I may just be a negative nancy here but the balance changes seem to not do anything to the mode other than remove some high rolls (and kill rogue for some reason). Demon Hunter in Duels wasn't overpowered because of the treasures (although they did contribute) but rather because the Outlander Heropower is just plain overpowered and abusable in that class. In general it feels like every class has one good deck and that is the deck you will face, few exceptions apply. You run into Hunter, it will be Deathrattle. You run into warlock, it will be discard with C'thun and killmox (yeah I know kilmox will be nerfed but it will be run nontheless). The hero powers just kind of decide how you play the game and there is very little you can do to change it due to the limited card pool.
Not to mention how far apart the power level of treasures are. There are the ones that actively reduce the cost of your cards or give them rush while others barely do a thing (how is "make your weapons cost 1 less" a treasure?).
And then there is the whole issue of chain-queuing into the same person multiple times.
I don't know, I love the mode but after a few games it feels extremly same-y where even standart feels more versatile. Maybe that will change once all the hero powers and treasures are revealed but so far it just plays like an elaborate tavern brawl.
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