Alright seeing this go back to 5 mana kinda hurts my face, because of all the time DH cleared taunts AND went FACE with this thing. Luckely Twin Slice will be gone, so let's hope that that makes the card a lot more balanced? The -1 durability is huge, now DH cant clear 9 health worth of taunts AND go face on the same turn.
But in Wild... oh no... ODD DH can use it again... oh no... Let's hope it wont break the game. (Even though Wild is already quite broken.)
Solid removal and heal. DH loved this card and it always saw play, even after the nerf. Eye Beam also doesn't feel that bad to play against, and that's something we can all agree on being really important for a DH card.
sees a lot of play, and it can now enable you to play Illidari Inquisitor on turn 6, and many other demons a lot earlier. Also obviously a core part of the Il'gynoth OTK. Great DH minion, and doesn't really feel THAT bad to play against. (Wish other DH cards felt like this.) Let's hope Big DH gets more support, maybe then i will finally play DH.
Just to explain the sheer number of cards released, in 2020 MTGArena released the following sets:
Theros Beyond Death (254 cards)
Ikoria Lair of Behemots (274 cards)
Core Set 2021 (274 cards)
Jumpstart (496 cards)
Amonkhet Remastered (338 cards)
Zendikar Rising (280 cards)
Historic Anthology 2 & 3 (54 cards)
With very limited crafting (only from wildcards available in every X boosters) and requirement of having 4 cards in deck, having cards for large variety of decks is nearly impossible.
That would be an absolute disaster. The game is build from ground up with the Idea of each class being highly specialised in strengths and weakness, adding such a thing would completely destroy that Idea and would cause many balance issues since you could just nullify your class weakness.
New card types
They already did this in the past with Hero cards and Iksar also mentioned that they experimented with an "Champion" type which would have a high ammount of health, a passive efffect and could not be hit with AOE or removel cards. So there is no reason to belive that they won't ever add a new minion type.
Card quantity
would only cause more pack fillers, there are always going to be 2-5 meta decks no matter how many cards you have acces to (see wild)
neutral spells, weapons, or even hero cards
More types of neutral cards would only reduce the need for using class cards and thus make the decks more similiar to each other. Especially neutral hero cards would defeat the entire purpose of giving each class acces to class specific Hero powers.
make the game fresh in the future
I really don't think those changes are neccesary for that. Since 2017 the game got every year more fresh things than the year before that.
Quests, Hero cards, the first events and the Dungeon run mode in 2017,
2 improved dungeon run modes, the puzzle lab and the first ever expansion featuring an HS original character in 2018,
3 connected expansion,even more improved Dungeon run modes and the Battlegrounds mode in 2019,
the first ever new class, ranked rework, Priest rework,free decks for new/returning players, duplicate protection, econemy rework, and PvP dungeon runs in 2020,
And now we are getting the Mercenaries mode which is a really big deal for the devs, the rework of the basic set as a free, rotating core set, Spell types, Horde/Alliance themed year and more things they havn't announced yet
As I said, there is no reason to be worried about keeping HS fresh and exciting.
I think this will see more play because of the huge liking Jaraxxus gets from lots of players. If the Hero Power is still the Same this will even see more play in almost every control-ish Warlock list.
Gain 5 Armor and a 3/8 Weapon could be good on it`s own tough.
This can only be good if it gets some support cards - i sincerely hope that we will see some Shadow Priest Support this expansion because i always liked the concept for Shadow Priest.
Meh ... right now i don't realy see this working ... but maybe this will get some sort of support in the new expansion but i personaly don't think that will happen.
Am I the only one that used this more defensively?
Well i guess on some occasion i used it for defense, but most of the time for attack. I will also try this one this expansion because of the Health Buff Cards in Priest and the retourn of Humongous Razorleaf i will defenitely try this :)
I always kinda liked it for Maly Rogue. I guess since that one is gone im not sure if this will see much play in standard. Maybe but right now not so sure tough.
I always kinda liked Elemental Shaman so i personaly am glad to see this card returned and also hope that some new Elementals for Shamen will come up with the new expansion!
Adding neutral spells, weapons, or even hero cards would be nice too
How would allowing all classes using the same cards help to increase deck variety??
Also, card quantity would make the game much more harder for F2P players while majority would still use only a small selection of strongest cards. There are tons of card in Paladin, but I encounter only Libram or Big variants., because they are the strongest.
New Demon Hunter Weapon - Warglaives of Azzinoth
Alright seeing this go back to 5 mana kinda hurts my face, because of all the time DH cleared taunts AND went FACE with this thing. Luckely Twin Slice will be gone, so let's hope that that makes the card a lot more balanced? The -1 durability is huge, now DH cant clear 9 health worth of taunts AND go face on the same turn.
But in Wild... oh no... ODD DH can use it again... oh no... Let's hope it wont break the game. (Even though Wild is already quite broken.)
New Demon Hunter Spell - Eye Beam
Solid removal and heal. DH loved this card and it always saw play, even after the nerf. Eye Beam also doesn't feel that bad to play against, and that's something we can all agree on being really important for a DH card.
New Demon Hunter Minion - Raging Felscreamer
sees a lot of play, and it can now enable you to play Illidari Inquisitor on turn 6, and many other demons a lot earlier. Also obviously a core part of the Il'gynoth OTK. Great DH minion, and doesn't really feel THAT bad to play against. (Wish other DH cards felt like this.) Let's hope Big DH gets more support, maybe then i will finally play DH.
Is MtG:A F2P?
Just to explain the sheer number of cards released, in 2020 MTGArena released the following sets:
With very limited crafting (only from wildcards available in every X boosters) and requirement of having 4 cards in deck, having cards for large variety of decks is nearly impossible.
Runeterra's Empires of the Ascended Expansion Event Pass Detailed
Mmmm... I thought it also includes more chests or cards. I think I'm going to pass for the moment, not totally worth that 10dollars in my opinion.
New Shaman Minion - Fire Elemental
Was a good card before , so it still is a good card. Realy Like that it looks like they are bringing back Elemental Shaman.
.
Dual or Tri-classes
That would be an absolute disaster. The game is build from ground up with the Idea of each class being highly specialised in strengths and weakness, adding such a thing would completely destroy that Idea and would cause many balance issues since you could just nullify your class weakness.
New card types
They already did this in the past with Hero cards and Iksar also mentioned that they experimented with an "Champion" type which would have a high ammount of health, a passive efffect and could not be hit with AOE or removel cards. So there is no reason to belive that they won't ever add a new minion type.
Card quantity
would only cause more pack fillers, there are always going to be 2-5 meta decks no matter how many cards you have acces to (see wild)
neutral spells, weapons, or even hero cards
More types of neutral cards would only reduce the need for using class cards and thus make the decks more similiar to each other. Especially neutral hero cards would defeat the entire purpose of giving each class acces to class specific Hero powers.
make the game fresh in the future
I really don't think those changes are neccesary for that. Since 2017 the game got every year more fresh things than the year before that.
Quests, Hero cards, the first events and the Dungeon run mode in 2017,
2 improved dungeon run modes, the puzzle lab and the first ever expansion featuring an HS original character in 2018,
3 connected expansion,even more improved Dungeon run modes and the Battlegrounds mode in 2019,
the first ever new class, ranked rework, Priest rework,free decks for new/returning players, duplicate protection, econemy rework, and PvP dungeon runs in 2020,
And now we are getting the Mercenaries mode which is a really big deal for the devs, the rework of the basic set as a free, rotating core set, Spell types, Horde/Alliance themed year and more things they havn't announced yet
As I said, there is no reason to be worried about keeping HS fresh and exciting.
New Warlock Hero - Lord Jaraxxus
I think this will see more play because of the huge liking Jaraxxus gets from lots of players. If the Hero Power is still the Same this will even see more play in almost every control-ish Warlock list.
Gain 5 Armor and a 3/8 Weapon could be good on it`s own tough.
New Neutral Minion - Peon
wont see play in standard or wild. good 2 drop in arena tho
New Neutral Minion - Blademaster Samuro
True i never thougt of [Hearthstone Card (Inner Rage[Hearthstone Card (for the Blademaster. This could be stronger than i expected
) Not Found]) Not Found]New Warrior Spell - Shield Slam
warrior will be powerful next expansion- they have the best core set
New Hunter Minion - Bearshark
Still a strong and decent card even without support from cards like Houndmaster.
New Priest Spell - Shadowform
This can only be good if it gets some support cards - i sincerely hope that we will see some Shadow Priest Support this expansion because i always liked the concept for Shadow Priest.
New Druid Minion - Druid of the Plains
nice, kinda good, but won"t see play
New Warlock Minion - Lakkari Felhound
Well realy depending on how the meta will change this expansion this could be either very good or very bad.
I personaly realy like the card and think this could see more play than expected.
New Warrior Weapon - Fiery War Axe
Still good and some sort of Weapon/Aggro/Pirate Warrior will emerge i'm pretty sure.
New Neutral Minion - Clockwork Giant
Meh ... right now i don't realy see this working ... but maybe this will get some sort of support in the new expansion but i personaly don't think that will happen.
New Neutral Minion - Crazed Alchemist
Well i guess on some occasion i used it for defense, but most of the time for attack. I will also try this one this expansion because of the Health Buff Cards in Priest and the retourn of Humongous Razorleaf i will defenitely try this :)
New Rogue Minion - Tomb Pillager
I always kinda liked it for Maly Rogue. I guess since that one is gone im not sure if this will see much play in standard. Maybe but right now not so sure tough.
New Shaman Spell - Lightning Bolt
Solid Core Card and with the Nature Spell Tag , there could be some Spell Damage Shenanigans with Bru'kan etc.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Good idea, but no. The pain thing is meant in a more literal way, think from your opponent's point of view again.
New Shaman Minion - Menacing Nimbus
I always kinda liked Elemental Shaman so i personaly am glad to see this card returned and also hope that some new Elementals for Shamen will come up with the new expansion!
.
How would allowing all classes using the same cards help to increase deck variety??
Also, card quantity would make the game much more harder for F2P players while majority would still use only a small selection of strongest cards. There are tons of card in Paladin, but I encounter only Libram or Big variants., because they are the strongest.
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
Oh i read it wrong. I thought you meant before the expansion releases.
[Game] Card Treasure Hunt (The Resurrection Attempt)
....Test Subject, because flavor wise it's being transformed and going through pain?