Ok, hear me out. 4 mana, destroy the center most creature opponent controls. If there is an even number we destroy 2 creatures. The spell effect is a hole opening up on the board and swallowing the creature. This lends itself to the demon hunter because it prioritizes the outlier cards, you know the outcast idea.
Anyway the card is called "Glory Hole", thank you very much and i'll let myself out.
I'm not sure that we're really saying different things here.
Underlying my argument is the idea that if the only purpose of ranking was to tell a player how good they are, there'd be no need for a distinction between internal and external rankings. The externally-facing ladder rankings, however, are a way to reward you for taking part in the game. That is, not only for being good at the game (which drives up both rankings), but also for putting time into the format. I could have outstanding MMR, but if I decide to play zero ranked games in a season I'll still end up at Bronze 10 at the end of the month. (But, notably, my internal MMR will decay much more slowly.)
What I've described as "ranked season rewards" is exactly the "arbitrary way [Blizzard chooses] ]to encourage people to play the mode" that you're describing, so I think these are largely the same.
Don't know if this is the right place for this and its not that big a deal really, but I've just hit Level 33 and got no Year Of The Dragon Pack. Oh it made all the right noises but there's nothing there. No pack to open.
Id rather get buffs and more tools(in minie xpac) for other classes (liek actual enough control tools like healing or removals so people can get to the old gods vs having basicly 0 (good) ways to defend against aggresion of any kind
Just nerfs (and soly) nerfs arent the solution then evrythign and enrfing dh wont suddnely fx issues some of other classes have and whty theyre bad at all.(warlock,mage,priest and aslo druid for example)
Also for dh the intinate set cards are gonna rotate in few months to wild so thats a thing aswell.
I disagree that the point of external mmr is to determine end of season rewards, those are just an arbitrary way to encourage people to play the mode.
The point of external mmr is that people like numbers.
External mmr gives the impression that all of your skill and knowledge (in comparison to the average skill and knowledge of every single other person who plays that mode) can be reduced to a single number, and if you do good the number will go up and if you do bad the number will go down. Without an external mmr you just have casual mode (which as far as I know still has internal mmr).
I'm sitting @ level 37 (559/5800) with two 1k xp daily quests on my log.
I just managed level 38. I'm still debating on whether I should just sit on my weekly quests (the new quests we get tomorrow) until after the patch or complete them tomorrow.
Viktor and other augments seem the obvious synergy, but this is also a fantastic way to trigger Plunder, level up Sejuani or Swain, and even gives you fodder for discard aggro. I think this could be a sleeper 5 star, if I'm not underestimating how bad Ignition being slow is.
Seems like easily the scariest of the Augment cards to me. Play it with Targon and you're threatening to drop a bunch of gems on it and open attack for 9+ Elusive damage out of nowhere. Even without that it's a totally respectable body once you've played a few created card.
"When you cast a spell- I get +2/0 until round end If I am the target of the Spell, also give me barrier""
Level up: You targeted me with spells 4 times
Leveled up Riven: 3/5 challenger:
"When you cast a spell- I get +2/0 until round end If I am the target of the Spell, also give me barrier"" and "if I attack a unit that i Challenged: Deal my damage to adjacent blockers aswell
By comparing your winrate against the winrate overall of the deck you're piloting. For at least all the people that play meta decks, there is a lot of data to compare against. And if you really play a deck that is different to all metadecks by like 4 or more cards (just spitballing here) then by winrate alone.
Do you have any evidence you can cite for this claim? I've never seen anything from Blizzard that suggests this, nor have I seen anyone else online claim that it's true.
It's hard to overstate how unnecessary this thread is - your decklist is exactly one card off away from a straight copy/paste of the top Soul Demon Hunter list on HSReplay (1x Consume Magic swapped for 1x Relentless Pursuit). Even if everyone weren't experiencing this deck all the time on ladder, HSReplay's match overview for the deck tells you everything you need to know about how Libram Paladin and Control Warrior prey on it.
All that said, kudos on the much-higher-than-average win rate and on reaching legend.
Hearthstone's New World Champion Glory Would Love a Demon Hunter Tribute Card
Nice.
Hearthstone's New World Champion Glory Would Love a Demon Hunter Tribute Card
I don't know why I didn't see "Glory Hole" coming but wow.
Hearthstone's New World Champion Glory Would Love a Demon Hunter Tribute Card
Glorious.
Hearthstone's New World Champion Glory Would Love a Demon Hunter Tribute Card
Ok, hear me out. 4 mana, destroy the center most creature opponent controls. If there is an even number we destroy 2 creatures. The spell effect is a hole opening up on the board and swallowing the creature. This lends itself to the demon hunter because it prioritizes the outlier cards, you know the outcast idea.
Anyway the card is called "Glory Hole", thank you very much and i'll let myself out.
Hearthstone's New World Champion Glory Would Love a Demon Hunter Tribute Card
I like how he was hoping for a powerful card and knowing it would be by default if it was in demon hunter lol
Hearthstone's New World Champion Glory Would Love a Demon Hunter Tribute Card
Could always take ownership of Power Word: Glory lol
Hearthstone Battlegrounds Rating Resets Next Week With New Content - Here's What That Means!
I'm not sure that we're really saying different things here.
Underlying my argument is the idea that if the only purpose of ranking was to tell a player how good they are, there'd be no need for a distinction between internal and external rankings. The externally-facing ladder rankings, however, are a way to reward you for taking part in the game. That is, not only for being good at the game (which drives up both rankings), but also for putting time into the format. I could have outstanding MMR, but if I decide to play zero ranked games in a season I'll still end up at Bronze 10 at the end of the month. (But, notably, my internal MMR will decay much more slowly.)
What I've described as "ranked season rewards" is exactly the "arbitrary way [Blizzard chooses] ]to encourage people to play the mode" that you're describing, so I think these are largely the same.
Rewards Track: Current progress
Don't know if this is the right place for this and its not that big a deal really, but I've just hit Level 33 and got no Year Of The Dragon Pack. Oh it made all the right noises but there's nothing there. No pack to open.
Odd.
In The Swing Of Things - Card Design Competition Discussion Thread
Good luck to our finalists :)
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
Id rather get buffs and more tools(in minie xpac) for other classes (liek actual enough control tools like healing or removals so people can get to the old gods vs having basicly 0 (good) ways to defend against aggresion of any kind
Just nerfs (and soly) nerfs arent the solution then evrythign and enrfing dh wont suddnely fx issues some of other classes have and whty theyre bad at all.(warlock,mage,priest and aslo druid for example)
Also for dh the intinate set cards are gonna rotate in few months to wild so thats a thing aswell.
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
Slysssa changed the scheduled time on the video. Updated the post with the new times (3 hours earlier than previously stated)
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
That could well be just the announcement/blog timing, and not yet patch.
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
So is this when the changes to the battlepass go live too? i thought it was on the 15th?
Hearthstone Battlegrounds Rating Resets Next Week With New Content - Here's What That Means!
I disagree that the point of external mmr is to determine end of season rewards, those are just an arbitrary way to encourage people to play the mode.
The point of external mmr is that people like numbers.
External mmr gives the impression that all of your skill and knowledge (in comparison to the average skill and knowledge of every single other person who plays that mode) can be reduced to a single number, and if you do good the number will go up and if you do bad the number will go down. Without an external mmr you just have casual mode (which as far as I know still has internal mmr).
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
Why would they nerf Warrior?
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
And Warrior please!
Rewards Track: Current progress
I just managed level 38. I'm still debating on whether I should just sit on my weekly quests (the new quests we get tomorrow) until after the patch or complete them tomorrow.
Ballistic Bot
Viktor and other augments seem the obvious synergy, but this is also a fantastic way to trigger Plunder, level up Sejuani or Swain, and even gives you fodder for discard aggro. I think this could be a sleeper 5 star, if I'm not underestimating how bad Ignition being slow is.
Nyandroid
Seems like easily the scariest of the Augment cards to me. Play it with Targon and you're threatening to drop a bunch of gems on it and open attack for 9+ Elusive damage out of nowhere. Even without that it's a totally respectable body once you've played a few created card.
More Reforge Cards Revealed for Legends of Runeterra's Cosmic Creation Expansion
Let me guess what riven will be like:
Riven is a 4 mana 2/4 challenger:
"When you cast a spell- I get +2/0 until round end If I am the target of the Spell, also give me barrier""
Level up: You targeted me with spells 4 times
Leveled up Riven: 3/5 challenger:
"When you cast a spell- I get +2/0 until round end If I am the target of the Spell, also give me barrier"" and "if I attack a unit that i Challenged: Deal my damage to adjacent blockers aswell
MMR- Matching by skill or by winrate?
Do you have any evidence you can cite for this claim? I've never seen anything from Blizzard that suggests this, nor have I seen anyone else online claim that it's true.
81% WR to Legend
It's hard to overstate how unnecessary this thread is - your decklist is exactly one card off away from a straight copy/paste of the top Soul Demon Hunter list on HSReplay (1x Consume Magic swapped for 1x Relentless Pursuit). Even if everyone weren't experiencing this deck all the time on ladder, HSReplay's match overview for the deck tells you everything you need to know about how Libram Paladin and Control Warrior prey on it.
All that said, kudos on the much-higher-than-average win rate and on reaching legend.
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
Fun, but when are the nerfs for standard?
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
Nerfs to DH please!
A New Hero and New Minion Are Confirmed For This Week's Hearthstone Battlegrounds Update
I wonder if this means that we are getting a "Battlegrounds reveal Season"