I like it stats could be better sure but its still free minions later in the game although I kind of wish there was a corrupt version that sent bigger bears in
Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
Quests give you experience, which helps you level up. Leveling up gives you rewards, most of which is gold. Gold gains should be roughly the same amount of 'immediate' in the new system as in the old system.
4200 gold doesn't equal 7200 gold (120 * 60) let alone "slightly more". And I didn't even factor the win 3 game gold bonus we've lost now nor play a friend trading.
And definitely not with the same level of play as before (i.e. play 3 games win or lose each day or every few days).
Am I missing something? Are we expected to get to level 70 and this be considered the same amount of play as we needed for 7200 gold before?
If you can puke enough elementals up 7 you might be able to flood enough on 8 and be able to take the board and oh wait what's that in the distance? Oh it's just a bunch of board wipes I'm sure its nothing to worry about
So just general impressions of the Rewards Track so far is that it's very, very well done. If it releases five days before the next expansion each time it'll give you a huge boost in packs and gold right before release. That just feels good. I'm curious about experience rewarded for time played and wins because I haven't seen evidence of it yet. Maybe that's rewarded the following day? I also greatly appreciate having the extra quest slot to miss a day. So far so good. Can't believe it took this many years, but at least they did it right.
With that paladin legendary, I can see this being crazy in dude paladin being able to puke up 2/3s with a divine shield is nuts I mean at least I think it is it might not actually be that good
Seems good when it pops off but otherwise absolutely terrible I wouldn't want to play a 7 mana 6/6 taunt but playing an 8 mana card and then being able to puke out two of these all in one turn seems powerful
I think this is great since it disrupts cards that can screw you over or it could roll a mask of C'thun and kill you but hey that's only a what 1/100 chance? So likewise I will always die that way when playing this card
New Rogue Minion - Ticket Master
I like it stats could be better sure but its still free minions later in the game although I kind of wish there was a corrupt version that sent bigger bears in
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
What happened to:
Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Seems like it is that both the level 1 & 5 random rewards are for the Darkmoon Faire expansion.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
That was the lvl 5 random Epic reward. I got Cascading Disaster for my random Epic card!
New Paladin Minion - High Exarch Yrel
Zilliax except way more expensive and requires a deck condition I'm not sure if this will be played much but it will be very annoying to deal with
New Warlock Minion - Revenant Rascal
I guess this is sort of neat it will slow down the game a bit if nothing else I suppose
New Druid Minion - Faire Arborist
I see no reason to summon a tree but a 3 mana do both seems great on paper at least
New Mage Spell - Grand Finale
If you can puke enough elementals up 7 you might be able to flood enough on 8 and be able to take the board and oh wait what's that in the distance? Oh it's just a bunch of board wipes I'm sure its nothing to worry about
A Guide to Weekly Quests in Hearthstone
So just general impressions of the Rewards Track so far is that it's very, very well done. If it releases five days before the next expansion each time it'll give you a huge boost in packs and gold right before release. That just feels good. I'm curious about experience rewarded for time played and wins because I haven't seen evidence of it yet. Maybe that's rewarded the following day? I also greatly appreciate having the extra quest slot to miss a day. So far so good. Can't believe it took this many years, but at least they did it right.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I saw that too. Then my client crashed(?!). When I opened it back up, I didn’t have those quests or the rewards.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I would assume no. Otherwise that XP bonus would get out of hand quickly.
New Rogue Spell - Cloak of Shadows
Time out but you can still be killed by lepers and random effects quite a decent slow down tool if you ask me
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Bragging rights afaik.
New Shaman Weapon - Whack-A-Gnoll Hammer
Nice effect solid bonk power mixed with board buffs I expect to see some use out of it
New Shaman Minion - Cagematch Custodian
Shaman sure does love its 2/2/2s huh? Well as always tutoring is good even if its for something weird like weapons
New Warlock Spell - Cascading Disaster
I think this will be played quite a lot its sort of like surly mob or priest's Galakrond
New Paladin Minion - Carnival Barker
With that paladin legendary, I can see this being crazy in dude paladin being able to puke up 2/3s with a divine shield is nuts I mean at least I think it is it might not actually be that good
Hearthstone's Battle Pass Should be More Rewarding Than Progression Today
12 November 2020
Promise broken.
New Neutral Minion - Claw Machine
I like it. It can take out a minion give you a buffed one of your own I expect to see a lot of this bad boy at least for a little while
New Neutral Minion - Optimistic Ogre
Flavor mwah delicious. The actual card is pretty bad I don't believe we'll see this much except maybe in some meme decks
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Tickatus also
New Neutral Minion - Strongman
Seems good when it pops off but otherwise absolutely terrible I wouldn't want to play a 7 mana 6/6 taunt but playing an 8 mana card and then being able to puke out two of these all in one turn seems powerful
New Warlock Minion - Tickatus
Looks insane and will most likely be insane when you pull it off burning 5 cards is crazy good
New Paladin Spell - Oh My Yogg!
I think this is great since it disrupts cards that can screw you over or it could roll a mask of C'thun and kill you but hey that's only a what 1/100 chance? So likewise I will always die that way when playing this card
New Paladin Spell - Snack Run
With the new spells, I'm sure this will be better than the knight however it doesn't have the body knight did so that might be a turnoff for some