Perhaps they would've stuck with the extra exp. during events plan, but they were pretty well always saying the system would be tweaked and iterated on.
Edit: I should've thought about that community feedback is a vital part of the iteration process. Still, I think there was a lot that wasn't all that helpful.
I am going to play it in my Teemo Sejuani deck. It helps the deck in two ways: drawing it own cards because the deck lacks draw, and it draws shrooms for the enemy.
FYI, Razakus Priest has been the dominating deck in wild for the longest time now, and literally every deck has been teched to beat it.
In standard, I think it definitely has some potential if the meta weren’t so aggresive but it is honestly not consistent enough to make good climbs with. I’d say that your experience has been rather anomalous considering that Priest usually gets destroyed early game if they don’t draw Pyromancer into Apotheosis, and the consistency gets even worse in a Highlander version.
However, if the deck feels good to you and you have fun with it then just keep at it, because whose stopping you from having fun.
So Tavern Brawl wasn’t actually bugged, but completely intentional? Ok. That just seems like such a dumb move considering it takes up a whole button on the main menu.
I’ll wait and see how these changes actually affect the Battlepass before passing judgment, I have no idea how changing the post level 50 rewards will work or how much easier it is to get to level 50.
Let me start off by saying: Excellent work guys! I will try to give you some feedback to each class, since you worked on this hard, so let's see what i do and do not like :)
Keywords
Launch: nice flavor and offers a broad design space all while also the counter-play, good job
Observe: scry mechanic, is it? feels super powerful for HS, kinda will have to be careful with the cards you make for it, probably
Demon Hunter
I want to say that Glaiveship might be kinda OP, but i guess, ironically, it would be too slow of a card for DH, which makes it … ok?:)
Overall, decently designed cards.
Druid
I like Sproutification, Marked Shot was always an amazing card and making an iteration of it for Druid seems like a good idea, i actually like 4-cost Discover spell with an additional effect a lot, feels like a proper cost for that.
Nice overall flavor of the cards.
Hunter
I cant believe im saying this, but Swarm of Drones is actually one of my favorites of the set because of the flavor and the implementation. It is still a dirty Secret, especially pretty annoying one, but you did good here :)
Dont feel all the mechs in the class, but you did good job with overall setting.
Mage
Sunspot Shaper - this one i feel like it could be abused heavily, there are already strong turns with Mana Cyclone where you go through multiple spells, add getting a few elementals reduced to 0 to make the turn not a tempo loss and it might be over the top. I feel like at least it should reduce just by 1.
Enigma Comet - fuck no :D
Overall pretty cool flavor and implementation of said flavor into cards.
Prismite seems like it would be brutally broken in Libram Paladin, not gonna lie …
Not too excited by the Paladin set with what individual cards do, but good execution.
Priest
Pillars of Creation - kinda reverse Lorekeeper Polkelt? Might be extremely strong, if you can get it in mulligan, can be pretty bad, if you get it later. Cant decide if i like it or not.
Space Jam - not sure how playable would it actually be, but deck attacks are hard no for me.
Shadowarper Xenia - that is a cool and interesting mechanic, kinda surprised i never seen this before.
I think the Priest set is quite ok overall.
Rogue
Space Pirates? I mean … ok :D
Devious Deckhand - how exactly does this work? Do you randomly get the Discover or the Coin? or is the Coin a 4th discover option, always?
Im more inclined to say i like Rogue set than not, but eh.
Shaman
Solarflare Hawk - not sure if this is intended, or was overlooked, but by resurrecting this, you activate the ability, this can be heavily abused in Shaman. I dont think i like that.
Electric Boogaloo - ehm, what? I like the flavor, the effect and all … but how is this 2 mana? 2 Overload isnt enough, you get to discover 2 spells and deal 2damage, 2+2 is a pretty small price for that. It should probably cost 4 mana, compared to likes of Marked Shot, you get less damage, but you can go face, and you get one more discover. It could overload 1 at that point, possibly. Yes, it would ruin the 2-2-2 flavor, but really, 2 mana is way too low here.
Totem Rocket - just ROFL :D but in a good way.
Gamma-ray Burst - not sure i like "Pyroblast" on a stick for Shaman, actually, no, i dont :/
King Grond - that is a pretty cool mechanic, really nice card.
Murmur - your jaws that bite, here we go again :D
Hm, surprisingly i had a lot to say about Shaman cards :D pretty good flavor for them overall.
Warlock
Chaos Ray feels a little too good for 4 mana imho, but i guess just slightly. It could definitely be a good card while at 5 still, i think.
Void in Bottle - kinda too similar to Shadow Council, you can have more control over it, but feels too same-y.
Probably the least favorite set of cards for a class to me, mechanic wise, art+flavor wise.
Warrior
Three, Two, One - cool flavor and implementation, gj :)
Hm, ok, i guess Warrior moves to the number 1 spot of classes i dont like here, Warlock to 2nd. I really dont like the Warrior set as a whole, seems like you are trying to go in multiple directions with it and also the "characters" and some of the art is kinda of poor quality, compared to the rest of the classes. Also dont like you are basically just spelling out Magnetic to not use it, but get its effect, since it is a Boomsday specific keyword.
Neutrals
Astronaut Food - cute card, nice flavor (or is it?:d)
Cosmic Corsair - :D oh yes, this is the perfect set to put this art in, i wouldnt be surprised if you made this entire set just so you could use this art for a card hehe :D iv been sitting on this one myself for a long time, not knowing when to use it :D
Strange Spacecraft - i wonder if this was just random art you found, or if you actually know what this is, but im kinda missing a Dr. Who reference here :o
Astronomer - way too good for elemental decks, waaaay too good.
The legendaries are pretty powerful, but i guess they have to be, overall the neutral cards are quite fine.
Overall, you did an amazing job, the set feels great and there are a lot of interesting mechanics and ideas, one thing i do have to say is, while the theme of the set is cool, it feels very strange to have mixed in art/characters that are actual spacecrafts etc and then some are regular WOW and fantasy stuff. I get that it was probably very hard to find an appropriate art and this is something you decided to do, you did a great execution of the flavor, mechanics and so on, just it feels kinda weird to have it mixed like that, thats all.
You can be proud on the set tho, gj and gl in your future endeavors :)
Infusion Hammer is pretty simple design meant to push Elemental Shaman, an archetype I feel like should have been pushed more in the past. One elemental gets you an ok card, anything past that gets pretty good.
Xal'atoh is an often forgotten corrupt weapon next to the admittedly cooler Xal'atath. I wanted to make it for a greedy Control Warrior as a slow soft win-con via semi-infinite value. I'm pretty happy with the overall flavor, being similar to-referencing Gorehowl while synergizing with Y'shaarj, but the balance is definitely something I'm not 100% on.
I actually have 95g, and if I don't play arena (and I don't like to) I can't get to a round amount of gold, making the remaining 45g totally useless.
You could play Heroic Duels to round it out. Same awards as Arena.
This also drives me crazy! You can't spend 5 gold, so why not just round up (or even down) those rewards. It's such a small thing that really doesn't matter, but for reason I hate it! I would actually play more arena/heroic duels if not for this
Bliz makes a slight change and people are kissing their feet again. I'll wait it out and see how it goes. but making the levels 20% better sounds like an executive move
"They make the system originally, some exec says "Looks good but make the xp 50% grindier to get" They do it, people complain, the team shows the exec they say "Ehh, make it 20% better, they'll stop""
I have never faced against a highlander priest in about 200 games of wild ladder, not one, and that's up to gold 5, the majority of what i face is rez priest and demon hunter. It must be a euro thing because i never see it. Never see a control warrior either, which everyone also says is everywhere and OP
Some numbers were dropped in the past, like was it 400/hr for ranked? Casual mode should be worth the same.
I don't know about any mode for 7 games, but I'd say, Arena, Duels, Tavern Brawl, Casual and Ranked. Maybe Battlegrounds, but I think it should require more effort than just queueing up 7 games against the Innkeeper and collecting your 2000 exp.
I think they should do something about gaining amounts of gold that are not strictly multiple of 50. I actually have 95g, and if I don't play arena (and I don't like to) I can't get to a round amount of gold, making the remaining 45g totally useless. It feels like I have some currency, but cannot spend it. Feels bad.
I'm glad they're fixing the tavern brawl quest issue. I'd thought that was a bug, but I think they removed mention of completing quests in tavern brawl from the loading screen text.
I had the play three tavern brawl quest yesterday. While queuing one up I saw that exact tip and chuckled to myself. On one hand I was completing a quest by playing, but it wasn't counting towards my play three games as X class quest.
It's honestly tiring to see people get so emotional so quickly. I kinda can't blame them though since Blizzard these days has cemented themselves as an asshole-ish company. I just wish people can have more patience instead of making a Reddit post about how "Blizzard will not respond and here's why".
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
Perhaps they would've stuck with the extra exp. during events plan, but they were pretty well always saying the system would be tweaked and iterated on.
Edit: I should've thought about that community feedback is a vital part of the iteration process. Still, I think there was a lot that wasn't all that helpful.
Is Highlander Priest underrated?
I don't know, but as a Priest fan, I will definitely try the list you mentioned. Most of the meta decks bore me to death.
Liftoff! (Space themed community-built expansion - 147 Cards!)
I mean it says one time.
Six New Cards Revealed for Runeterra's Cosmic Creation Expansion Including Piltover's Landmark
I am going to play it in my Teemo Sejuani deck. It helps the deck in two ways: drawing it own cards because the deck lacks draw, and it draws shrooms for the enemy.
Liftoff! (Space themed community-built expansion - 147 Cards!)
Technically you could give it Windfury somehow and it would have that slight difference
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
That'll show 'em.
Liftoff! (Space themed community-built expansion - 147 Cards!)
Do you need to say "this turn" on the card when launch only happens once?
MTG Arena State of the Game December 2020 - New Token Limits, Arena Open Returns, Upcoming Events
So... No news on mobile... Bummer
Is Highlander Priest underrated?
FYI, Razakus Priest has been the dominating deck in wild for the longest time now, and literally every deck has been teched to beat it.
In standard, I think it definitely has some potential if the meta weren’t so aggresive but it is honestly not consistent enough to make good climbs with. I’d say that your experience has been rather anomalous considering that Priest usually gets destroyed early game if they don’t draw Pyromancer into Apotheosis, and the consistency gets even worse in a Highlander version.
However, if the deck feels good to you and you have fun with it then just keep at it, because whose stopping you from having fun.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
So Tavern Brawl wasn’t actually bugged, but completely intentional? Ok. That just seems like such a dumb move considering it takes up a whole button on the main menu.
I’ll wait and see how these changes actually affect the Battlepass before passing judgment, I have no idea how changing the post level 50 rewards will work or how much easier it is to get to level 50.
Liftoff! (Space themed community-built expansion - 147 Cards!)
Let me start off by saying: Excellent work guys! I will try to give you some feedback to each class, since you worked on this hard, so let's see what i do and do not like :)
Overall, you did an amazing job, the set feels great and there are a lot of interesting mechanics and ideas, one thing i do have to say is, while the theme of the set is cool, it feels very strange to have mixed in art/characters that are actual spacecrafts etc and then some are regular WOW and fantasy stuff. I get that it was probably very hard to find an appropriate art and this is something you decided to do, you did a great execution of the flavor, mechanics and so on, just it feels kinda weird to have it mixed like that, thats all.
You can be proud on the set tho, gj and gl in your future endeavors :)
In The Swing Of Things - Card Design Competition Discussion Thread
Infusion Hammer is pretty simple design meant to push Elemental Shaman, an archetype I feel like should have been pushed more in the past. One elemental gets you an ok card, anything past that gets pretty good.
Xal'atoh is an often forgotten corrupt weapon next to the admittedly cooler Xal'atath. I wanted to make it for a greedy Control Warrior as a slow soft win-con via semi-infinite value. I'm pretty happy with the overall flavor, being similar to-referencing Gorehowl while synergizing with Y'shaarj, but the balance is definitely something I'm not 100% on.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
This also drives me crazy! You can't spend 5 gold, so why not just round up (or even down) those rewards. It's such a small thing that really doesn't matter, but for reason I hate it! I would actually play more arena/heroic duels if not for this
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
There is no way in the world they would have made changes this large if people had not raged so long and so hard.
So, if you like the changes, you can thank the people who raged. If they hadn't done so, you'd be stuck eternally with version 1.0 of the track.
Is Highlander Priest underrated?
I’m on NA. Also, when you say wild ladder I think you mean standard.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
Bliz makes a slight change and people are kissing their feet again. I'll wait it out and see how it goes. but making the levels 20% better sounds like an executive move
"They make the system originally, some exec says "Looks good but make the xp 50% grindier to get" They do it, people complain, the team shows the exec they say "Ehh, make it 20% better, they'll stop""
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
You could play Heroic Duels to round it out. Same awards as Arena.
Is Highlander Priest underrated?
I have never faced against a highlander priest in about 200 games of wild ladder, not one, and that's up to gold 5, the majority of what i face is rez priest and demon hunter. It must be a euro thing because i never see it. Never see a control warrior either, which everyone also says is everywhere and OP
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
And what’s wrong with wanting everything free and handed to us?!?! GOSH!!!
:D
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
I was hoping they’d bring back the 100 daily gold for wins, but make it 5g/win.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
Some numbers were dropped in the past, like was it 400/hr for ranked? Casual mode should be worth the same.
I don't know about any mode for 7 games, but I'd say, Arena, Duels, Tavern Brawl, Casual and Ranked. Maybe Battlegrounds, but I think it should require more effort than just queueing up 7 games against the Innkeeper and collecting your 2000 exp.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
I think they should do something about gaining amounts of gold that are not strictly multiple of 50. I actually have 95g, and if I don't play arena (and I don't like to) I can't get to a round amount of gold, making the remaining 45g totally useless. It feels like I have some currency, but cannot spend it. Feels bad.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
I had the play three tavern brawl quest yesterday. While queuing one up I saw that exact tip and chuckled to myself. On one hand I was completing a quest by playing, but it wasn't counting towards my play three games as X class quest.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
This. Sometimes I just want to dork around with a meme deck and maybe complete a few achievements, but as of right now I am only rewarded for Ranked.
Blizzard Responds to the Hearthstone Rewards Track - Less XP Required, Gold Bonus Next Week, More XP Gains
It's honestly tiring to see people get so emotional so quickly. I kinda can't blame them though since Blizzard these days has cemented themselves as an asshole-ish company. I just wish people can have more patience instead of making a Reddit post about how "Blizzard will not respond and here's why".