While this is a powerful effect, I don't think there are enough competitively viable elementals for this to see play. This makes more sense in Mage as they have the most elemental synergy, but I don't think the deck is consistent enough to be competitively viable.
Amazing card! Best part about is that the opponent can't really decide to trigger it, giving you more out of cards that require you to have a secret in play.
This is basically the fastest corrupt card in terms of the corrupt benefit. Very akin to Arcane Tyrant and Anubisath Defender in that it allows you to justify playing your high cost cards as you get a 6/6 taunt to catch up or further cement your lead. I think [Hearthstone Card (Strongarm) Not Found] will be a staple in any Y'Shaarj, the Defiler deck.
I can't play ranked or casual mode at all. It started when I tried to play on my cellphone and I thought at first it was just a bug on the phone. But it wouldn't work on the tablet either and now, just tried on my PC and it still doesn't work! Every other mode works fine, solo, tavern brawl, duels, battlegrounds and arena, I just checked and they all work. But when I click on "Play" to play ranked, the "wooden circlet" around the hearthstone logo spins forever and nothing happens. Tried googling to see if someone else had raised the issue but I found nothing.
Well, we know option 1 is impossible. If I can come and go without losing any value, there's really just no longer any reason to really care or commit to hearthstone to any degree since it can be taken and dropped almost at whim. As such the playerbase numbers will fluctuate wildly, sometimes because the expansion is boring (like during the meta after Ungoro-Kobolds have rotated) or because blizz is being an arse (like the Blitzchung issue)
Changing dust value is perhaps the easiest option here, and I think it has been mooted when the survey was first leaked, since it was universally acknowledged then that such a system would have repercussions on the game's economy.
I personally think the best way is to incrementally reduce the cost of each expansion's dust crafting requirement, so a legendary from, say, AoO would be a lot cheaper than it would be during its cycle. Not only will it maintain the economy at an advantage to blizz during the expansion's cycle, it will still significantly make the game more approachable to new players, especially those wanting to have a go at wild.
My feelings are almost exactly in line with Flux's post above. Hearthstone is 'expensive' but so are card games in general. As far as digital CCGs it has set the standard. MTGA is no less expensive. Not sure about LoR but it doesn't look that different to me.
It's somewhat apples-to-oranges, but the F2P rewards in LoR are roughly analogous to 6-9 HS packs plus a wildcard redeemable for 1 legendary of your choice every week in exchange for about the same amount of effort as clearing your daily quests in HS.
Most of LoR's revenue comes from cosmetics: you can buy emotes, boards, card backs, and in-game pets which are all very popular but don't alter game play. You can also buy crafting resources, but that's usually only for brand-new and/or impatient players -- if you're playing regularly then you can craft pretty much whatever you want after your first ~2 months.
I did all of my Daily Quests when the new System started and since then i didnt get any new ones it always says next Daily Quest in 20 hours Everytime i log in i did get new Weekly Quests though
It only takes 2 rush attacks for this to become Eviscerate to the enemy hero with a 1/4 body. However, I've found that building around E.T.C. is difficult and it should only go into Warrior decks that are tempo based and naturally have a lot of rush minions. I think Galakrond Warrior with N'Zoth has a good chance of seeing play, and I've made room for E.T.C. there with Scion of Ruin.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
I would count Revolve. Its name at the very least is evoking the idea.
New Hunter Minion - Dancing Cobra
Trash card. Nothing more than pack filler or fringe arena play.
New Neutral Minion - Gyreworm
While this is a powerful effect, I don't think there are enough competitively viable elementals for this to see play. This makes more sense in Mage as they have the most elemental synergy, but I don't think the deck is consistent enough to be competitively viable.
New Hunter Spell - Open the Cages
Amazing card! Best part about is that the opponent can't really decide to trigger it, giving you more out of cards that require you to have a secret in play.
New Neutral Minion - Circus Amalgam
Better Nightmare Amalgam that I hope to see play. Would love to bust out my Hungry Crab!
New Neutral Minion - Safety Inspector
Weird card that I don't think will see much play.
New Neutral Minion - Strongman
This is basically the fastest corrupt card in terms of the corrupt benefit. Very akin to Arcane Tyrant and Anubisath Defender in that it allows you to justify playing your high cost cards as you get a 6/6 taunt to catch up or further cement your lead. I think [Hearthstone Card (Strongarm) Not Found] will be a staple in any Y'Shaarj, the Defiler deck.
New Demon Hunter Minion - Felsteel Executioner
Amazing card for SS. Not sure if this will finally decrease the amount of custom cards with this text, or make more.
New Neutral Minion - Claw Machine
Not very good and will only see play in Arena or weird gimmicky decks.
New Paladin Minion - Balloon Merchant
This will be an amazing card for Dude Paladin! Excited to play it
New Paladin Spell - Day at the Faire
Dude Paladin will thrive this expansion! This is essentially Stand Against Darkness, but has way more support this time around.
Games bug when clicking on "Play" mode, can't play
Hi, I need help!
I can't play ranked or casual mode at all.
It started when I tried to play on my cellphone and I thought at first it was just a bug on the phone. But it wouldn't work on the tablet either and now, just tried on my PC and it still doesn't work!
Every other mode works fine, solo, tavern brawl, duels, battlegrounds and arena, I just checked and they all work. But when I click on "Play" to play ranked, the "wooden circlet" around the hearthstone logo spins forever and nothing happens. Tried googling to see if someone else had raised the issue but I found nothing.
Thanks
New Paladin Minion - Redscale Dragontamer
Great for Menagerie Paladin, but doesn't belong anywhere else.
New Warlock Minion - Ring Matron
Really awkward card. Reminds me of Savannah Highmane or Eccentric Scribe. Arena card at best.
New Hunter Minion - Mystery Winner
Secret Pal with a 1/1 attached. Great card!
New Shaman Minion - Cagematch Custodian
Tutors specific cards, and that makes this insane. Having a body attached is just icing.
DMF Poll.
Well, we know option 1 is impossible. If I can come and go without losing any value, there's really just no longer any reason to really care or commit to hearthstone to any degree since it can be taken and dropped almost at whim. As such the playerbase numbers will fluctuate wildly, sometimes because the expansion is boring (like during the meta after Ungoro-Kobolds have rotated) or because blizz is being an arse (like the Blitzchung issue)
Changing dust value is perhaps the easiest option here, and I think it has been mooted when the survey was first leaked, since it was universally acknowledged then that such a system would have repercussions on the game's economy.
I personally think the best way is to incrementally reduce the cost of each expansion's dust crafting requirement, so a legendary from, say, AoO would be a lot cheaper than it would be during its cycle. Not only will it maintain the economy at an advantage to blizz during the expansion's cycle, it will still significantly make the game more approachable to new players, especially those wanting to have a go at wild.
New Druid Spell - Lunar Eclipse
Not as good as Solar Eclipse, but still okay. This doesn't get put into the deck, but you're happy to see it generated.
Blizzard LIED and it's NOT FINE
It's somewhat apples-to-oranges, but the F2P rewards in LoR are roughly analogous to 6-9 HS packs plus a wildcard redeemable for 1 legendary of your choice every week in exchange for about the same amount of effort as clearing your daily quests in HS.
Most of LoR's revenue comes from cosmetics: you can buy emotes, boards, card backs, and in-game pets which are all very popular but don't alter game play. You can also buy crafting resources, but that's usually only for brand-new and/or impatient players -- if you're playing regularly then you can craft pretty much whatever you want after your first ~2 months.
New Druid Spell - Solar Eclipse
Cheap and a very powerful effect. Will see play in Standard.
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Warlock Cards
Tried to put together a Deck of Chaos deck, would be very grateful for feedback and advice!
Wild · Unknown Warlock · by anchorm4n · 5 years, 10 months ago
Daily Quest
I did all of my Daily Quests when the new System started and since then i didnt get any new ones it always says next Daily Quest in 20 hours Everytime i log in i did get new Weekly Quests though
Anyone else has the same Problem?
New Mage Spell - Grand Finale
This will absolutely see play in Elemental Mage. High cost, but with the new Confection Elemental, it becomes really easy to trigger.
New Warrior Weapon - Ringmaster's Baton
I doubt this see much play will be experimented with. Potential +9/+9 from a weapon is great, but handbuffs have been lackluster so far in HS.
New Warrior Minion - E.T.C., God of Metal
It only takes 2 rush attacks for this to become Eviscerate to the enemy hero with a 1/4 body. However, I've found that building around E.T.C. is difficult and it should only go into Warrior decks that are tempo based and naturally have a lot of rush minions. I think Galakrond Warrior with N'Zoth has a good chance of seeing play, and I've made room for E.T.C. there with Scion of Ruin.