Smack a minion and then go face with the attack or smack a minion and go minion with the attack also synergizes with the other cards shaman got more or less.
It's basically a free body with a secret the first turn you play it then it's a great aura for the rest of the time it's alive I could see it maybe replacing kirin tor since it's effect lasts as long as it's around
I really don't understand how this system will going to give us the same amount of gold of the old system?
I have been playing this game until I reach diamond rank 5 every month and it takes around 40-60 matches (which is around 7-8 hours per week). I also complete nearly all my daily quests. In the end I have been collecting around 6000-8000 gold for each expansion.
This new system will give me only 4200 gold if I reach level 50 and reaching level 50 most probably took more than what I've been playing for reaching diamond rank 5.
This means that, I will be playing more than what I've been used to and I'll only get 1/2-3/4 of what I've been earning.
I don't understand how the devs can tell us that you'll be earning at least the amount you've been earning in the prior system.
Can someone enlighten me if I'm missing something here? I think they are counting the free legendary and packs on the road as gold earnings..
The real question is if you can reroll one of the 1750 and get a second copy of the 2500? I re-rolled one and didn't get it, but it's obviously a low chance. I'd just like to know if it is non-zero.
New Shaman Spell - Stormstrike
Smack a minion and then go face with the attack or smack a minion and go minion with the attack also synergizes with the other cards shaman got more or less.
New Demon Hunter Spell - Expendable Performers
Seems groovy can wipe quite a few boards with it or just rattle down a big minion I think its good enough to get some play
New Demon Hunter Minion - Stiltstepper
I guess its fine can't really be played on curve and the body is weird but 4 attack is pretty good and it comes with a draw
New Rogue Spell - Swindle
Tutoring is always good so I can see this being used a bit not a ton but a bit nonetheless
New Mage Minion - Game Master
It's basically a free body with a secret the first turn you play it then it's a great aura for the rest of the time it's alive I could see it maybe replacing kirin tor since it's effect lasts as long as it's around
New Demon Hunter Minion - Felsteel Executioner
Pretty neat I guess but how do handbuffs work with it exactly? Does it keep the stats or does it lose them?
New Demon Hunter Minion - Bladed Lady
you only need 1 or two cards to get to 6 attack in demon hunter so I expect a ton of this for a while
New Demon Hunter Spell - Throw Glaive
Wipe the board granted its small and you have 7+ mana anti aggro tool for sure
New Demon Hunter Minion - Renowned Performer
Smack with the dude and then summon the goons to block some hits I expect this to be seen a fair amount
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Kiri, Chosen of Elune! Is the epic for level 5 also guaranteed to be from the Darkmoon Faire? I did not dare to open it yet.
New Mage Minion - Firework Elemental
I guess its a fine removal for elemental mage otherwise I don't see this being played at all
New Druid Minion - Umbral Owl
Eh I think its gonna be pretty powerful and seen quite a lot like demon said freebies are always dangerous
New Warlock Minion - Midway Maniac
Looks good and annoying so I hate it already fine stats and super annoying early
New Warlock Minion - Man'ari Mosher
Looks nice sort of like a mini demonfire potion or whatever that thing was except without the health boost and a nice heal effect
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
I got C'Thun!
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
What the achievement points are for? Can't find the answer.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Nice!!!
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I got Y'Shaarj, the Defiler. Super pumped!
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Sorry if I missed it, but does anyone know how much xp you get per game just for playing (instead of the 10g per 3 wins)?
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I really don't understand how this system will going to give us the same amount of gold of the old system?
I have been playing this game until I reach diamond rank 5 every month and it takes around 40-60 matches (which is around 7-8 hours per week). I also complete nearly all my daily quests. In the end I have been collecting around 6000-8000 gold for each expansion.
This new system will give me only 4200 gold if I reach level 50 and reaching level 50 most probably took more than what I've been playing for reaching diamond rank 5.
This means that, I will be playing more than what I've been used to and I'll only get 1/2-3/4 of what I've been earning.
I don't understand how the devs can tell us that you'll be earning at least the amount you've been earning in the prior system.
Can someone enlighten me if I'm missing something here? I think they are counting the free legendary and packs on the road as gold earnings..
A Guide to Daily Quests in Hearthstone
Possibly one for each half (ie one being what the friend 'gets')?
A Guide to Weekly Quests in Hearthstone
Pretty sure it wasn't in the article when I originally wrote the comment. I think I saw a dev comment on twitter or something like that.
A Guide to Weekly Quests in Hearthstone
The source is this article 🤣
A Guide to Weekly Quests in Hearthstone
The real question is if you can reroll one of the 1750 and get a second copy of the 2500? I re-rolled one and didn't get it, but it's obviously a low chance. I'd just like to know if it is non-zero.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Day 1 craft will be Darkmoon Rabbit just for the "Missing: Holy Hand Grenade" achievement.