Feels like a good spell to run with Kael'Thas but there are other spells that will be better. Is the 8-drop pool still the sweet spot for best value minions that it used to be?
This is some pretty bad stats for a 3-drop, but I'm a sucker for cards that put cards from your deck into play. It may not end up being very good but I know that I will be trying it out in as many places as I can. Probably at its best in Mage, but not terrible in Hunter or Rogue.
This is probably the least efficient way for Demon Hunter to give its Hero Attack for a turn. Likely would be at its best if you want to attack a large minion with Aldrachi Warblades. Pretty inflexible when compared to Twin Slice.
Assuming this doesn't draw a card if the next card is the exact same Cost, it feels like you would need to build your deck in a very specific way to make this more than just a worse Wrath. I'm not sure it's worth the effort.
Saves a turn against minion damage and targeted burst. As long as there isn't guaranteed face spells happening this will help stall for that one more draw Ialways seem to need.
Even though Priest has quite a few healing resources, the class doesn't want to voluntarily lose a good portion of health. I don't know what role G'huun the Blood God serves in Priest because they don't care about cheating out cards or discounts, they care about value. Also, considering how many Priest cards are situational, I imagine there are a good number of times where G'huun is just an 8 mana 8/8 that draws 2 cards since you don't want to play those cards. Overall, I think G'huun doesn't make too much sense in Priest as we know it today, but could find a place in a deck that cares more about the cheating cards out aspect of the battlecry.
I think mage got the better option when compared to the shaman elemental battlecry card. It has the corrupt requirement, but that can be fulfilled and redeemed any time instead of on consecutive turns. I think this one is much better.
Regardless if he's bad or good, I do think he needs to be built around if you're going to get use from him, not really appealing enough to be splashed into your normal lists.
New Druid Spell - Cenarion Ward
Feels like a good spell to run with Kael'Thas but there are other spells that will be better. Is the 8-drop pool still the sweet spot for best value minions that it used to be?
New Neutral Minion - Strongman
A little bit clunky, but if you are building towards the Old Gods anyway, you can probably afford to play a 6/6 taunt on 8+ mana turns.
New Neutral Minion - Inconspicuous Rider
This is some pretty bad stats for a 3-drop, but I'm a sucker for cards that put cards from your deck into play. It may not end up being very good but I know that I will be trying it out in as many places as I can. Probably at its best in Mage, but not terrible in Hunter or Rogue.
New Paladin Weapon - Hammer of the Naaru
Even if you aren't building towards some N'zoth payoff, this is a pretty rock solid card.
New Paladin Minion - Balloon Merchant
One arms men, but here's a shield as well? Maybe dude paladin will make a comeback in standard.
New Demon Hunter Spell - Relentless Pursuit
This is probably the least efficient way for Demon Hunter to give its Hero Attack for a turn. Likely would be at its best if you want to attack a large minion with Aldrachi Warblades. Pretty inflexible when compared to Twin Slice.
New Mage Spell - Grand Finale
We are going to want this to be bigger than just summoning two. But how spoiled are we that summoning two 8/8 minions feels bad?
New Hunter Weapon - Rinling's Rifle
4 mana, deal 4 damage and play two semi random secrets, over two turns. I'm not sold on this one. Feels bad man.
New Mage Minion - Sayge, Seer of Darkmoon
Well now, how convenient it is how cheap Wild Secret Mage is.
New Demon Hunter Minion - Stiltstepper
I think this finds a place in Aggro Demon Hunter, especially a low curve list.
New Druid Spell - Guess the Weight
Assuming this doesn't draw a card if the next card is the exact same Cost, it feels like you would need to build your deck in a very specific way to make this more than just a worse Wrath. I'm not sure it's worth the effort.
New Rogue Spell - Cloak of Shadows
Saves a turn against minion damage and targeted burst. As long as there isn't guaranteed face spells happening this will help stall for that one more draw Ialways seem to need.
New Priest Minion - G'huun the Blood God
Even though Priest has quite a few healing resources, the class doesn't want to voluntarily lose a good portion of health. I don't know what role G'huun the Blood God serves in Priest because they don't care about cheating out cards or discounts, they care about value. Also, considering how many Priest cards are situational, I imagine there are a good number of times where G'huun is just an 8 mana 8/8 that draws 2 cards since you don't want to play those cards. Overall, I think G'huun doesn't make too much sense in Priest as we know it today, but could find a place in a deck that cares more about the cheating cards out aspect of the battlecry.
New Paladin Minion - High Exarch Yrel
Unity. Precision. Perfection. PRIMITIVE PURITY!!!
New Demon Hunter Minion - Insatiable Felhound
Yay, more ways for DH to get healling so they can continue to hit face and ignore damage you manage to get in.
New Druid Spell - Guess the Weight
THis should be easy enough to make consistent guesses about. I think it will be run a lot.
New Demon Hunter Spell - Relentless Pursuit
Yeah, this is the card that made me rethink Bladed Lady, nevermind the other synergies that are already in play now.
New Neutral Minion - Inconspicuous Rider
Mad Scientist but with a one mana extra cost to upgrade the deathrattle to a battlecry. I think this makes secret decks possible.
New Druid Spell - Guess the Weight
Build your deck right, use Hearthstone Deck Tracker to assess what's left in your deck, and it's an easy 2 mana draw 2.
New Demon Hunter Spell - Throw Glaive
Conditional echo with the 'if it dies' requirement. This and pen flinger could be a frustrating combo.
New Mage Minion - Firework Elemental
I think mage got the better option when compared to the shaman elemental battlecry card. It has the corrupt requirement, but that can be fulfilled and redeemed any time instead of on consecutive turns. I think this one is much better.
New Demon Hunter Minion - Insatiable Felhound
This might be playable, even without corruption.
New Hunter Weapon - Rinling's Rifle
On one hand, I'm not sold on a 4 mana 2/2 weapon.
But as a 4 mana discover 2 secrets over two turns, with an on curve Secret + Petting Zoo, and suddenly this makes sense.
New Warrior Spell - Stage Dive
I've said it many times before, but I'll say it again, rush warrior shenanigans incoming.
New Warrior Minion - E.T.C., God of Metal
Regardless if he's bad or good, I do think he needs to be built around if you're going to get use from him, not really appealing enough to be splashed into your normal lists.