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  • New Druid Spell - Innervate

    Core card for a lot of druid decks, druids love their mana cheat and mana ramp and i don't see a world where Innervate doesn't see play.

  • New Druid Spell - Mark of the Wild

    Skeptical about this card. +2/+3 is a good buff, but i'm not sure. Sure Enchanted Raven is back, but still i think it might not be enough. Mark of the Wild didn't see like any play before this in spell druid or Treant/token druid, so i dunno if a +1 health buff will be enough to make it viable. It has a lot more potential now, but i'm still not sure if it's good enough.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    That's all correct. Maybe you have to check your card search filters ;-)

    Edit: Sorry, forgot to answer your guess. It's not Fatespinner and it's no Weapon.

  • New Druid Spell - Nourish

    Staple in most druid decks, and most often used as a Sprint (that draws 1 less). Solid and i'm happy it's in the Core set.

  • New Druid Spell - Force of Nature

    5 mana summon 3 treants is decent, but for 1 more mana you get a often better version in Runic Carvings. Maybe treant druid will still run it because their despirate for treants? All i know is that i always underestimate this card, so i dunno.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Deathrattle card

    Class card, but not Hunter

    Deals some damage or destroy a thing

    That's all right? Or it's neutral? It's weapon?

    Fatespinner

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro
    Quote From R

    No. I could provide you with one last hint, but that would probably give it away immediately :(

     

  • New Druid Minion - Ancient of War

    Absolute trash card, why did they add this to the core set? At the very least it should have gotten a buff. I don't see this ever seeing play.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From anchorm4n
     

    Chronobreaker

  • .

    Quote From Suchti0352

    Dual or Tri-classes

    That would be an absolute disaster. The game is build from ground up with the Idea of each class being highly specialised in strengths and weakness, adding such a thing would completely destroy that Idea and would cause many balance issues since you could just nullify your class weakness.

    New card types

    They already did this in the past with Hero cards and Iksar also mentioned that they experimented with an "Champion" type which would have a high ammount of health, a passive efffect and could not be hit with AOE or removel cards. So there is no reason to belive that they won't ever add a new minion type.

    Card quantity

    would only cause more pack fillers, there are always going to be 2-5 meta decks no matter how many cards you have acces to (see wild)

    neutral spells, weapons, or even hero cards

    More types of neutral cards would only reduce the need for using class cards and thus make the decks more similiar to each other. Especially neutral hero cards would defeat the entire purpose of giving each class acces to class specific Hero powers.

    make the game fresh in the future

    I really don't think those changes are neccesary for that. Since 2017 the game got every year more fresh things than the year before that.

    Quests, Hero cards, the first events and the Dungeon run mode in 2017,

    2 improved dungeon run modes, the puzzle lab and the first ever expansion featuring an HS original character in 2018,

    3 connected expansion,even more improved Dungeon run modes and the Battlegrounds mode in 2019,

    the first ever new class, ranked rework, Priest rework,free decks for new/returning players, duplicate protection, econemy rework, and PvP dungeon runs in 2020,

    And now we are getting the Mercenaries mode which is a really big deal for the devs, the rework of the basic set as a free, rotating core set, Spell types, Horde/Alliance themed year and more things they havn't announced yet

    As I said, there is no reason to be worried about keeping HS fresh and exciting.

     

    This sums up pretty well how I feel about this. Also I would like to add I appreciate that Hearthstone is different game to the others.

  • New Druid Minion - Cenarius

    Probably won't see play.. unfortunatly... UNLESS they print another "your choose one cards have both effects combined" card. Maybe then it will see play. 

  • New Demon Hunter Minion - Battlefiend

    The must-include for any aggro DH deck. Kinda sad to see it in core, but it makes sense. Aggro DH needed some more representation in core and Battlefiend fits that job perfectly. 

  • Runeterra's Empires of the Ascended Expansion Event Pass Detailed

    It is true that they are adding filler content like crosmatics but for the money it costs it is worth it. Compare it to the kda event XD

    3 guardians, card backs, emotes.. it's like the first event we had (spirit blossom).

    If in the future they begin to remove content to add crosmatics, I will personally stop buying them. But right now it's worth it, at least if we compare it with the prices in the store (which are insanely high)
     
  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro
    Quote From R

    [Hearthstone Card (Lepergnome) Not Found]

    Nope. But if you combine your last two guesses, you've got it.

  • New Demon Hunter Minion - Crimson Sigil Runner

    decent card draw, not busted but still good. Great to see this in Core, DH needed some more decent cards instead of more OP. Let's hope facing DH will be a lot more fun in the future.

  • New Demon Hunter Spell - Chaos Strike

    Perfectly fits in the core set. It has everything DH likes: Drawing cards, and getting attack to either trade with FACE or go FACE. This card perfectly discribes most DH archetypes and i would have been shocked if it wasn't in the core set.

  • New Demon Hunter Spell - Spectral Sight

    This will surely see a lot of play, it's most often then not Arcane Intellect but 1 mana cheaper. With Skull of Gul'dan rotating (Thank Yogg) Aggro DH will 100% include it again. And other DH decks will probably also use it as long as there isn't some new OP DH draw card printed.

  • New Demon Hunter Spell - Coordinated Strike

    Always like this card, and considering most Token DH cards are staying i'm guessing it will see some more support. lets keep an eye on Token DH i guess.

  • New Demon Hunter Weapon - Aldrachi Warblades

    Staple card for any DH deck despite it being nerfed before, and it sees a lot of play. Some might even call it an must-include, so seeing it in core is quite nice. 

  • New Neutral Minion - Blademaster Samuro

    i dont like that cards, giving every class decent aoe will not be good

  • New Demon Hunter Minion - Ashtongue Battlelord

    Great control minion. Yeti with taunt and lifesteal is nuts, and this really helps DH heal up after removing something with their FACE. Looking forward to this actual Control/Big Demon DH strategy, and Ashtongue Battlelord will probably help DH survive early game.

  • New Demon Hunter Spell - Chaos Nova

    Personally i love seeing this card in Core. It's an amazing Control tool, and with all the Control-ish cards DH seems to get in core perhabs Control/Big Demon DH will be the direction for the class this year. I'm quite excited for that, and Chaos Nova will 100% be used in those decks as an anti aggro tool.

  • New Neutral Minion - Peon

    arena only card

     

  • New Demon Hunter Minion - Sightless Watcher

    Decent card, not OP or too weak. just nicely balanced. Which is generally too weak for DH, but with a lot of super strong stuff rotating i'm hoping DH will be a lot more balanced/fun to face.

  • New Demon Hunter Spell - Feast of Souls

    Well this has never been that good of a card, but that's because Token DH failed miserably. IF it gets ANY good support it hs the potential to become broken beyond words. I'm guessing they are going to really support token DH, considering they added Clockwork Giant in the core set, probably to punish Token DH and other mass card drawing decks.