Since i stopped playing this game too, it seems a lot of new cards have appeared.
Unfortunately they are in pool 4 or 5, so unless you open your wallet it's not possible to play the imbalanced metas.
It seems to me the game is going the Hearthstone way, and the more cards get added, the harder it becomes to keep up and play up to date decks...
For this reason my feeling is that i'm not coming back any time soon :( i really hate what HS has become over the years and another card game full of clutter cards is not something i enjoy...
Sera in Surfer decks has been on the decline for a few weeks, in favour of more pro-active cards like Spider-Man. Hit Monkey would be at best a 3/8 in the shell you propose; while the new versions of Nakia, and especially Magik, offer a lot of upsides for that deck.
Magik is now an all-star card for combo decks and control decks that are looking to extend the game as much as possible to give them a greater chance of drawing their big bombs. I expect Limbo to soon be the second most frequent location in the game after Flooded.
Nothing to do with having a screen the size of a deck of cards (discarding the Jokers and one-eyed Jacks, of course).
It's the pissy bemoaning of how we now have nice things today.
Wish my dart could send you back to when all you had in your house were books to read and if you were lucky, the local library had a full set of Encyclopedia Britannica [which weren't allowed to be checked out].
More appreciation and less bemoaning of everything I would guess and hope...
Pretty cool most everyone has it all and a lot more in their back pocket now.
That's a good point, although I'd contend that its too easy to tech against and it has a near zero percent change to beat blood DK, one of the most annoying decks in the game.
I think if shaman can actually control the game past turn 6-7 there might well be a good chance we'll actually see From De Other Side deck work consistently.
I guess the good news is, your opponent might have to sacrifice a minion or two to kill this if you managed to get the Attack up to 5 or 6. Probably doable. Forget about hitting face with this.
Lots of rewards for drawing a bunch of cards this expansion. I think DH has plenty of ways to draw cards already. Though you may have to draw quite a bit to actually kill anything.
Unless youre specifically quest shaman you'll never want to fill your deck with overload cards and for 2 mana this card barely does anything useful to any consistent degree.
Florist does more or less the same, but with a wider pool to hit, and none of the downsides of having a bunch of overload cards. It still saw zero competitive play outside of week 1.
The only way this card sees play is that team5 went mad and made some bs overload card that fills your entire board for 4 mana, overload you for 5, that's where this card would do something useful.
I don't see any way to draw four cards on turn 3, so if you play this on 2, it might awaken on 4. I'm pretty sure a 5/4 can trade into just about anything that costs 4 or less and come out on top.
So you play a bunch of nature spells after Flash of Lightning, but because shaman's nature card tend to be shit youre likely not going to do much. Here's a card that solves every one of those problems, because it hits everything and incentivized popoff turns.
Along with Flash of Lightning this is easily shaman's best card this set (aside from the titan of course). The fact that they both go hand in hand makes it even better. Better still, you could discover Crash of Thunder and suddenly you're ahead on tempo.
Even if flash of lightning didn't get printed, Ive no doubt this card would see play. Flexibility is something shamans tend to need, since most of their stuff tend to be middling.
This card will either be the best weapon shaman has got or easily the weakest. The key thing here is that its too inconsistent and youre not in total control over how it works.
So you want to snipe off the best minion from your opponent's board but he has a bunch of tokens. You kill one with the swing and the 3 damage removes the key minion. Success. But conversely if the 3 damage doesn't hit the key minion, you'll look like an absolute knobhead wouldn't you?
In control shaman it'll be an easy inclusion. Everywhere else Im not so sure.
I personally love cards like these but I cant see where this card fits outside of control shaman. Its just too slow to be useful, too low health to stay alive, and its effect is hardly game winning. Neptulon is great because it spawns two hands that must be dealt with, this card also summons tokens but with a near 0% chance of actually surviving.
Its one of those cards you dont ever want in your deck but will be pleasantly surprised to see in discover options or random evolve chances.
Its mana cheating and as such will always need to be respected.
Only good thing here is that its only nature spells and shaman's nature spells tend to be piss weak. Which is perhaps why team5 went for it and made this card a nature spell too.
There's no obvious payoff as yet to all this mana cheating, but you can never underestimate it. It'll come good at some point.
Well, Relic of Extinction or Relic of Phantasms is an option. I don't know what would be a bad choice in the 3 mana or less pool. Maybe something that might whiff because your opponent's board was empty when you drew it.
Its a support card for control shaman, but in a more limited capacity it can also do well in most shaman decks that actually play nature spells.
Just play Flash of Lightning on 3 and then on 4 you can pop off with Lightning Reflexes which will get you tempo back and sometimes even more. A decent enough payoff for just a few cards.
On paper this looks good, fantastic even. Turning one of shaman's greatest conundrums into a strength that's more flexible than Overdraft ever could.
But ironically in standard shaman simply cannot reliably load up on overload because there's really not many cheap overload cards. This card is just asking for Lightning Bloom and Perpetual Flame to come back to standard just so you can draw more than 2 cards.
Its going to be a hit in quest shaman, whether in wild or twist (which Im sure no one is asking or waiting for). But in standard, it needs more support, more cheap overload cards, a similar problem suffered by Inzah, which thus far sees no play.
New Demon Hunter Minion - Argunite Golem
nice post tile and grout cleaning
Our Thoughts on MARVEL SNAP's July 20 OTA Balance Update - Bounce Nerfs, Buffs, & More!
Since i stopped playing this game too, it seems a lot of new cards have appeared.
Unfortunately they are in pool 4 or 5, so unless you open your wallet it's not possible to play the imbalanced metas.
It seems to me the game is going the Hearthstone way, and the more cards get added, the harder it becomes to keep up and play up to date decks...
For this reason my feeling is that i'm not coming back any time soon :( i really hate what HS has become over the years and another card game full of clutter cards is not something i enjoy...
Our Thoughts on MARVEL SNAP's July 20 OTA Balance Update - Bounce Nerfs, Buffs, & More!
Sera in Surfer decks has been on the decline for a few weeks, in favour of more pro-active cards like Spider-Man. Hit Monkey would be at best a 3/8 in the shell you propose; while the new versions of Nakia, and especially Magik, offer a lot of upsides for that deck.
Magik is now an all-star card for combo decks and control decks that are looking to extend the game as much as possible to give them a greater chance of drawing their big bombs. I expect Limbo to soon be the second most frequent location in the game after Flooded.
Blizzard to Bring a Selection of Games to Valve's Steam Service Starting With Overwatch 2
Nothing to do with having a screen the size of a deck of cards (discarding the Jokers and one-eyed Jacks, of course).
It's the pissy bemoaning of how we now have nice things today.
Wish my dart could send you back to when all you had in your house were books to read and if you were lucky, the local library had a full set of Encyclopedia Britannica [which weren't allowed to be checked out].
More appreciation and less bemoaning of everything I would guess and hope...
Pretty cool most everyone has it all and a lot more in their back pocket now.
Our Thoughts on MARVEL SNAP's July 20 OTA Balance Update - Bounce Nerfs, Buffs, & More!
Hit Monkey in a Sera+Silver Surfer deck would be pretty cool...if only it had happened before I quit the game :(
All Day 16 Card Reveals for Hearthstone's TITANS Expansion
That's a good point, although I'd contend that its too easy to tech against and it has a near zero percent change to beat blood DK, one of the most annoying decks in the game.
I think if shaman can actually control the game past turn 6-7 there might well be a good chance we'll actually see From De Other Side deck work consistently.
All Day 16 Card Reveals for Hearthstone's TITANS Expansion
Seems more like Bioluminescence OTK stuff with the Nature cards, to me. Flash of Lightning cheapens your spells, then next turn its Turn the Tides and Champion of Storms to spawn tokens, play Bio, Lightning Bolt x2 and attack their face for the kill.
New Demon Hunter Minion - Argunite Golem
I guess the good news is, your opponent might have to sacrifice a minion or two to kill this if you managed to get the Attack up to 5 or 6. Probably doable. Forget about hitting face with this.
New Demon Hunter Minion - Disciple of Argus
Seems decent. It's essentially 6/6 worth of stats for 3 mana, and two of the bodies have taunt.
New Demon Hunter Minion - Eredar Deceptor
Lots of rewards for drawing a bunch of cards this expansion. I think DH has plenty of ways to draw cards already. Though you may have to draw quite a bit to actually kill anything.
New Shaman Minion - Disciple of Golganneth
Looks good but likely it'll never see play.
Unless youre specifically quest shaman you'll never want to fill your deck with overload cards and for 2 mana this card barely does anything useful to any consistent degree.
Florist does more or less the same, but with a wider pool to hit, and none of the downsides of having a bunch of overload cards. It still saw zero competitive play outside of week 1.
The only way this card sees play is that team5 went mad and made some bs overload card that fills your entire board for 4 mana, overload you for 5, that's where this card would do something useful.
New Demon Hunter Minion - Crystalline Statue
I don't see any way to draw four cards on turn 3, so if you play this on 2, it might awaken on 4. I'm pretty sure a 5/4 can trade into just about anything that costs 4 or less and come out on top.
New Shaman Spell - Turn the Tides
Remember Stormstrike? This is that now.
Comes with an overload, for whatever reason. But it'll still power up your Doomhammers and Horn of the Windlord. For that reason alone it'll see play.
Wouldn't be surprised to see some sort of burn shaman, or midrange shaman featuring this card at some point.
New Shaman Spell - Crash of Thunder
Its your popoff payoff.
So you play a bunch of nature spells after Flash of Lightning, but because shaman's nature card tend to be shit youre likely not going to do much. Here's a card that solves every one of those problems, because it hits everything and incentivized popoff turns.
Yes, it'll see play.
New Demon Hunter Spell - Weight of the World
Well, the forged version could easily get Momentum to 1 or 0. Worth it? Um, maybe?
New Shaman Spell - Lightning Reflexes
Along with Flash of Lightning this is easily shaman's best card this set (aside from the titan of course). The fact that they both go hand in hand makes it even better. Better still, you could discover Crash of Thunder and suddenly you're ahead on tempo.
Even if flash of lightning didn't get printed, Ive no doubt this card would see play. Flexibility is something shamans tend to need, since most of their stuff tend to be middling.
New Shaman Weapon - Tempest Hammer
This card will either be the best weapon shaman has got or easily the weakest. The key thing here is that its too inconsistent and youre not in total control over how it works.
So you want to snipe off the best minion from your opponent's board but he has a bunch of tokens. You kill one with the swing and the 3 damage removes the key minion. Success. But conversely if the 3 damage doesn't hit the key minion, you'll look like an absolute knobhead wouldn't you?
In control shaman it'll be an easy inclusion. Everywhere else Im not so sure.
New Demon Hunter Spell - Momentum
I don't see it being that hard getting the cost to 0-2 mana. I'm pretty sure that's good for +4 hero Attack.
New Shaman Minion - Thorignir Drake
I personally love cards like these but I cant see where this card fits outside of control shaman. Its just too slow to be useful, too low health to stay alive, and its effect is hardly game winning. Neptulon is great because it spawns two hands that must be dealt with, this card also summons tokens but with a near 0% chance of actually surviving.
Its one of those cards you dont ever want in your deck but will be pleasantly surprised to see in discover options or random evolve chances.
New Shaman Spell - Flash of Lightning
Its mana cheating and as such will always need to be respected.
Only good thing here is that its only nature spells and shaman's nature spells tend to be piss weak. Which is perhaps why team5 went for it and made this card a nature spell too.
There's no obvious payoff as yet to all this mana cheating, but you can never underestimate it. It'll come good at some point.
All Day 16 Card Reveals for Hearthstone's TITANS Expansion
Lots of support for control shaman. Will we actually see a more consistent Rivendare, Warrider into From De Other Side?
New Demon Hunter Spell - Runic Adornment
Well, Relic of Extinction or Relic of Phantasms is an option. I don't know what would be a bad choice in the 3 mana or less pool. Maybe something that might whiff because your opponent's board was empty when you drew it.
New Shaman Minion - Champion of Storms
Its a support card for control shaman, but in a more limited capacity it can also do well in most shaman decks that actually play nature spells.
Just play Flash of Lightning on 3 and then on 4 you can pop off with Lightning Reflexes which will get you tempo back and sometimes even more. A decent enough payoff for just a few cards.
New Shaman Minion - Thorim, Stormlord
On paper this looks good, fantastic even. Turning one of shaman's greatest conundrums into a strength that's more flexible than Overdraft ever could.
But ironically in standard shaman simply cannot reliably load up on overload because there's really not many cheap overload cards. This card is just asking for Lightning Bloom and Perpetual Flame to come back to standard just so you can draw more than 2 cards.
Its going to be a hit in quest shaman, whether in wild or twist (which Im sure no one is asking or waiting for). But in standard, it needs more support, more cheap overload cards, a similar problem suffered by Inzah, which thus far sees no play.
New Demon Hunter Minion - Mythical Terror
This might clear some boards. Could do with some more Attack, but will definitely be a good amount of healing against wide boards.