While appealing as a flexible AoE, it does fall a bit short if the board just so happens to be just slightly too healthy to get combo-wiped by throw glaive.
The question when it comes to these hero attack synergy cards for Shaman is: Are they on par with DH? I'd argue no. For Stormstrike in particular, I think having the attack buff tied to dealing damage to a minion is going to be awkward as DH benefits from having its attack buff card be more on demand when they need them.
I hope they remember to remove this spell from the pool of spells that can be discovered by it. Also, I presume that it would end up discounting the discovered spell since it should go to hand before the discount is applied.
Inara Stormcrash is an extremely solid minion, this issue is just the surrounding context of the Shaman class. I'd argue that there aren't enough good weapons and hero attack buffs in Shaman when you compare it to DH, so why not play DH instead?
This might be a good enough mech for hunter to include in a N'Zoth deck. Otherwise, it is too easy to remove and the distributed deathrattle damage feels less effective.
This looks like either a cheap enabler of combo effects or a way to double up some of the better battlecry minions. I'm not sure which would be better.
Thinking back to my hunter decks, it wasn't often that I knew I would have two minions left to start my next turn. I don't know how excited I am about a 2 mana investment toget a three mana spell at some indeterminate future time.
New Warrior Spell - Stage Dive
Easy to corrupt, good effect, it will defiantly be played.
New Mage Minion - Firework Elemental
It's useful as it is but overkill when corrupted. Mage has gotten a bit of elemental support this expansion so corrupting it won't be difficult.
New Demon Hunter Spell - Throw Glaive
While appealing as a flexible AoE, it does fall a bit short if the board just so happens to be just slightly too healthy to get combo-wiped by throw glaive.
New Neutral Minion - Inconspicuous Rider
This is a really good card...for secret using classes lol.
New Rogue Spell - Cloak of Shadows
This is a card that rogues will certainly find useful.
New Mage Spell - Grand Finale
It's an 8/8 PLUS an extra 8/8 for every Elemental you played last turn?!
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New Shaman Spell - Stormstrike
The question when it comes to these hero attack synergy cards for Shaman is: Are they on par with DH? I'd argue no. For Stormstrike in particular, I think having the attack buff tied to dealing damage to a minion is going to be awkward as DH benefits from having its attack buff card be more on demand when they need them.
New Druid Spell - Lunar Eclipse
Basically, this is adding 'deal three damage to a minion' to any spell you already plan on playing. Not too bad.
New Paladin Minion - Balloon Merchant
At least it's not Odd, but pity it only buffs Silver Hand Recruits which might be harder to pull off in standard.
New Druid Spell - Solar Eclipse
I like both the eclipse spells. I would be terrified to see this somehow get palyed with some of their 10 cost spells.
New Druid Spell - Cenarion Ward
Eh, but then you wake up and remember that Solar Eclipse can be played before this card... 16 armor, two 8 mana minions, seems good.
New Rogue Spell - Malevolent Strike
Rogue gets some decent single target removal tools now. Decent synergy with the other cards they have that add cards to the deck.
New Priest Spell - Palm Reading
Combo, Control, Tempo, you're putting this in every Priest deck.
New Priest Spell - Palm Reading
I hope they remember to remove this spell from the pool of spells that can be discovered by it. Also, I presume that it would end up discounting the discovered spell since it should go to hand before the discount is applied.
New Demon Hunter Minion - Redeemed Pariah
I'm scared that this ends up being Questing Adventurer but better for Demon Hunters.
New Shaman Minion - Inara Stormcrash
Inara Stormcrash is an extremely solid minion, this issue is just the surrounding context of the Shaman class. I'd argue that there aren't enough good weapons and hero attack buffs in Shaman when you compare it to DH, so why not play DH instead?
New Hunter Minion - Darkmoon Tonk
This might be a good enough mech for hunter to include in a N'Zoth deck. Otherwise, it is too easy to remove and the distributed deathrattle damage feels less effective.
New Mage Minion - Game Master
This card will be hated in wild especially lol.
New Druid Minion - Kiri, Chosen of Elune
Those eclipse cards look pretty good. Mana discounts and double effects are nothing to sneeze at. This one will find a good home in many decks,
New Demon Hunter Spell - Acrobatics
Do Demon Hunter's need more draw? I don't play them but when I play against them they seem to go through their decks pretty well.
New Rogue Minion - Tenwu of the Red Smoke
This looks like either a cheap enabler of combo effects or a way to double up some of the better battlecry minions. I'm not sure which would be better.
New Hunter Minion - Dancing Cobra
This is pretty good corrupted but not useful if it isn't.
New Druid Minion - Faire Arborist
This is a decent card not flashy or over powered.
New Hunter Spell - Open the Cages
Thinking back to my hunter decks, it wasn't often that I knew I would have two minions left to start my next turn. I don't know how excited I am about a 2 mana investment toget a three mana spell at some indeterminate future time.
New Priest Minion - Fairground Fool
This card is not bad, especially with the new mana reducing cards priest has gotten.