I just wish there was a way to see how many arena tickets we have already stacked. You can only see them when you´re about to start an arena run, which is very inconvenient imo.
A fun idea for a card. It provides a lot of board presence when played, but you can't really play too many cards or else you won't play it. This may need a mechanical rework to maybe only increase the Cost while in hand.
This gives me hope for a slower hunter deck, but as usual with that deck it probably will crash and burn without any cards in hand. Won't stop me from trying it out though!
3 mana for 7 damage, compared to 4 mana for 8 with Marrowslicer. I actually think that an agressive DH deck has a lot of potential, with this, Acrobatics and Stiltstepper as its only 3-drops.
you believe in Blizzard? they are doing stuff in bad faith. they might fix it. but they did it in bad faith and thats a huge slap in the face of the community
In a low curve deck, this can easily be a 3 mana sprint as soon as turn 6. This card has insane potential, if aggro DH is possible to exist in a world with Soul DH this card will be one of the best cards in the deck.
A worse Ashtongue Battlelord, which does not see play. Cute to combine with Felosophy, but does not fit in any existing DH deck and I do not see any new DH deck coming up that wants cards like this.
If demon zoo will be a real deck, this card will be in it for its synergies with cards like Man'ari Mosher. However, it does not do enough by itself and will only be played in dedicated demon zoo decks.
Slow card, but has some potential with scaling cards like Wolpertinger, Felsteel Executioner and Carnival Clown. The question will be if the scaling pay-off will be worth the weak body upfront in any decks.
Crazy strong card in soul DH, basically gives your Aldrachi Warblades windfury and is quite expensive to remove because of having lifesteal itself and its big body. Also gives a chance for OTK DH to return. This card + Warblades + Twin Slice + second slice + hero power is a 3 card 14 damage combo, with muuuuuch higher potential when adding in Skull of Gul'dan discounts or pre-equipped Warblades.
Card games by nature are expensive and if anything, Blizzard has helped move it in the other direction. Prior to the Year of the Phoenix starting, we received a huge update that gave us duplicate protection for all rarities.
Now, I know this doesn't help with the legendary problem, where players want more legendary cards than they get because they are arguably the most important cards in the game, but at a baseline, Hearthstone did get cheaper to play.
But, back the battle pass. The math is definitely not working for a chunk of the players as it stands right now which has been disappointing. My biggest issue though with the whole problem is that we don't have the full picture yet. Yes, Blizzard fucked up and should have provided us with the full picture and it would have been great if they were to actually provide us with a preview of this before it went live. Of course, they did not because they can't write a blog post to save their own lives, but when they do, they do so to bump some unfortunate soul's card reveal.
Blizzard needs to announce either an immediate boost to the base level of experience or they need to tell us what we can expect from legendary quests. Are we going to have quests appear that give us 20k experience? If so, completing a handful of those is going to net you some huge swings in progression as we get deeper into the pass and it would be in line with receiving a few packs from a legendary quest.
And yeah, honestly, the premium pass should have been included in the mega bundle. In fact, a big change that I'd like to see, and I was even considering doing an article for it because I think it makes for an excellent discussion point, is I'd love to see them move the cosmetic Hero that comes with the mega bundle into the premium rewards track.
We now know that they are willing to bring expansion pre-order bonuses back to the shop and they have mentioned wanting to do this with heroes. I have my doubts that the most important item to boost pre-orders is the addition of a cosmetic hero so if they just dumped that into the pass, it provides two ways of obtaining it. The more expensive way, buying a ton of packs and getting the pass alongside it, and the cheaper way of just buying the pass.
They definitely have some work to do with their communication. It really hurts to see because I've always heard we're improving, things are going to be better, we're excited to interact more. Then it falls flat multiple times during a year. Blizzard doesn't really seem to value their community team as much anymore and instead focus their efforts on streamers. I get it, they have huge, live audiences with a measurable impact which is perfect for the execs that just love to talk those live numbers.
I'm sure many of you remember when we'd get bundles of packs to giveaway (as did other community sites) or cards to reveal and now that isn't a thing anymore for the non-streamers. It isn't that big of a deal since the traffic for a dedicated card reveal doesn't really matter much (it just ends up as an image across twitter, fb, reddit so you get no clicks) but it was one hell of a nice gesture. Sure, I loved the Scholomance Robe and Shoes that they gave me, and the stuff that came in the Warglaive box (that was super awesome), but that isn't something we get to share as a community. The card dump is wasted potential after the final stream is over - not everyone needs to get exciting cards, had them out in batches of 3 or 4 and let people create some cool content around them.
Ultimately, yes, they have a lot to work through with the new rewards track. I think it's a good start though and we're going in the right direction with it provided they open up and give us the full picture so we can continue to do the math on it.
Ramble out.
I totally agree with this completly Is the system perfect no def not But keep in mind that its just there and they will adjust it if they have some data to work with> Also there wil be events & legendary quest that indeed can you maye a boost So we dont have all te info and data yet and tbh zeddy is renting 70% of the time just as insomia . So yeaah i beleave in blizzard
Interesting card, it allows combo decks a turn of set-up, while giving aggro decks a turn of survival in the mirror. 3 mana is quite expensive though, but it might see play in slower rogue decks because of the lack of other good surival tools in the class.
Absolute trash, goes against everything that a murloc deck tries to do (early game tempo, explosive wide boards) and what does it give you in return? Random expensive cards that usually require synergies that aren't in your deck to be any good.
Basically 2 more copies of Kirin Tor Mage, with slightly weaker body and slightly higher removal priority. This won't make secret mage strong, but it will be a strong card in the deck if it comes to fruition.
Solem and Deckster followed in Zeddy footsteps. Big thing for Decks since he actually was on the good side of Blizzard, receiving card reveals etc. Lets hope he doesnt get blacklisted.
On the other side Kibler a community favourite is hiding his head in the sand
I actually agree on the release schedule. More releases shakes things up more often.
No it doesn't, when rising tides was released the meta changed drastically, but after call of the mountain we had only one new viable competitive deck "Trundle/A.sol", same thing for momentum of power "Tahm kench/Soraka", the only time were things got shaken was due to balance change like the buff to Bastion and Lee Sin and the nerfing of several Bilgwater cards.
New Shaman Spell - Deathmatch Pavilion
I mean, a 2 mana 3/2 is fine, and two of them is good. I just don't know that Shaman loves swarming the board with those right now?
New Shaman Minion - Cagematch Custodian
Solid card even if the new archetype doesn't take off. Any Shaman that has like, two or three weapons would be happy with this.
A New Hearthstone Arena Rotation Comes Tomorrow with Madness at the Darkmoon Faire
I just wish there was a way to see how many arena tickets we have already stacked. You can only see them when you´re about to start an arena run, which is very inconvenient imo.
Old Gods, New Tricks - Card Design Competition Discussion Thread
A fun idea for a card. It provides a lot of board presence when played, but you can't really play too many cards or else you won't play it. This may need a mechanical rework to maybe only increase the Cost while in hand.
New Hunter Spell - Jewel of N'Zoth
This gives me hope for a slower hunter deck, but as usual with that deck it probably will crash and burn without any cards in hand. Won't stop me from trying it out though!
New Demon Hunter Weapon - Dreadlord's Bite
3 mana for 7 damage, compared to 4 mana for 8 with Marrowslicer. I actually think that an agressive DH deck has a lot of potential, with this, Acrobatics and Stiltstepper as its only 3-drops.
Old Gods, New Tricks - Card Design Competition Discussion Thread
Yeah...I thought it was either the first or the second prompt... Both is rather limiting...
New Demon Hunter Minion - Stiltstepper
I can see this topping the curve together with Acrobatics in a low-curve agressive DH deck. Strong turn 4 or 5 play in that deck.
Blizzard LIED and it's NOT FINE
you believe in Blizzard? they are doing stuff in bad faith. they might fix it. but they did it in bad faith and thats a huge slap in the face of the community
New Demon Hunter Spell - Acrobatics
In a low curve deck, this can easily be a 3 mana sprint as soon as turn 6. This card has insane potential, if aggro DH is possible to exist in a world with Soul DH this card will be one of the best cards in the deck.
New Demon Hunter Minion - Insatiable Felhound
A worse Ashtongue Battlelord, which does not see play. Cute to combine with Felosophy, but does not fit in any existing DH deck and I do not see any new DH deck coming up that wants cards like this.
New Priest Minion - Fairground Fool
Reasonably easy to corrupt, hard to remove, annoying to be revived, strong synergy with other priest cards. Will probably see play.
New Warlock Minion - Midway Maniac
If demon zoo will be a real deck, this card will be in it for its synergies with cards like Man'ari Mosher. However, it does not do enough by itself and will only be played in dedicated demon zoo decks.
New Neutral Minion - Costumed Entertainer
Slow card, but has some potential with scaling cards like Wolpertinger, Felsteel Executioner and Carnival Clown. The question will be if the scaling pay-off will be worth the weak body upfront in any decks.
New Demon Hunter Minion - Il'gynoth
Crazy strong card in soul DH, basically gives your Aldrachi Warblades windfury and is quite expensive to remove because of having lifesteal itself and its big body. Also gives a chance for OTK DH to return. This card + Warblades + Twin Slice + second slice + hero power is a 3 card 14 damage combo, with muuuuuch higher potential when adding in Skull of Gul'dan discounts or pre-equipped Warblades.
[MDF] BIG Priest!
this is the deck i try first, seems really fun. (not for opponent KEKW)
Blizzard LIED and it's NOT FINE
I totally agree with this completly
Is the system perfect no def not
But keep in mind that its just there and they will adjust it if they have some data to work with>
Also there wil be events & legendary quest that indeed can you maye a boost
So we dont have all te info and data yet and tbh zeddy is renting 70% of the time just as insomia .
So yeaah i beleave in blizzard
New Rogue Spell - Cloak of Shadows
Interesting card, it allows combo decks a turn of set-up, while giving aggro decks a turn of survival in the mirror. 3 mana is quite expensive though, but it might see play in slower rogue decks because of the lack of other good surival tools in the class.
New Shaman Minion - Magicfin
Absolute trash, goes against everything that a murloc deck tries to do (early game tempo, explosive wide boards) and what does it give you in return? Random expensive cards that usually require synergies that aren't in your deck to be any good.
New Mage Minion - Firework Elemental
Mage does not really need more single-target removal, and 5 mana cards are quite hard to corrupt. Don't see this seeing any play.
New Mage Minion - Game Master
Basically 2 more copies of Kirin Tor Mage, with slightly weaker body and slightly higher removal priority. This won't make secret mage strong, but it will be a strong card in the deck if it comes to fruition.
Blizzard LIED and it's NOT FINE
Solem and Deckster followed in Zeddy footsteps. Big thing for Decks since he actually was on the good side of Blizzard, receiving card reveals etc. Lets hope he doesnt get blacklisted.
On the other side Kibler a community favourite is hiding his head in the sand
New Hunter Spell - Jewel of N'Zoth
Sadly for lepper gnome hunter this is insane but pretty much expensive. Anyway it could work as a win-condition.
Riot's RubinZoo Discusses Recent Runeterra Card Changes, Card Balance, Design Process, and More
No it doesn't, when rising tides was released the meta changed drastically, but after call of the mountain we had only one new viable competitive deck "Trundle/A.sol", same thing for momentum of power "Tahm kench/Soraka", the only time were things got shaken was due to balance change like the buff to Bastion and Lee Sin and the nerfing of several Bilgwater cards.
New Warlock Minion - Tickatus
I'd love to see an alternate text on this card that says: "Corrupt this minion. Then delete the win condition of your opponent and make him concede"