll certainly be a challenge to do it now. Unlike pokemon TGC or the actual game itself, hearthstone was never designed with 'weakness and resistance' in mind and hence why a vanilla stated minion is only 1 or 2 stat point away from another minion 1 mana away from it. That is also why most board clears does just enough damage to minions around its cost and its often weaker to minions farther away from its cost.

    If we were to imagine that since most warlock spells are 'fel' and most priest/paladin minions are usually 'holy', assigning a weakness/resistance for fel towards holy would give warlock an undue advantage in these matchups. Similarly, to counter warlock all I would have to do is to play minions resisting fel spells and suddenly my minions become nigh invincible because, as mentioned, most cards are designed only slightly weaker/stronger than cards 1 mana away from it. It creates this format where certain decks simply cannot beat others, like how control warrior hasn't a snot's chance on a sheet of kleenex against quest rogue. Sure they can tech their deck with different cards, but then this evolves into that familiar rng bs that we've been suffering from, an example in recent memory would be against evolve shaman (draw stickyfingers and win, otherwise why bother playing)

    In my opinion, the best way to move forward with this spell tribes is for it to have very specific effects, detailed nicely in the card description, like Bru'kan's effect is clearly stated to only affect nature spells. So you may have a minions that benefit more from certain spells, and conversely certain minions that suffer negative effect from others. Either way, it should be stated specifically in the card description, and in no way should be generalized to all cards.

     

  • New Neutral Minion - Nerubian Egg

    And now warlock has Ritual of Doom

  • New Neutral Minion - Big Game Hunter

    One of the first epics I pulled, glad to see he has the beast in his sight again.

  • New Shaman Minion - Bru'kan

    Very nice stats coupled with a solid spell damage effect in my opinion.

  • New Neutral Minion - Spirit Healer

    So that's the first class' spell interaction (Holy) - wonder where this is all going. 
    They got me curious for sure!

    Edit : I also noticed Nature for that Shaman's legendary - Bru'kan - that's it so far (?)