All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Minion - Ethereal Conjurer

    I personally use this in my Wild Casino mage deck, and boi is it bad. (And fun) Glad to see it with +1 health, maybe it might see play in some kind of Tempo Mage deck for it's decent aggresive stats and the chance to discover a burn spell? 

  • New Neutral Minion - Spirit Healer

    i want to try in rally/tempo priest

  • New Mage Minion - Babbling Book

    OH MY YOGG YES I LOVE THIS CARD! It is a TRULY random card, and i love it. (True RNG = actual chance of getting something bad, instead of getting something good 99% of the time.)

    Can't wait to use it in all my mage decks in standard! :)

  • New Warlock Spell - Imp Swarm (Rank 1)

    in aren its pretty good anywhere else its just usseless crap

     

  • New Mage Minion - Fallen Hero

    Interesting effect, and it might hint towards more hero power synergy being printed this year. (If they wanted to do that they should have given us Jan'alai, the Dragonhawk as well :,[  )

    Also has good tempo stats so might be used in some kind of tempo mage?

  • New Neutral Minion - Razormane Raider

    really strong in enrgae warrior and some slower aggro

  • New Hunter Minion - Sunscale Raptor

    might be preety good in midrange hunter but you have to run lot of card draw to get value or in some kind of control/fatigue (LUL) hunter

  • New Druid Minion - Druid of the Plains

    if games would be longer it might be good other wise dust

  • New Mage Spell - Counterspell

    Staple mage card for like forever. Glad to see it back, and i already hate the thought of it Counterspelling something i want to despirately cast. lol.

  • New Mage Minion - Water Elemental

    Staple Mage card, just unfortunate it never sees play. The only time you would ever see it is from a randomly generated Deep Freeze. Let's hope that the new meta will be nicer for it.

  • New Mage Minion - Coldarra Drake

    Meh, the buff doesn't really do anything. And unless we see some kind of Hero power synergy cards printed for mage (Like in Rastakhans arena) then i don't think this will see any play.

  • New Mage Spell - Flamestrike

    Solid removal. Didn't see play a a while, but now it deals more damage i think it will 100% see play. Also Blizzard is gone so Flamestrike is now the last late game board clear mage has in the core set. 

  • New Hunter Minion - Webspinner

    Great card, that deathrattle can really high and low roll. I love it, finally some more TRULY random cards. Looking forward to using it in some decks!

  • New Hunter Weapon - Headhunter's Hatchet

    One of the few good cards from Rastahkans Rumble. Really interested in seeing how it will perform in standard, personally i think this will be a staple for both Aggro/Midrange Hunter to get more FACE dmg in, and for more Control/value hunters to remove early game minions.

  • New Hunter Spell - Freezing Trap

    One of the highest skill cards for hunter - playing it at the right time can win the game sometimes.

  • New Hunter Minion - Scavenging Hyena

    Meh, without Unleash the Hounds i don't think it will see a lot of play. Unless they give us a Unleash the Hounds reprint or some cheap 1/1 beasts with rush.

  • New Hunter Spell - Explosive Trap

    Fire!  One day there will be fire spell buffs and it will make for a funny Trolden video

  • New Hunter Spell - Quick Shot

    Great card for aggro Hunter and in wild it is a staple in EVEN-Hunter. I'm really interested in seeing how it's going to perform in standard.

  • New Hunter Spell - Freezing Trap

    This and Explosive Trap have always been hunters core secrets in standard, and i'm glad to see both in the core set. I couldn't imagine secret hunter without those 2 secrets. Playing around Freezing Trap has been so common it would honestly feel weird to not have to worry about it.

  • New Hunter Spell - Explosive Trap

    Always been a solid removal and one of the only few board clears hunter has acces to. Has always seen play as a must-include so i'm not surprised to see this in the core set.

  • New Hunter Spell - Deadly Shot

    Staple Hunter card. We might have lost Animal Companion but at least we kept this fairly iconic card. Deadly Shot is also being used a lot by midrange/value/control Hunter decks, so this really signals the fact that they want Hunter to slow down and improve different archetypes than FACE Hunter.

  • New Hunter Minion - Bearshark

    Strong and sometimes annoying to remove minion, but i don't know if it's good enough these days. There are plenty of rush minions around that can get rid of this. But despite that i think we will see it every so often in aggro Hunter decks.

  • New Hunter Spell - Dire Frenzy

    Incredibly good card and it will have a lot of potential together with Beastmaster Leoroxx. Looking forward to playing around with it in standard!

  • New Hunter Spell - Tracking

    Old tracking was fantastic for drawing something you want, and to thin your deck to improve your draw. (And your opponent didn't know which cards were deleted.) Which made it a incredible card for aggro decks, but it confused new players because they would think it was trash. (And some long time non-hunter players every so often)

    New tracking is still good for drawing something you want, but it doesn't thin your deck anymore so that makes it worse for aggro decks. HOWEVER it does make it better for midrange, Value, combo and (Yogg forbid) Control decks. Oh and new players don't immediately think its trash anymore.

    This is a very interesting REWORK of a card that was very common in a lot of decks, and i'm looking forward to this new and slower hunter!

  • New Hunter Spell - Arcane Shot

    Meh probably doesn't see play at all. Weird that it's in the core set. Maybe we will see some kind of spell hunter support?