Love seeing this kind of effect on a neutral minion, even if it probably won't see play due to the unpredictability of when you can actually use the effect. Fun note: if you try to activate its Deathrattle before it dies, you can't get it a second time, since it'll Silence itself.
Decent for spell synergies I guess? Sethekk Veilweaver in Priest? And will probably be run in Mill in Wild, though I don't think it'll push it over the top or anything.
I mean, this card is fine, but I don't think I really want to run it in any of my Demon Hunter decks. Demon Hunter has such good cards already, and this just doesn't feel like it fits with them.
Seems pretty decent, honestly. Sure, sometimes you're going to end up with a terrible low stats minion because of it, but at the very least your opponent probably won't remove that minion thanks to the Stealth, giving you a free set-up for any Stealth synergies.
Curious as to why you chose not to include some of the better secret pay-off cards like Arcane Flakmage, Kirin Tor Mage, Game Master and Occult Conjurer. I also think you could make a clearer decision as to whether you're a more tempo-based deck, with the Mana Cyclone shell and secrets like Netherwind Portal, or a more control-oriented list with secrets like Ice Barrier. I think either could work, but in its current form this decklist seems to awkwardly float in the middle, not really succeeding at either goal.
The Madness at the Darkmoon Faire Word Search
This are so bad for me, I should we working but I can't stop doing the word searchs hhaa
New Neutral Minion - Showstopper
Love seeing this kind of effect on a neutral minion, even if it probably won't see play due to the unpredictability of when you can actually use the effect. Fun note: if you try to activate its Deathrattle before it dies, you can't get it a second time, since it'll Silence itself.
New Hunter Minion - Dancing Cobra
Strong when corrupted due to the high health, but nothing special otherwise
New Neutral Minion - Banana Vendor
Decent for spell synergies I guess? Sethekk Veilweaver in Priest? And will probably be run in Mill in Wild, though I don't think it'll push it over the top or anything.
New Hunter Spell - Open the Cages
Seems strong in face decks since they tend to fill the board with cheap minions anyway
New Warrior Spell - Minefield
Not the best of removal options, but it's another tool for control decks I suppose
New Demon Hunter Minion - Renowned Performer
I mean, this card is fine, but I don't think I really want to run it in any of my Demon Hunter decks. Demon Hunter has such good cards already, and this just doesn't feel like it fits with them.
New Neutral Minion - Yogg-Saron, Master of Fate
The God of RNG returns! Praise Yogg!
New Warrior Minion - E.T.C., God of Metal
Can't think of anything that makes it amazing, but it's E.T.C. so that automatically makes this awesome
New Hunter Spell - Petting Zoo
Absolutely nuts. Wouldn't be surprised to see it nerfed just like Lesser Emerald Spellstone was.
New Rogue Spell - Shadow Clone
Seems pretty decent, honestly. Sure, sometimes you're going to end up with a terrible low stats minion because of it, but at the very least your opponent probably won't remove that minion thanks to the Stealth, giving you a free set-up for any Stealth synergies.
Secremental
Curious as to why you chose not to include some of the better secret pay-off cards like Arcane Flakmage, Kirin Tor Mage, Game Master and Occult Conjurer. I also think you could make a clearer decision as to whether you're a more tempo-based deck, with the Mana Cyclone shell and secrets like Netherwind Portal, or a more control-oriented list with secrets like Ice Barrier. I think either could work, but in its current form this decklist seems to awkwardly float in the middle, not really succeeding at either goal.
New Demon Hunter Spell - Relentless Pursuit
Decent removal tool, but there are better options when it comes to gaining attack so I don't think it'll see that much play outside of control decks
New Neutral Minion - Prize Vendor
Decent stats for its cost but nothing special
New Neutral Minion - Circus Medic
Another card that makes you decide whether to corrupt it or not. I like that corrupting it is not always better, but instead gives you more choices
New Neutral Minion - Circus Amalgam
Super strong, will most surely see play given how versatile it can be
New Paladin Spell - Oh My Yogg!
A weird but disruptive tool, and it has great artwork (not to mention the name)
New Rogue Minion - Grand Empress Shek'zara
A strange but strong effect, should push some more shuffling mechanic plays
New Warrior Spell - Stage Dive
Very cheap card to corrupt, so it should see some play. It's decent enough, I suppose
New Mage Spell - Ring Toss
Very strong, secret Mage is definitelly going to be a thing again
New Neutral Minion - Knife Vendor
Don't see this being played much, the stats aren't that appealing
New Priest Minion - Blood of G'huun
Very strong card for ress Priest, as if they needed more options
New Demon Hunter Minion - Felsteel Executioner
Very strong, and it takes some thought as to decide whether it'll work better as a minion or a weapon. I appreciate the versatility
New Warlock Minion - Tickatus
By far the most interesting card in the expansion, can't wait to try it
New Mage Minion - Game Master
2/3 for 2 is pretty good, and the effect is quite strong, specially if it can stick to the board