All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Priest Spell - Shadow Word: Death

    Never leave your house without it!

  • New Priest Minion - Temple Enforcer

    Aggro priest does not seem to be something yet, will need a lot of support from Forged in the barrens.

  • New Priest Spell - Shadowform

    I have not seen as many cards to support this, I think this will be seen more randomly generated.

  • New Priest Minion - Natalie Seline

    Since the in the first set priest won't have as much control tools I think this will find a spot again.

  • New Neutral Minion - Shadow Hunter Vol'jin

    It's a nice free legendary for cheating out big stuff. It is especially nice in Paladin or Shaman that can consistently bring out cheap minions with their hero power.

  • New Priest Spell - Shadow Word: Ruin

    I have a problem with this card, I always end up adding it, then removing it, then adding only 1 copy, then another, then removing.
    Unless a big minion deck ends up being extremely concurrent this is kinda a tech card.

  • New Mage Spell - Snap Freeze

    I like the freezing flavor, with this and Cone of Cold, I hope they keep experimenting with it.

  • New Neutral Minion - Spirit Healer

    Cards that buff health rarely, if ever, see play unless they have some sort of offensive use like also giving a minion more attack or silencing a minion for silence priest decks. At least this is my takeaway for the card.

  • New Mage Spell - Cone of Cold

    I apreciate the buff, will try the first days for sure but I'm still doubful it'll be enough.

  • New Hunter Spell - Tracking

    Quote From Hydrafrog

    Now that you don't lose 2 other cards, this will be such a better card.

    Not really, getting faster to your key cards is mostly better, this is slower in that scenario.
    I prefer this version though since I like to play longer value games.
    The weird thing is that, for what I understand this affects wild as well, so this affects heavily in wild.

  • New Hunter Spell - Deadly Shot

    Good thing this sticks around, hunter almost has no removal and I like playing control/value decks.

  • New Hunter Minion - Bearshark

    Played the hell out of it at its time but sadly he was just support for the deck with Deathstalker Rexxar.
    Still really good to see him return.

  • New Hunter Spell - Explosive Trap

    Current standard has a lot of bodies with 3 or more life, so I don't see this so great as for removal right now but maybe for more burst.
    I guess how good this is ends up in how much burn hunter has and how many 1 or 2 health minions he/she faces.

  • New Hunter Spell - Quick Shot

    Great for removal and for burst, nice to see it come back.

  • New Hunter Minion - Scavenging Hyena

    With the power level that remains from last year I don't think you'll see a beast deck with this.

  • New Neutral Minion - Razormane Raider

    I rated this card three stars because it can be good coupled with cheap self damage cards such as Inner Rage and Backstab. However, even then it just feels like a lesser rush minion since it attacks a random enemy when the effect procs with the occasional face hit. I see potential for the card if a deck is able to clear the board consistently for this minion to hit face.

  • New Hunter Spell - Snake Trap

    I'm not sure which traps but I don't think this will find a spot in secret hunter.

  • New Hunter Spell - Dire Frenzy

    Don't know if it can be done right with any discount mechanic now but I'll be cool if you could target Zixor Prime

  • New Hunter Minion - Savannah Highmane

    Can't wait to play it! from a webspinner

  • New Hunter Spell - Lock and Load

    Did not play it at its time so I'll sure I'll play it now, and yes, I guess it'll be a Yogg and load deck. (with maybe C'thun)

  • Expanded Magic Types - Good or Bad?

    In theory this sounds cool, but it is just too complicated. You would have to get extremely specific with each individual card. It seems obvious that something like Fire Elemental should be weak to ice spells, and Frost Elemental be weak to fire, but the game recognizes them both simply as "elementals". To make your idea work, not only would we need to have extra minion types, we would also need sub-types.

    Even if it did work smoothly, it still wouldn't be that great. I imagine in a lot of games it wouldn't matter, and in the ones where it did it would just be a huge feelsbadman moment for the player who got the short end of the stick.

    I have no doubt at some point in the future we will see some fire elemental card that has a "takes double damage from ice spells" or more likely "Immune to fire spells" or something like that, similar to Fire Breather or Demonwrath. But having this as a universal mechanic just seems overly complicated and it wouldn't really make the game any more fun.

  • How is Rogue Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review

    It really depends. Coerce doesn't develop any board, while Plague Scientist is a 2/3 at least. That means if you're trading a minion smaller than the scientist, its essentially buffing your board while removing a minion. Of course, that is if you have a board to begin with, which I predict token rogue (if at all viable) would not be lacking.

    There's also another factor. Your chosen subject might survive the trade and now you have a poisonous minion on board. Coerce doesn't get a free pass simply because it requires no board to work, it would really depend on how the deck work to decide on the two cards.

    That said, Im not entirely sold on the Samuro combo with poison, because I do think its too slow. But since it also works decently with Cold Blood, it at very least wont be a one trick pony in your deck.

  • New Rogue Minion - Vanessa VanCleef

    Staff

    I think ppl might be grossly underestimating this card. It might force your opponnent into suboptimal plays, 'wasting' a card to deny something they played prior etc. Or you can simply get a huge banger your opponnent just played. Hero cards, stuff like Ticktacus, Old Gods you name it. Just its existance will make opponnent question their play vs Rogue. 

  • Blademaster Samuro

    Well that looks like an effective board clear

  • Razormane Raider

    I don't know, i don't think it's gonna be played in standard