Blood for the Blood God. I think it's just a good card, nothing game-breaking, but able to use the damage from it better than warlock because priest has better healing. Could even help in quest priest for self-damaging so you can heal back up.
This could theoretically be reduced to zero using priest or druid cost reduction cards, and then EVERY card would buff it. Could be a thing, but doubt it.
I think it will be a main payoff for a secret mage package, but not as strong as people think it will be. 4 mana 8-8 is just to slow with no taunt or rush or anything.
While this is a great follow up to a turn 3 secret play with Kirin Tor Mage and Inconspicuous Rider, I have my concerns as to how often the secret will remain in play for Occult Conjurer, especially when your opponent knows that it's a possible turn 4 play. I'm also concerned that Secret Mage as a whole with all of the revealed cards doesn't have enough consistent tempo to be competitive, but I do not deny just how good a turn 4 play Conjurer is.
This will certainly be played. This card doesn't have a terribly hard corrupt condition, and if you ever happen to play the demon cost reduction spell for whatever reason, gets even easier.
While this does go counter to Eaglehorn Bow, [Hearthstone Card (Ringling's Rifle) Not Found] still looks good when compared to a weapon like Desert Spear. The power behind Rifle is being able to choose a secret that best matches the board state in the given turn, which isn't a consistent power secrets from hand or deck offer. Considering how this also puts secrets into play for Petting Zoo, I see this in at least Highlander Face Hunter with all of the new secret synergy pieces.
New Priest Minion - G'huun the Blood God
Blood for the Blood God. I think it's just a good card, nothing game-breaking, but able to use the damage from it better than warlock because priest has better healing. Could even help in quest priest for self-damaging so you can heal back up.
New Neutral Minion - Horrendous Growth
This could theoretically be reduced to zero using priest or druid cost reduction cards, and then EVERY card would buff it. Could be a thing, but doubt it.
New Demon Hunter Minion - Il'gynoth
Absolutely OP. This with Aldrachi Warblades is essentially double damage, on a class that already has high burst damage with weapons.
The Madness at the Darkmoon Faire Word Search
Took longer than expected
New Neutral Minion - Knife Vendor
Nothing more than pack filler. Probably will be a jank OTK shaman deck with it
New Mage Spell - Mask of C'Thun
You will only see this card out of the puzzle box and Reno's hero power. Alright card, but I don't want to run this in my basic deck.
New Rogue Spell - Cloak of Shadows
Nothing more than pack filler. Feels like a worse Time Out, and that only saw play to set up Shirvalah combos.
New Warlock Spell - Deck of Chaos
If this has a deck, it will be a 5 star card. Definitely has to be built around though
New Shaman Spell - Revolve
Outstanding card. Has utility to transform powerful enemy cards with Deathrattle or buffs, and can "heal" your minions that you've value traded.
New Rogue Minion - Sweet Tooth
Nothing more than pack filler. MIGHT be played in Arena.
New Neutral Minion - Rock Rager
Glad ragers still get some love
New Mage Minion - Occult Conjurer
I think it will be a main payoff for a secret mage package, but not as strong as people think it will be. 4 mana 8-8 is just to slow with no taunt or rush or anything.
New Hunter Spell - Petting Zoo
Essentially Emerald Spellstone, but can come out sooner. This will have a place in the meta for sure.
The Madness at the Darkmoon Faire Word Search
Thanks Flux and staff for bringing this in a time of need of dire distraction!
New Mage Minion - Occult Conjurer
While this is a great follow up to a turn 3 secret play with Kirin Tor Mage and Inconspicuous Rider, I have my concerns as to how often the secret will remain in play for Occult Conjurer, especially when your opponent knows that it's a possible turn 4 play. I'm also concerned that Secret Mage as a whole with all of the revealed cards doesn't have enough consistent tempo to be competitive, but I do not deny just how good a turn 4 play Conjurer is.
New Rogue Spell - Shadow Clone
Nothing more than pack filler. Not great, but better Mirror Entity.
New Neutral Minion - Rock Rager
Nothing more than pack filler, though new ragers are always a welcome sight.
New Warlock Minion - Tickatus
This will certainly be played. This card doesn't have a terribly hard corrupt condition, and if you ever happen to play the demon cost reduction spell for whatever reason, gets even easier.
New Rogue Minion - Foxy Fraud
Amazing! This will be in every Rogue deck until it rotates out
New Warlock Minion - Man'ari Mosher
Nothing more than pack filler.
New Warlock Spell - Free Admission
Nothing more than pack filler. Makes you only run Demons if you want to guarantee the cost reduction, and not sure that is worth it.
New Mage Spell - Mask of C'Thun
[Hearthstone Card (Reno relicologist) Not Found] effect, without body and expensivier...
New Neutral Minion - Prize Vendor
Coldlight is back! This is in a Shuffle Rogue is definitely going to be a fun meme deck
New Hunter Weapon - Rinling's Rifle
While this does go counter to Eaglehorn Bow, [Hearthstone Card (Ringling's Rifle) Not Found] still looks good when compared to a weapon like Desert Spear. The power behind Rifle is being able to choose a secret that best matches the board state in the given turn, which isn't a consistent power secrets from hand or deck offer. Considering how this also puts secrets into play for Petting Zoo, I see this in at least Highlander Face Hunter with all of the new secret synergy pieces.
New Warrior Minion - Bumper Car
Nothing more than pack filler.