More Res Priest, More Res Priest! I know most people hate it, but I'm glad to see support for it every now and then. This is a big card and even with all the spell reduction I don't see it being too much of an issue, honestly.
There are some neat applications where you - instead of pulling a normally big minion to Res later - pull a small minion with a good effect and make it massive and harder to kill. Imagine a 10/10 Evasive Wyrm, for example.
Cool to see Doomhammer on a minion. I like the idea of giving any weapon you have a boost and Windfury, makes the whole attackShaman thing seem way more viable.
Well, sad to say these Achievement points are for nothing - they´re just "bragging" points, a visual number just like total wins. Only Achievements that give XP are those with the chest icon (in Darkmoon or Duels section), sadly others don´t count for it.
Really strong weapon, but Demon Hunter already has plenty of those. I think it sees play? Since the versatility of being able to be played as a minion too makes up for clogging your hand with weapons sometimes.
Does anyone know what these "Achievement Points" are good for? At first I thought I was getting XP for these, but then I noticed it was a separate thing.
You get xp for grinding the darkmoon achievements.
For the rest it goes to funding for an ever longer e-penis, as many would call it.
Yeah...I thought it was either the first or the second prompt... Both is rather limiting...
I did as well but King Mrgl Mrgl sort of flounders his way into the other requirement.
Oh and also some feedback
Show Spoiler
Wailor: I like soda elemental sure it doesn't have the most on-point flavour but paladin also has Yrel and a demon who was last seen in space so you know.
DavnanKillder: I like Murloc Gardner but I think it's too similar to dragon caller Alana or whoever she was but when has that stopped blizzard?
Demonxz95: Alright mate you win in the meme competition this round, solid card I would see it actually being played I personally don't think it needs changes
Linkblade: I think it's a neat card but with druid and its mana cheating junk I think it a bit scary.
Fungusabao: I like it that's it I just think its a neat card But maybe increase the stats just a little or make it cost ever so slightly less because otherwise, it falls into the same group as clown you blow all your mana to summon chad mc elemental only for him to take a polymorph or twisting nether to the face. And as with Link mana cheating druid junk could make this work
Mloodmesfit: I like the other version since warlock already has a multi corrupt card it would be neat if that was like a mini gimmick for them since they are the most corrupted class, and it looks fine balance-wise.
Arkasuar: Look fine and strong to me I'd say its perfectly powerful without being crazy
Neoguli: Yeah definitely needs an in hand rework or something since otherwise, you might just get an absolutely dead card later
You don't include this in your deck, but it'll be a fun finisher off of random generation sometimes. It just costs too much and does too little for how random it is - would've been better as more damage and only to minions.
Hahahhahahaha.... I love it. Literally Yogg take the wheel. I don't even care if they end up having to tweak the numbers on its abilities, I just love the idea of Yogg and I'm so happy to see him back in Standard.
Demon Zoo will be a thing, I'm basically betting on that as my one certainty of the expansion. Does Ring Matron make it into those lists as their final high end card? I mean... Savannah Highmane used to be the top end for Hunter, so maybe if they really need the Demons, yeah.
Love it. Rogue seems like the most obvious deck for it, but there's certainly other classes to consider it for, especially the traditionally lategame ones. Priest and Warrior seem like contenders.
Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.
Seems really strong, even if you aren't running lots of huge spells. Being able to flexibly add an extra copy of any spell in your deck to your hand at only 2 mana (sort of, basically, kind of) feels great in most situations, I'd say.
I love this card, but I do hope it stays a meme. Luna's Pocket Galaxy was miserable when it was good, so hopefully this manages to straddle the line of fun, but not insane. Others have already mentioned a bunch of great combos - can't wait to try some.
The glue for every Menagerie deck in Standard, and probably will find its way into things like Murloc decks where it's just a really big body for them, doing something they don't normally do.
Here's a fun one - Totem Shaman with their new Legendary.
Feels like a weird mash of effects. I can't see this seeing play - maybe if it had Rush baseline, too? As is it's a 5 mana 3/2 that can ping some damage out - but probably not nearly enough to be useful.
Paladin got a lot of Silver Hand support this set, so I would not be surprised to see this card a lot. Makes me want to start brewing full Silver Hand nonsense in Wild, too.
New Priest Spell - Idol of Y'Shaarj
More Res Priest, More Res Priest! I know most people hate it, but I'm glad to see support for it every now and then. This is a big card and even with all the spell reduction I don't see it being too much of an issue, honestly.
There are some neat applications where you - instead of pulling a normally big minion to Res later - pull a small minion with a good effect and make it massive and harder to kill. Imagine a 10/10 Evasive Wyrm, for example.
New Shaman Minion - Inara Stormcrash
Cool to see Doomhammer on a minion. I like the idea of giving any weapon you have a boost and Windfury, makes the whole attackShaman thing seem way more viable.
Early Darkmoon achievements for XP
Well, sad to say these Achievement points are for nothing - they´re just "bragging" points, a visual number just like total wins. Only Achievements that give XP are those with the chest icon (in Darkmoon or Duels section), sadly others don´t count for it.
New Demon Hunter Minion - Felsteel Executioner
Really strong weapon, but Demon Hunter already has plenty of those. I think it sees play? Since the versatility of being able to be played as a minion too makes up for clogging your hand with weapons sometimes.
Early Darkmoon achievements for XP
You get xp for grinding the darkmoon achievements.
For the rest it goes to funding for an ever longer e-penis, as many would call it.
Old Gods, New Tricks - Card Design Competition Discussion Thread
I did as well but King Mrgl Mrgl sort of flounders his way into the other requirement.
Oh and also some feedback
Wailor: I like soda elemental sure it doesn't have the most on-point flavour but paladin also has Yrel and a demon who was last seen in space so you know.
DavnanKillder: I like Murloc Gardner but I think it's too similar to dragon caller Alana or whoever she was but when has that stopped blizzard?
Demonxz95: Alright mate you win in the meme competition this round, solid card I would see it actually being played I personally don't think it needs changes
Linkblade: I think it's a neat card but with druid and its mana cheating junk I think it a bit scary.
Fungusabao: I like it that's it I just think its a neat card But maybe increase the stats just a little or make it cost ever so slightly less because otherwise, it falls into the same group as clown you blow all your mana to summon chad mc elemental only for him to take a polymorph or twisting nether to the face. And as with Link mana cheating druid junk could make this work
Mloodmesfit: I like the other version since warlock already has a multi corrupt card it would be neat if that was like a mini gimmick for them since they are the most corrupted class, and it looks fine balance-wise.
Arkasuar: Look fine and strong to me I'd say its perfectly powerful without being crazy
Neoguli: Yeah definitely needs an in hand rework or something since otherwise, you might just get an absolutely dead card later
New Mage Spell - Mask of C'Thun
You don't include this in your deck, but it'll be a fun finisher off of random generation sometimes. It just costs too much and does too little for how random it is - would've been better as more damage and only to minions.
New Neutral Minion - Yogg-Saron, Master of Fate
Hahahhahahaha.... I love it. Literally Yogg take the wheel. I don't even care if they end up having to tweak the numbers on its abilities, I just love the idea of Yogg and I'm so happy to see him back in Standard.
New Warlock Minion - Ring Matron
Demon Zoo will be a thing, I'm basically betting on that as my one certainty of the expansion. Does Ring Matron make it into those lists as their final high end card? I mean... Savannah Highmane used to be the top end for Hunter, so maybe if they really need the Demons, yeah.
New Neutral Minion - C'Thun, the Shattered
Love it. Rogue seems like the most obvious deck for it, but there's certainly other classes to consider it for, especially the traditionally lategame ones. Priest and Warrior seem like contenders.
New Mage Spell - Deck of Lunacy
Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.
New Shaman Spell - Dunk Tank
Decent enough without the Corrupt, and then nuts when it upgrades. I'd expect to see this in most Shaman lists so long as they aren't super low-cost.
New Druid Spell - Solar Eclipse
Seems really strong, even if you aren't running lots of huge spells. Being able to flexibly add an extra copy of any spell in your deck to your hand at only 2 mana (sort of, basically, kind of) feels great in most situations, I'd say.
New Shaman Spell - Revolve
Love a good disruption card, and the fact that it also hits your stuff so you can upgrade your weak-bodied Battlecry minions is a great bonus too.
The Madness at the Darkmoon Faire Word Search
Love this more and more every time!! My mind plays game and I was SURE that Sylvanas was written somewhere haha. Tonk took me longer than I expected.
New Warlock Spell - Deck of Chaos
I love this card, but I do hope it stays a meme. Luna's Pocket Galaxy was miserable when it was good, so hopefully this manages to straddle the line of fun, but not insane. Others have already mentioned a bunch of great combos - can't wait to try some.
New Neutral Minion - Showstopper
Can be very strong, even though it's strange for it to be a deathrattle effect
New Neutral Minion - Circus Amalgam
The glue for every Menagerie deck in Standard, and probably will find its way into things like Murloc decks where it's just a really big body for them, doing something they don't normally do.
Here's a fun one - Totem Shaman with their new Legendary.
New Warrior Spell - Feat of Strength
It gives a lot of stats for its cost, but I can't think of an archetype where it actually works
New Rogue Spell - Shadow Clone
Decent secret, specially since the minion it generates can't be easily removed due to stealth
New Neutral Minion - Derailed Coaster
Feels like a weird mash of effects. I can't see this seeing play - maybe if it had Rush baseline, too? As is it's a 5 mana 3/2 that can ping some damage out - but probably not nearly enough to be useful.
New Hunter Spell - Petting Zoo
Very strong card, will definitely be seen in most Hunter decks even if they only run a couple of secrets
New Demon Hunter Minion - Renowned Performer
Decent tempo card, but I don't think it'll see that much play
New Paladin Spell - Day at the Faire
Paladin got a lot of Silver Hand support this set, so I would not be surprised to see this card a lot. Makes me want to start brewing full Silver Hand nonsense in Wild, too.
New Neutral Minion - Banana Vendor
An okay arena card, but that's about it I believe