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  • New Hunter Spell - Arcane Shot

    Meh probably doesn't see play at all. Weird that it's in the core set. Maybe we will see some kind of spell hunter support?

  • Fun at the Crossroads

    Yeah, I got the pop-up and they got checked. I was wondering about leaderboard.

  • New Hunter Minion - Savannah Highmane

    Good 'ol reliable for new players. (and only new players) Way too slow for todays meta, but with most transform effects going away and the meta probably slowing down it might actually see play! Maybe in some kind of Beastmaster Leoroxx deck as some kind of stat bomb? Meh i think that deck rather plays multiple King Krush.

  • Core 2021

    No sign of Loatheb in the core set.

  • New Hunter Spell - Lock and Load

    Might see play in some Yogg deck, an probably secret hunter decks to generate some value. Being 1 cost really helps it because at 2 mana it was WAY too clunky to play. But hey it's Lock and Load so it might still be horrible despite being 1 mana. But let's stay optimistic!

  • New Hunter Spell - Snake Trap

    Fits well in Secret hunter and it actually still sees play often. HOWEVER hunters mostly used these to get more beasts on board in order to Kill Command Ahem Skill command face for 10 dmg. But with that gone, i think the card will be a lot weaker. But Secret hunter probably will still take any secret they can.

  • New Hunter Minion - King Krush

    The only reason i think they kept it was because they want some kind of King Krush OTK with Beastmaster Leoroxx to work, and they didn't want to buff King Krush because they were afraid of it becoming too strong, AND making Dinotamer Brann "too strong". Despite hunter being horrible in wild. Let's see if this combo will be good enough, or if they will finally buff Krush if it doesn't work.

  • New Druid Spell - Pounce

    This has historically been absolute trash, and i'm really surprised to see it in the core set. Okay "never underestimate 0 cost cards", but even today in wild it only sees play in Gonk druid (Absolute meme) and Yogg Druid (As cycle for Gadgetzan Auctioneer. And in standard Druid has a lot of good early removals already, so i don't see the use for it yet. Unless they are going to push Feral? druid again, just like in Ratahkan.

  • New Druid Minion - Enchanted Raven

    Decent card. However powercreep hasn't been kind to Enchanted Raven. Luckely Blazing Battlemage and Treenforcements are rotating out, so that's good for Enchanted Ravens potential. 

  • New Druid Spell - Power of the Wild

    Classic Druid card for token Druid decks. I couldn't imagine Druid without Power of the Wild so i'm glad it's in the core set. 

  • New Druid Spell - Feral Rage

    Meh i don't think this will see play. Moontouched Amulet has both effects combined when corrupted, so that's a lot better then praying for a "your cards with choose one effects are combined" card get's printed.

  • New Druid Spell - Landscaping

    Simple, 3 mana get 4/4 of stats. To this day still good. Great card for the core set.

  • New Druid Spell - Wild Growth

    Still a decent ramp, but i feel like it needs to be unnerfed in order to stand on its own. Until then Overgrowth will be the staple mana ramp card.

  • New Neutral Minion - Blademaster Samuro

    Quote From Horus

    The blademaster is finally part of HS - nice!

    Injured Blademaster is THE blademaster.

     

     

    About the card, we need to see more handbuff (or inboard attack buff) to evauate how good Blademaster Samuro will be. By itself it's a bad swipe (2 dmg to a minion and 1 dmg to other enemy minons) with a body, but with 2 or 3 attack can be a good removal against aggro decks.

  • Guilds and Tournament Mode, A Hearthstone Concept

    Hello everyone, today I wanted to show you a concept that introduces Guilds and Tournament Mode into Hearthstone. The community has asked for Tournament Mode for years and with it not actively being developed I decided to improving on my last attempt at a Tournament Mode.

    I made the Guild concept because Hearthstone is a lonely game, there truly isn't much interaction besides emoting. The game is set in a lively tavern yet the only way to tell if anyone else is actually playing is seeing what they're doing on your friends list. Occasionally you'll get notifications when they open a Legendary Card, start/finish an Arena run, reach a certain rank on Ladder, but there's really no feeling of community.

    Starting the game will bring you to the home screen with it's new addition, the Guild button, it's appearance changes depending on what your Guild Leader wants it to look like. Clicking it will take you to the guild home page.

    I wanted to make a UI that was completely independent from what's already in the game, I just couldn't make a design that was appealing.
    I also wanted to make a way to browse for guilds, but there's only so much I can do in GIMP without it looking like trash.

    So this is the Guild home screen, nothing spectacular. Just a description and your Guild's banner. If you join a Guild and want to invite one of your friends to join there should be a "recommend a friend" button within the friends list so your Leader can decide to invite them or not.

    If you want to play around with making the banners here's a link for you.

    On the next screen you'll be given player highlights, it's pretty much who's climbed the highest of the current month. These can be changed depending if the Guild is more Arena focused or if they play nothing but Battlegrounds. Things like "Most 1st place finishes", "Most games played", or "Most 12-0 Arena Runs" come to mind on the spotlight section.

    For the icons that go into the squares, the Battle.net profile pictures should suffice unless there's a way to incorporate Hearthstone only images for this page.

    On the last page of the Guild tab are all the guild ratings in their respective modes. A member can choose whether or not to represent their Guild when they play, the reason for that will be further down the thread.

    And there are rewards based on these numbers at the end of an Expansion Cycle. We'll get to that later.

    An addition I made to the Profile pages is the Tournament Decks page. This is where you select your deck lineup when you go into Tournament Mode. Clicking "inspect" will give you a brief run down of a deck, I have an example of it below. Clicking "Select" will take you to the collection manager where you can either make an entirely deck or pick one you've been running.

    I tried everything I could, I just could not get the colors right. It was either brown as hell or orange.

    This is the new Modes screen with the addition of The Tournaments button. Those of you who have played the game for a while can probably accurately guess where the shield came from.

    So here we have The Tournaments mode screen. It gives you a brief description, your rating, and your Guild's rating. Upon clicking "Play" you'll be asked if you want to represent yourself or your Guild. Pretty self explanatory.

    For this concept we're using the Conquest Tournament Format, I don't know how everyone would feel if it rotated between Conquest, Specialist, and other Tournament formats. That's for you all to decide.

    Upon matching up with an opponent, you'll be presented with this screen and thus starts the ban phase. Here you can see their Guild banner and you can hover over it to get a few more details but that could waste you some time! When the ban phase starts, you have 300 seconds (5 minutes) to inspect your opponents decks and come up with a game plan on how you want to approach a match up, but remember, your opponent is also doing the same thing against you!

    Upon inspecting an opponent's deck, you are presented with this screen. It gives you the deck list, mana curve, key cards that you can drag over and highlight so you don't forget about them if you click out and back in when trying to decide on which deck to ban. Once you've decided "Yep, f*** Priest" you click the ban button and wait for your opponent to finish their ban phase.

    Once BOTH players have banned a deck, the red X's plop down onto a portrait, and the player's choose a deck and head into their first game. They won't be able to see which deck the other is choosing so this prevents counter queueing. They head in, complete a best of three in the respective Format, and that ends it. The player who wins increases either their own or their Guild's rating, which means more challenging opponents are to come.

    Now for the rewards.

    A new reward I've created is the Portrait Token, it is used to unlock Hero Portraits of past pre-purchase bundles.

    Based on ALL of the ratings your guild has at the end of an Expansion Cycle, your Guild will automatically distribute these out to members who performed at high levels depending on their respective mode.

     

    Thank you all for reading, if you have any questions, suggestions, or improvements, leave a comment down below so I can use them to improve my next concept.

     

    Cut Content

    I started this project with the idea of Raids being alongside the Guild system since they would be a perfect fit, I couldn't create an appealing UI nor could I make it easily convey what it was trying to do without being too confusing. The plan was for a Raid to last the duration of an Expansion Cycle, release a boss every 2-3 weeks (totaling 5) that Guildies could challenge. Rewards would be tied for defeating a boss as each class for an award that the whole Guild could work together on. The rewards would be cards like Auto-Pecker 4000 or a meme card that really won't affect the meta, but is fun to have.

    There were Guild achievements but I mean those are easy to come up with so I focused my time on other parts of the concept instead.

    I wanted to also include a shared collection within the guild that everyone donated to. Whenever a player would go to disenchant a card they would have the option to donate nothing, or up to 5% of that dust to the Guild's dust collection.

    On top of that with the Guild's collection, players could apply to rent cards for X amount of games to give it a try for a meme deck or try to get an achievement without actually having to craft said card.

  • New Druid Spell - Soul of the Forest

    Essential part of token druid and treant druid. Without Soul of the Forest those decks would have a LOT of trouble.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    Negative, Lord Barov has been tried and is widely considered a good card. (I'm not mocking you here, just trying to push you into the right direction!)

  • New Druid Minion - Druid of the Claw

    Very flexible card, might see play in control druid decks. Also considering it transforms into a beast, you can also copy it with Menagerie Warden. I think it might see play now thanks to the stat buff to the rush version.

  • New Druid Minion - Menagerie Warden

    Interesting card, that buff really helped. Menagerie Warden can be quite scary in tempo/beast druid decks and in Guardian Animals druid as well. This kinda effect is also kinda scary alongside Moonfang. I think menagerie warden might actually see play now! Thats really nice!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Is Targon Ruining Your Enjoyment Of The Game?

    I think it should at least cost 4. Currently have 3 copies in my deck and almost always keep full spell mana. A

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    No. I can tell Anomalus isn't a good card because I have tried it out.

  • Runeterra's Empires of the Ascended Expansion Event Pass Detailed

    Yes sorry, I forgot to mention that I'm playing more often LoR since January so right now my experience with card games is Hearthstone where usually you pay for more deck related content instead cosmetics when a new expansion launches. I thought it was a mini event you paid for having more card archetypes and not too much oriented on cosmetics. Having at least one copy of each new champion, a "wildcard" for a deck on the store, more chests... Something like this.

    In fact right now with Tavern Pass you also have peaks where you are granted with free packs and currency and, of course, some extra yummy content that add an extra value if you buy it.

    Not too much long, didn't read; I expected a Event Pass with more content instead cosmetics but this is an opinion I made based on my lack of experience with this new videogames meta called "Pay Pass".

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    No to Charged Hammer.

    Last major hint: I can't really tell if it is a good card.