All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Paladin Minion - Lothraxion the Redeemed

    This card is INSANE. Dude Paladin will be great and this card will make the deck.

  • New Paladin Minion - Carnival Barker

    AMAZING card. Dude Paladin will be a thing and this card is immense support for it.

  • New Mage Minion - Confection Cyclone

    I've always underestimated token generators, both to hand and on board. This will probably end up better than what I expect.

  • New Neutral Minion - Derailed Coaster

    Just too slow.  You don't want to run a card that puts that few stats on the board while having to have cards in your hand.

  • New Mage Minion - Confection Cyclone

    This card will make or break Elemental Mage. Essentially a bigger Firefly that gives +1 Elemental.

  • New Neutral Minion - Derailed Coaster

    Just watched a clip of Kibler run this in an evolve Shaman deck. I've always loved that archetype, so this will be one of my first cards have a go with. After trying the (new) Old Gods of course.

  • New Mage Minion - Sayge, Seer of Darkmoon

    Strong draw engine.  Could be a little to much of a good thing, but a strong finisher of aggro secret mage.  

  • New Mage Minion - Game Master

    Worse Kirin Tor Mage. Pack filler card and won't see play.

  • Madness at the Darkmoon Faire

    I haven't ever tried to do all the comments before, but now that there is a list that I can see what is left...my completionist nature almost forces me to try.

  • New Neutral Minion - Derailed Coaster

    Nothing more than pack filler. The decks that would want to swarm the board have better options available.

  • New Mage Minion - Sayge, Seer of Darkmoon

    This is a great top end card that can be easily found with Lorekeeper Polkelt in an aggressive Secret Mage deck. My only issue is that I'm not sure Secret Mage as a deck is consistent enough in tempo for it to be really competitive, but regardless of that Sayge is a centerpiece for that synergy.

  • New Priest Spell - Palm Reading

    I'll just wait for the people cleverer than me to tell me the broken combo I should be doing with this - probably in Wild, where such things usually lurk.

  • New Demon Hunter Weapon - Dreadlord's Bite

    Not very good when compared to current DH weapons. Solid Arena pick, but not constructed playable.

  • New Warrior Minion - Stage Hand

    I don't think you want this clogging your mech pool in a Menagerie Warrior. Ringmaster Warrior? Is that what we'll call this? Whatley Warrior? Anyway, yeah, the effect isn't good enough for those decks, and other Warriors probably don't want it either. Cute addition to like, a weird Highlander Dr. Boom, Mad Genius deck in Wild I guess.

  • New Warrior Minion - Ringmaster Whatley

    Strong draw engine for Menagerie, or for tutored draws in a control warrior (Deathwing, Sword Eater, Dragonqueen Alex, Tomb Warder, Greenskin).  Good safe craft.

  • New Mage Minion - Firework Elemental

    Cheaper Omega Devastator with Elemental tag instead of Mech. Will definitely see play in Elemental Mage if/when that becomes real.

  • New Warrior Spell - Minefield

    This'll see a fair amount of play. It's nothing mindblowing, but as everyone has already said Dyn-o-matic was a good card and this is too. It does lose out some by not being able to have any sort of board if you want consistency, but I think it makes up for it in the low cost.

  • New Priest Minion - Fairground Fool

    A lot of comparison to Injured Blademaster, but the deck that runs Injured Blademaster, wouldn't want to run this. That deck wants to get a big minion out early, and this is a small minion until too late in the game (for that deck). For regular Control Priest however, this will have a home.

  • DMF Poll.

    ^^^^^^^^^^^^^^^Click for Poll^^^^^^^^^^^^

     

    I have made a strawpoll to see what people think would be able to change hearthstone if blizzard decides on not changing the model for the battlepass. The options include:

    The optional monthly membership that gives you access to the entire collection

    This option has been passed around for a long time, mostly because blizzard is a company well known for a subscription based game in world of warcraft, and an argument i have genuinely not heard a strong argument against outside of the sunk cost fallacy for the putting the option into the game so late.

    Doubling dust refunds

    This option i feel has been needed in hearthstone for a loooooooooooong time. It feels terrible being free to play barely being able to play two classes out of the now ten and getting some shitty legendary that was already fringe but now that you have it it is completely worthless. You sell it in the shop and you get 1/4th of what it should be worth. This option would give dusting cards half their value instead of what we have now, legendaries would reward 800, epics 200, etc etc. and i think it has been needed for a long time in hearthstone just because it feels TERRIBLE uncrafting literally ANYTHING. And since there is no opportunity for getting the legendary you want other than crafting for dust. You will probably get more junk legendaries from packs before getting the ones you want, not counting the fact you might just get the same shitty ones you have been dusting over and over to get something good.(i got two Bwonsamdi, the Dead in rastakahn during the expansion, a card you could argue is still useless to this day.)

     

    These are the two i have thought of as the best solutions, but if you have a better answer to it, feel free to pick the third option and reply below.

  • New Paladin Spell - Snack Run

    Ivory Knight was bad because the decent effect it had was stuck to a 4/4 body, shoving it at way too high a mana cost. The few times you get all Secrets with this will suck, but there are also some really good spells to hit with it, especially later in the game when you can play them the same turn.

  • New Neutral Minion - Fantastic Firebird

    Has elemental tag, but not anything more than pack filler, even in an elemental heavy deck.

  • New Hunter Minion - Maxima Blastenheimer

    Oh, I so want to play dumb Deathrattle decks with this card. I don't think she'll ever be amazing, but I just love the idea of her.

  • New Neutral Minion - Circus Medic

    Battlecry Shaman will love this card! Either 8 healing or 8 damage, and a body.

  • New Demon Hunter Minion - Redeemed Pariah

    Not great, but has decent stats. Anything that grows on board could be a big threat down the road, and could see some play.

  • New Demon Hunter Minion - Zai, the Incredible

    Too slow, and just not as good as the other Legendary. Won't see much play outside of experimentation.