Good finisher, provides you with free copies of powerful cards that you already played this game. Probably the best of the four Old Gods from DMF at actually winning you the game.
It has OK stats, but the Deathrattle really needs you to have other minions on board or it's just a single 4/6 with Taunt for 5. Feels pretty inflexible, not likely to be a huge part of any of Druid's plans going forward.
It's a lot of stats just having one Secret up, and a huge punish for an opponent who doesn't want to risk triggering your Secrets. Not to mention the new Hunter Secret that your opponent just can't trigger if you don't want them to.
Cheaper Mirror Entity, except it's easier to play around and you have to get hit by the thing you copy first. The best thing this has going for it is that your opponent will always assume it's another Rogue Secret, because those ones are actually good.
It's a little expensive for cheating out bigger minions, but there are a lot of cool expensive Deathrattles (Plagued Protodrake, Scrapyard Colossus) that leave behind a meaningful body after they die. The big problem is that Hunter can't stall into the late game as well as other classes, which makes playing this a dangerous proposition. That being said, it is undoubtedly a very fun card.
The thing that truly makes this worse than Devolve is not that it changes your opponent's minions into ones that cost the same, it's that it also changes your minions, which means you can't trade into your opponent's newly transformed minions. So it's terrible for a tempo deck, but maybe a control deck wants this to knock enchantments off. Except they already have Devolving Missiles, Hex and Plague of Murlocs.
A very good comeback mechanic, but very rarely game-winning on its own. It feels a bit like a plug-and-play legendary for the vast majority of control decks just because of its ability to get you out of an otherwise unwinnable situation for very little investment beyond what you were already doing.
This is a 3-Cost minion with 5 Health that has to be answered or else the person who played it can just run away with the game. That's pretty good. It might even get nerfed.
This is pretty good, especially when considering that Priest's whole thing this expansion revolves around discounting the cost of spells in their hand. It's already a solid play at 8 mana, but if you can discount it a couple of times it becomes a game-altering swing very early.
It's fine. Draws a lot of cards and has a body attached to it. Enables handbuffs with the baton, lets Tempo Menagerie Warrior play on tempo without worrying about running out of gas. My guess is this makes it into a lot of decks at first, then disappears about two weeks into the expansion.
This might see play in a very low to the ground Zoo deck that can fill the board with small things to buff. It will otherwise not even be considered in other decks.
The dream is to play Lothraxion, then this. Before Corrupt, it's a worse Muster for Battle and after it's a better Stand Against Darkness so the card as a whole is somewhere between that? Obviously will be in Dude Paladin, if for no other reason than Dude Paladin has very few ways to summon a lot of SHRs otherwise. Dude Paladin will be...eh.
Solid stats for a 4-drop, and it is an Elemental. Really goes to town if your opponent can't answer it-- but your opponent will probably answer it if they're playing a serious deck.
Yeah, someone is working on a Malygos deck with this but what happens if you draw Malygos first? Then you're running this as part of a busted win condition (and it takes a full six mana to play without any immediate benefit). Even in a slow meta this has way too many question marks attached.
An OK spell, but dealing 3 (to a minion) is actually one of the things Druid does really well and for cheaper than this. The armor gain is minimal, and requires you to hold onto this until you can play something more expensive.
Could be funny. Probably at its best in an aggressive Paladin deck that wants to deny their opponent's board-clear for a turn. Not much else this does, other than be annoying.
Pretty expensive for a card-draw minion, especially when Rogue got access to a much more flexible and cheaper spell in the same expansion. And this isn't a tutor--this gives you three choices, you don't get to search your whole deck for the exact card you want (which is what an actual tutor would do).
New Neutral Minion - Y'Shaarj, the Defiler
Good finisher, provides you with free copies of powerful cards that you already played this game. Probably the best of the four Old Gods from DMF at actually winning you the game.
New Warrior Minion - Stage Hand
Arena card.
New Druid Minion - Greybough
It has OK stats, but the Deathrattle really needs you to have other minions on board or it's just a single 4/6 with Taunt for 5. Feels pretty inflexible, not likely to be a huge part of any of Druid's plans going forward.
New Hunter Spell - Petting Zoo
It's a lot of stats just having one Secret up, and a huge punish for an opponent who doesn't want to risk triggering your Secrets. Not to mention the new Hunter Secret that your opponent just can't trigger if you don't want them to.
New Rogue Spell - Shadow Clone
Cheaper Mirror Entity, except it's easier to play around and you have to get hit by the thing you copy first. The best thing this has going for it is that your opponent will always assume it's another Rogue Secret, because those ones are actually good.
New Warrior Minion - Stage Hand
Thanks, I don't want it.
New Hunter Minion - Maxima Blastenheimer
It's a little expensive for cheating out bigger minions, but there are a lot of cool expensive Deathrattles (Plagued Protodrake, Scrapyard Colossus) that leave behind a meaningful body after they die. The big problem is that Hunter can't stall into the late game as well as other classes, which makes playing this a dangerous proposition. That being said, it is undoubtedly a very fun card.
New Shaman Spell - Revolve
The thing that truly makes this worse than Devolve is not that it changes your opponent's minions into ones that cost the same, it's that it also changes your minions, which means you can't trade into your opponent's newly transformed minions. So it's terrible for a tempo deck, but maybe a control deck wants this to knock enchantments off. Except they already have Devolving Missiles, Hex and Plague of Murlocs.
New Neutral Minion - Gyreworm
It's an OK Elemental. If an Elemental deck runs this, that's probably because it lacks good Elementals to play (and is therefore not a good deck).
New Mage Spell - Deck of Lunacy
Good meme, bad card.
New Neutral Minion - Yogg-Saron, Master of Fate
A very good comeback mechanic, but very rarely game-winning on its own. It feels a bit like a plug-and-play legendary for the vast majority of control decks just because of its ability to get you out of an otherwise unwinnable situation for very little investment beyond what you were already doing.
New Demon Hunter Minion - Line Hopper
Spider Tank with upside, and still probably not good enough to make the cut in a good deck.
New Priest Minion - Nazmani Bloodweaver
This is a 3-Cost minion with 5 Health that has to be answered or else the person who played it can just run away with the game. That's pretty good. It might even get nerfed.
New Neutral Minion - Carnival Clown
Pretty interesting that Blizzard used as this card's art a picture of every person who puts it into their deck.
New Priest Spell - Idol of Y'Shaarj
This is pretty good, especially when considering that Priest's whole thing this expansion revolves around discounting the cost of spells in their hand. It's already a solid play at 8 mana, but if you can discount it a couple of times it becomes a game-altering swing very early.
New Warrior Minion - Ringmaster Whatley
It's fine. Draws a lot of cards and has a body attached to it. Enables handbuffs with the baton, lets Tempo Menagerie Warrior play on tempo without worrying about running out of gas. My guess is this makes it into a lot of decks at first, then disappears about two weeks into the expansion.
New Warlock Spell - Wicked Whispers
This might see play in a very low to the ground Zoo deck that can fill the board with small things to buff. It will otherwise not even be considered in other decks.
New Demon Hunter Minion - Il'gynoth
Good for killing control opponents with a big Aldrachi Warblades. It is otherwise an OK card.
New Paladin Spell - Day at the Faire
The dream is to play Lothraxion, then this. Before Corrupt, it's a worse Muster for Battle and after it's a better Stand Against Darkness so the card as a whole is somewhere between that? Obviously will be in Dude Paladin, if for no other reason than Dude Paladin has very few ways to summon a lot of SHRs otherwise. Dude Paladin will be...eh.
New Demon Hunter Minion - Zai, the Incredible
Good value, terrible stats.
New Neutral Minion - Fantastic Firebird
Solid stats for a 4-drop, and it is an Elemental. Really goes to town if your opponent can't answer it-- but your opponent will probably answer it if they're playing a serious deck.
New Warlock Spell - Deck of Chaos
Yeah, someone is working on a Malygos deck with this but what happens if you draw Malygos first? Then you're running this as part of a busted win condition (and it takes a full six mana to play without any immediate benefit). Even in a slow meta this has way too many question marks attached.
New Druid Spell - Moontouched Amulet
An OK spell, but dealing 3 (to a minion) is actually one of the things Druid does really well and for cheaper than this. The armor gain is minimal, and requires you to hold onto this until you can play something more expensive.
New Paladin Spell - Oh My Yogg!
Could be funny. Probably at its best in an aggressive Paladin deck that wants to deny their opponent's board-clear for a turn. Not much else this does, other than be annoying.
New Rogue Minion - Grand Empress Shek'zara
Pretty expensive for a card-draw minion, especially when Rogue got access to a much more flexible and cheaper spell in the same expansion. And this isn't a tutor--this gives you three choices, you don't get to search your whole deck for the exact card you want (which is what an actual tutor would do).