I currently have the weekly quest "Play 50 Corrupt cards." active. But no matter which mode I play, it doesn't get updated. I'm still 0/50 but I played Corrupt cards in ranked as well as in casual. The other weekly quest ("Spend 500 mana") got updated even in unranked/casual.
I'm at level 20 and have played mostly Duels since the system released.
I haven't tracked time but I usually play roughly 2 hours per day, mostly once my family has gone to bed. I would guesstimate my play is split 30% ranked (mostly standard), 60% duels, 10% arena. I don't see myself spending much time digging through achievements and expect I'll be well below my usual 6k gold by the time the next set launches. Clicking around that interface to find unfinished items is not how I want to play Hearthstone.
I know this isn't very reasonable, but I usually craft what I want on day 1 if I don't get it from packs. Trying out new stuff is one of the most fun aspect of the game for me and I'm willing to bear the consequences of this behaviour. Of course that means having to dust duplicates on day 1, too, but I do it manually and save up rares and epics that might get nerfed. In the end, you have to ask yourself what you want from the game and how much resources you're willing to invest for that. If your goal is having fun trying out new stuff in an unshaped meta, go for it and don't look back. If you're on a budget and primarily want to go down the competitive road, better wait till the top dogs are figured out.
I'm the author of the priest deck, and yes, I made a mistake while building it, initially I wanted to include Galakrond, but halfway through I realized that Shadowreaper was just better overall, updated the list btw!
I wish they had enough brawl ideas for no repeats in a calendar year. I guess getting a gap from January to November is not so bad, but Jan. 2018 to Feb. 2019 is better.
They said the seasonal event will award extra XP, not old packs. They said if that's not enough they'll add more bonus XP for other events. Not too hard to believe that bonus XP was part of the plan. Not too hard to believe that they failed to predict how Reddit would react to Reddit math and didn't head that off with earlier assurances that what you see now is not all you get. Even if they're making this up on the fly they're committed to it now.
And all of this is besides the fact that the rewards track is only a problem for F2P gold farmers. Do you even know specifically what you're complaining about?
What Flux said, although I will add that there is definitely an emotional aspect to it. If you know you are going to want to try something regardless of the meta, then doing it sooner rather than later can be beneficial so you can mess around with it while the meta isn't so refined (which is often the most fun time). Underneath all this is the question of what type of player you are, and how closely you adhere to the meta when it forms. I would say if you are a casual player then you should feel happy to spend the dust a bit sooner than if the meta is important to you.
I myself always craft the rogue cards immediately because I know I'll use them lots no matter what, but hold off a while on everything else, at least until I have tried out nearly all the cards I opened.
This card alone will destroy any chance to see some controls decks.
I hope so!
And when it`s viable against Reno-Priest I should main "Ticklock", because fu** Priest!
I agree with fuck priest, and if this was released only into wild i wouldn't be as upset about it, but in standard this card is disgusting and not a control tool against control matchups. You could be player lackey gala warlock all game never playing anything that cost more than 3 mana against a control deck, and instawin because this is in your deck because it was your day one legendary. That's bullshit. Control in standard is a joke as it is, and this obviously shows just how much the devs don't care about the archetype. You can like tickatus against reno priest or big priest. Hey, me too. But it's obvious what this card it. Another flashy card with no way to play around it, that screws you over when it's played against you. It's just like puzzlebox of yogg in standard, poison seeds. spreading plague in wild or original yogg itself. Or even the resurrection mechanic. It's an effect your opponent has no control over that wins them the game unless your opponent is lucky or has planned for being screwed over all game(which you can do in wild. i do it all the time when i play there but you can't in standard.) turn 9 Created by another card and i lose https://hsreplay.net/replay/XjwGKasnsU9upYjmMqd8oY
Look at it this way: now he has established the terms of your relationship he can begin to help out. Or, you know, do whatever it is he wants to do, which may or may not align with your goals. The important thing is that it can help you out...
That's why he's a FUN card, not a competitive card.
I got a golden Yogg-Saron, Master of Fate through the mega bundle freebie and I had to try him out. Made a Mage deck that is kind of a mix between the two recipes: Cyclone for lots of spell generation, secrets and Sayge, Seer of Darkmoon for a big draw engine. Started off 5-1, but currently 5-6! One of the losses was Rod of Roasting, both of us needing three hits, several minions on board! But in my case I was behind. Yogg instead teased me while we were both at 10 or less hp, one Pyroblast after another shot away from my face, only to hit a minion. And then once the entire board was clear, he hit me in the face for lethal!
I lost, but had a hell of a ride along the way! :)
I tried the deck, and if you don't happen to find any drawing card soon against tempo decks it's almost impossible to win.
I agree, aggro is VERY hard to win against and if you have a card like scrap golem in your starting hand it is essentially worthless against an opponent who just plays cards without thinking about anything. But that is not the fault of this deck its the state of non agro in in standard.
I'm sorry you lost. I hope you didn't craft anything to make this deck, and if you did i hope you try it again at least until you win.
New Shaman Spell - Revolve
Is more useful on early turns, because on late game, transform a 10 mana minion for another one is not the best play
Corrupt Weekly Quest not updating
Hello,
I currently have the weekly quest "Play 50 Corrupt cards." active. But no matter which mode I play, it doesn't get updated. I'm still 0/50 but I played Corrupt cards in ranked as well as in casual. The other weekly quest ("Spend 500 mana") got updated even in unranked/casual.
Anyone with the same problem?
New Warlock Minion - Ring Matron
Lol, 5 stars for it's flavor text
Rewards Track: Current progress
I'm at level 20 and have played mostly Duels since the system released.
I haven't tracked time but I usually play roughly 2 hours per day, mostly once my family has gone to bed. I would guesstimate my play is split 30% ranked (mostly standard), 60% duels, 10% arena. I don't see myself spending much time digging through achievements and expect I'll be well below my usual 6k gold by the time the next set launches. Clicking around that interface to find unfinished items is not how I want to play Hearthstone.
New Warlock Spell - Free Admission
Very interestng draw for demonlock or zoo, wtih some specific demons
New Warlock Minion - Man'ari Mosher
Vanilla stats with stron effect, very strong
New Warlock Minion - Midway Maniac
Very interesting stat line and good Free Admission target
New Warrior Spell - Feat of Strength
Play it with only Zilliax in your hand for more unity, precision and perfection
New Warrior Minion - Bumper Car
More fuel for ETC OTK
How soon is too soon to craft?
I know this isn't very reasonable, but I usually craft what I want on day 1 if I don't get it from packs. Trying out new stuff is one of the most fun aspect of the game for me and I'm willing to bear the consequences of this behaviour. Of course that means having to dust duplicates on day 1, too, but I do it manually and save up rares and epics that might get nerfed. In the end, you have to ask yourself what you want from the game and how much resources you're willing to invest for that. If your goal is having fun trying out new stuff in an unshaped meta, go for it and don't look back. If you're on a budget and primarily want to go down the competitive road, better wait till the top dogs are figured out.
New Warrior Spell - Stage Dive
Town Crier without body but with powerful buff
New Warrior Minion - Sword Eater
Good effect and stat line for it.
Ok card
New Warrior Minion - Stage Hand
Small body for N'zoth, the buff is ok, but not very strong
New Warrior Spell - Minefield
Good remove tool for control or big warrior
Take RNG for a Spin! 5 Great Wild Hearthstone Decks for Yogg-Saron, Master of Fate
I'm the author of the priest deck, and yes, I made a mistake while building it, initially I wanted to include Galakrond, but halfway through I realized that Shadowreaper was just better overall, updated the list btw!
'Servant of Yogg-Saron' Tryouts
I wish they had enough brawl ideas for no repeats in a calendar year. I guess getting a gap from January to November is not so bad, but Jan. 2018 to Feb. 2019 is better.
[MDF] BIG Priest!
I agree! I almost hope this doesn't become meta because it will be very annoying to play against hahah. Hope you have fun with it! :)
Legends of Runeterra is Nominated for Best Mobile Game of the Year in The Game Awards!
We can do it but with a commotion like among us is a honor just to be nominated in the first-year of lunch go lor I love you
Going Wild at the DarkmoonFaire
Reno secret mage looks like the biggest winner for wild. That's the deck I'm most inclined to play.
Until I face the first big priest and then I'll probably stick to standard for the foreseeable future.
Hearthstone's Game Director Responds to the Rewards Track
They said the seasonal event will award extra XP, not old packs. They said if that's not enough they'll add more bonus XP for other events. Not too hard to believe that bonus XP was part of the plan. Not too hard to believe that they failed to predict how Reddit would react to Reddit math and didn't head that off with earlier assurances that what you see now is not all you get. Even if they're making this up on the fly they're committed to it now.
And all of this is besides the fact that the rewards track is only a problem for F2P gold farmers. Do you even know specifically what you're complaining about?
How soon is too soon to craft?
What Flux said, although I will add that there is definitely an emotional aspect to it. If you know you are going to want to try something regardless of the meta, then doing it sooner rather than later can be beneficial so you can mess around with it while the meta isn't so refined (which is often the most fun time). Underneath all this is the question of what type of player you are, and how closely you adhere to the meta when it forms. I would say if you are a casual player then you should feel happy to spend the dust a bit sooner than if the meta is important to you.
I myself always craft the rogue cards immediately because I know I'll use them lots no matter what, but hold off a while on everything else, at least until I have tried out nearly all the cards I opened.
Who's the dev that thought Tickatus is balanced card ?
I agree with fuck priest, and if this was released only into wild i wouldn't be as upset about it, but in standard this card is disgusting and not a control tool against control matchups. You could be player lackey gala warlock all game never playing anything that cost more than 3 mana against a control deck, and instawin because this is in your deck because it was your day one legendary. That's bullshit. Control in standard is a joke as it is, and this obviously shows just how much the devs don't care about the archetype. You can like tickatus against reno priest or big priest. Hey, me too. But it's obvious what this card it. Another flashy card with no way to play around it, that screws you over when it's played against you. It's just like puzzlebox of yogg in standard, poison seeds. spreading plague in wild or original yogg itself. Or even the resurrection mechanic. It's an effect your opponent has no control over that wins them the game unless your opponent is lucky or has planned for being screwed over all game(which you can do in wild. i do it all the time when i play there but you can't in standard.) turn 9 Created by another card and i lose https://hsreplay.net/replay/XjwGKasnsU9upYjmMqd8oY
Fun and interactive.
Take RNG for a Spin! 5 Great Wild Hearthstone Decks for Yogg-Saron, Master of Fate
Look at it this way: now he has established the terms of your relationship he can begin to help out. Or, you know, do whatever it is he wants to do, which may or may not align with your goals. The important thing is that it can help you out...
Sometimes.
Take RNG for a Spin! 5 Great Wild Hearthstone Decks for Yogg-Saron, Master of Fate
That's why he's a FUN card, not a competitive card.
I got a golden Yogg-Saron, Master of Fate through the mega bundle freebie and I had to try him out. Made a Mage deck that is kind of a mix between the two recipes: Cyclone for lots of spell generation, secrets and Sayge, Seer of Darkmoon for a big draw engine. Started off 5-1, but currently 5-6! One of the losses was Rod of Roasting, both of us needing three hits, several minions on board! But in my case I was behind. Yogg instead teased me while we were both at 10 or less hp, one Pyroblast after another shot away from my face, only to hit a minion. And then once the entire board was clear, he hit me in the face for lethal!
I lost, but had a hell of a ride along the way! :)
Elite OTK warrior V2
I agree, aggro is VERY hard to win against and if you have a card like scrap golem in your starting hand it is essentially worthless against an opponent who just plays cards without thinking about anything. But that is not the fault of this deck its the state of non agro in in standard.
I'm sorry you lost. I hope you didn't craft anything to make this deck, and if you did i hope you try it again at least until you win.