I really like the way turns are structured, as well as the various spell speeds. But the combat doesn't do it for me, like I said. Hope this new champ will change things.
Now this is Ramp... hate? But ramp decks don't even care... What is this even good for? Its so niche that it is worthless to maindeck... unless we now can sacrifize mana crystals
If focus means noncombat burst speed, then this card is an actually playable version of Caught in the Cold... Speaking of Caught in the Cold how about buffing this card to 1 mana?
THIS is how Hush should have been in the first place. Strong and disruptive but without open end on damage caused and not shutting down literallly ALL abilities
One of the things I don't like about Runeterra is the fact that combat is reactive, rather than proactive. This and might just bring me back into the game along with the Demacia Plaza.
They also look like they keyworded the 'Burst, can't cast during combat or as a response' spells, by the looks of Exhaust.
That chant at the end of the video, though. So good!
It's a bit ironic (to me at least) that you make this comment, as I asked Kibler yesterday during his stream if he still played LoR, and his response was that the combat was very reactive and "you have to play around everything...which is exhausting as a streamer".
Out of curiosity, what exactly is enticing you to come back to Runeterra? As someone who also lost a lot of interest after the monuments of power expansion, Renekton, Nasus, and the like seem very interesting. At least enough to give it another shot. (Doesn't help that Hearthstone is super aggro at the moment...) The one thing I do like about the game is the turn timer management, along with keywords. (I get so annoyed that the hearthstone dev team refuses to keyword certain things, despite them being the same thing, like the inspire mechanic and other cards with "inspire like" effects as an example.) To me a good card game shows consistency. Hearthstone......has no consistency.
- i play c'thun quest warlock and when i've finished c'tun i like to use my draw hero power to get a 0 and i emote 'Amazing!' and hover a random card even if it's not c'thun lol
- adding after game to tell me that *insert deck archetype* players have no life etc.
What i do not consider BM:
- playing around even if you have lethal and give your opponent a few chances for fun.
- hovering spells to fake lethal and holding it for half a minute to play with someone's mind (i.e. healing spell over a 1hp enemy hero)
One of the things I don't like about Runeterra is the fact that combat is reactive, rather than proactive. This and might just bring me back into the game along with the Demacia Plaza.
They also look like they keyworded the 'Burst, can't cast during combat or as a response' spells, by the looks of Exhaust.
That chant at the end of the video, though. So good!
Given warrior buckets, I find that it's fairly easy to actually end up with too many weapons. And having multiples in hand can be pretty bad. Using them to clear the board means taking a lot of face damage while not progressing with getting the opponent's health lower. For me it was always more about surviving long enough to be able to pull off enraged Grom finishes, as people could really pressure you.
Oh, I thought it actually wouldn't work with the hero power. The tokens summoned have actual rush? I'd assumed it was more like the Bees druid card. Neth is kind of slow but is also a huge bomb easily boosted by all those tokens dying, so I do like the inclusion. Fun matters!
One minor typo I noticed: "They believe the entrance, the Razorfen Downs is made from his mount and that it will swallow whole those not loyal to him, and spit out their bodies." I believe you meant "mouth".
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
I really like the way turns are structured, as well as the various spell speeds. But the combat doesn't do it for me, like I said. Hope this new champ will change things.
New Shurima Spell - Unworthy
Now this is Ramp... hate? But ramp decks don't even care... What is this even good for? Its so niche that it is worthless to maindeck... unless we now can sacrifize mana crystals
New Shurima Spell - Exhaust
I approve this change.
New Shurima Spell - Exhaust
If focus means noncombat burst speed, then this card is an actually playable version of Caught in the Cold... Speaking of Caught in the Cold how about buffing this card to 1 mana?
New Shurima Spell - Ascended's Rise
Well at least with Renekton now revealed I think we can say confidently that he does nothing to justify this card. Nasus and Azir still could though.
New Shurima Spell - Exhaust
Now we only need to update Hush's description to focus aswell^^
New Shurima Champion - Renekton
Strong, quite vanilla and flexible in it's use... I call it decent.
New Shurima Spell - Quicksand
THIS is how Hush should have been in the first place. Strong and disruptive but without open end on damage caused and not shutting down literallly ALL abilities
New Shurima Spell - Quicksand
So this basically a Hush that give you a -4 instead taking away your buffs.
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
Yes; RiotUmbrage comfirmed in a tweet:
New Shurima Spell - Exhaust
I think that focus is burst speed that cant be played in combat or in reaction, like gems or Riven's blade fragments.
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
It's a bit ironic (to me at least) that you make this comment, as I asked Kibler yesterday during his stream if he still played LoR, and his response was that the combat was very reactive and "you have to play around everything...which is exhausting as a streamer".
Out of curiosity, what exactly is enticing you to come back to Runeterra? As someone who also lost a lot of interest after the monuments of power expansion, Renekton, Nasus, and the like seem very interesting. At least enough to give it another shot. (Doesn't help that Hearthstone is super aggro at the moment...) The one thing I do like about the game is the turn timer management, along with keywords. (I get so annoyed that the hearthstone dev team refuses to keyword certain things, despite them being the same thing, like the inspire mechanic and other cards with "inspire like" effects as an example.) To me a good card game shows consistency. Hearthstone......has no consistency.
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
Renekton is one big boi.
And all these attack reduction will make Shurima a great counter to Lee Sin/Targon decks.
What do you consider BM within HS?
i won't mention the popular ones:
- i play c'thun quest warlock and when i've finished c'tun i like to use my draw hero power to get a 0 and i emote 'Amazing!' and hover a random card even if it's not c'thun lol
- adding after game to tell me that *insert deck archetype* players have no life etc.
What i do not consider BM:
- playing around even if you have lethal and give your opponent a few chances for fun.
- hovering spells to fake lethal and holding it for half a minute to play with someone's mind (i.e. healing spell over a 1hp enemy hero)
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
And if I see it right, "gem speed" spells got thier own keyword.
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
One of the things I don't like about Runeterra is the fact that combat is reactive, rather than proactive. This and might just bring me back into the game along with the Demacia Plaza.
They also look like they keyworded the 'Burst, can't cast during combat or as a response' spells, by the looks of Exhaust.
That chant at the end of the video, though. So good!
New Shurima Spell - Exhaust
Hello! What spell speed is this?
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
Well since Renekton needs to survive while not even having Challenger for the buff...
Renekton Shurima Champion Revealed for Runeterra's Empires of the Ascended Expansion + New Cards
That is a lot of Power debuffs and Vulnerable...
Weapon Duels Warrior!
Given warrior buckets, I find that it's fairly easy to actually end up with too many weapons. And having multiples in hand can be pretty bad. Using them to clear the board means taking a lot of face damage while not progressing with getting the opponent's health lower. For me it was always more about surviving long enough to be able to pull off enraged Grom finishes, as people could really pressure you.
Duels Token Demon Hunter
Oh, I thought it actually wouldn't work with the hero power. The tokens summoned have actual rush? I'd assumed it was more like the Bees druid card.
Neth is kind of slow but is also a huge bomb easily boosted by all those tokens dying, so I do like the inclusion. Fun matters!
Prickly Pigs, the Lore of the Quilboar - Traversing Azeroth
Thanks, I'll correct it when it's time to edit and expand the guide after we get some info in a few hours :)
Riot Comments on The Recent Changes to Runeterra's Card Frames
Old one is from the article, new one is from Mobalytics but I had to use Snipping Tool because they use .webp format, which Imgur doesn't accept.
Prickly Pigs, the Lore of the Quilboar - Traversing Azeroth
Great as always, Goliath :)
One minor typo I noticed: "They believe the entrance, the Razorfen Downs is made from his mount and that it will swallow whole those not loyal to him, and spit out their bodies." I believe you meant "mouth".
Prickly Pigs, the Lore of the Quilboar - Traversing Azeroth
Reading this just brought me back to my days playing WoW. I visited Razorfen Kraul/Downs many times in those days.