Oddly enough this makes that neutral buffer good in comparison solely due to how bad this is. If it was specific target I think it might be better but as of now it sucks
I also forgot lucentbark was in standard and if the interaction works the way I think it does where it keeps the greybough bough deathrattle when it goes dormant, then it could be very good. Every time your opponent kills a lucentbark they have to kill greybough too. And when you copy lucentbark that value is exponential unless they kill all the lucentbark at once.
Wow! This is garbage I would actually prefer to play silverback over this thing at least silverback doesn't give a free minion and still takes 4 damage
So from my estimate we should expect to get to lvl 58 (5400) without counting time commitment. Now considering time commitment to 8.1k gold (which I see around is most people's goal between expansions) We'll also need to play almost 200 hours between expansions, from my understanding, this seems like quite a bit, but when we divide it into weeks, that's the same as contributing 11.4 hours per week... Quite high, but I suppose its doable). I think the amount gained per hour should be increased...Maybe doubled? But who knows... To max out the whole table, that's an incredible 59.43 hours per week played
Now if you get the tavern pass you get to ~lvl 69 and 7050 gold without time commitment (doing all daily and weekly quests) and to get the same 8000 gold you only need to do 3 hours per week. (The same equivalent (11ish hours per week) would be lvl 92 (10500 gold))
To max out with tavern pass you would be expected to still play 41.5 hours per week.... Just wow)
So you can see yourself as maybe getting roughly to perhaps a little more than 2k gold with tavern pass, making it pretty much worth it for those who usually preorder (it comes to maybe 1$/pack) so long as you expect to play more than 5-6 hours per week, and only gets more advantageous after that.
I think this is absolutely terrible and will never see play outside a suicide warlock or something it just doesn't seem good I see no reason to play this.
So how exactly do you earn XP? I haven't had time to download the update. The Tavern Pass only makes sense if it significantly helps leveling faster. Does the XP bonus also apply to daily and weekly quests?
I also mostly just do the quests. Sometimes a bit more. Seems like it will be hard to get same rewards with that strategy in the new reward system. Even though Blizzard said it would be easier...
That sounds similar to my back of the envelope calculation as well.
The 20% tavern pass bonus really impacts gold gain post level 50. In reaching the (non-gold) reward cap, I think the tavern pass results in almost ~1200g more... as you reach level 58 w/ the pass in the same amount of xp a non-pass would take to reach level 50.
For me to buy the tavern pass (aside from wanting certain cosmetics), I want to be getting > 100G/ 1$ spent. I think this seems rather easy to do, since the play time rewards will add up over the course of the expansion period. For me this is ~level 64 w/ tavern pass. That would require ~3-4h a week of play if the 400xp/h rates are true (480xp/h w/ pass)
power creeping some useless neutrals I guess I'm not sure how much play this will get but it does seem likely to be a semi-useful card with how much ramp druid has.
I think this is gonna be run in a ton of decks it's a fine taunt that has all the tribes so it can be buffed random generated and rezzed by a lot of things
New Warrior Minion - Stage Hand
Oddly enough this makes that neutral buffer good in comparison solely due to how bad this is. If it was specific target I think it might be better but as of now it sucks
New Demon Hunter Minion - Redeemed Pariah
Seems kind of bad growers have always been meh when put in practice and this demands outcasts not just playing left or right
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Druid Cards
I also forgot lucentbark was in standard and if the interaction works the way I think it does where it keeps the greybough bough deathrattle when it goes dormant, then it could be very good. Every time your opponent kills a lucentbark they have to kill greybough too. And when you copy lucentbark that value is exponential unless they kill all the lucentbark at once.
Insert/edit link 'New window' feature does not work
Ah, yeah, we don't have that whitelisted. I'll make sure we add it!
New Warrior Spell - Minefield
As others are saying yeah its like dyno without a body and it still hits mechs and dyno was great so I expect a lot of this
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
As stated in the article:
New Neutral Minion - Derailed Coaster
Good with ETC fine with parade leader I think. I don't expect too much play but I think its a fine card
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Oops, that was the intention! Fixed
New Neutral Minion - K'thir Ritualist
Wow! This is garbage I would actually prefer to play silverback over this thing at least silverback doesn't give a free minion and still takes 4 damage
New Neutral Minion - Safety Inspector
Nice shuffle away and nice stats I can see this being played quite a lot
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Small thing to correct 12 weeks is 3 months, not 4
New Neutral Minion - Circus Medic
Nice heal splash or poke extra nice since you can sort of decide when to swap it around
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
So from my estimate we should expect to get to lvl 58 (5400) without counting time commitment. Now considering time commitment to 8.1k gold (which I see around is most people's goal between expansions) We'll also need to play almost 200 hours between expansions, from my understanding, this seems like quite a bit, but when we divide it into weeks, that's the same as contributing 11.4 hours per week... Quite high, but I suppose its doable).
I think the amount gained per hour should be increased...Maybe doubled? But who knows... To max out the whole table, that's an incredible 59.43 hours per week played
Now if you get the tavern pass you get to ~lvl 69 and 7050 gold without time commitment (doing all daily and weekly quests) and to get the same 8000 gold you only need to do 3 hours per week. (The same equivalent (11ish hours per week) would be lvl 92 (10500 gold))
To max out with tavern pass you would be expected to still play 41.5 hours per week.... Just wow)
So you can see yourself as maybe getting roughly to perhaps a little more than 2k gold with tavern pass, making it pretty much worth it for those who usually preorder (it comes to maybe 1$/pack) so long as you expect to play more than 5-6 hours per week, and only gets more advantageous after that.
New Neutral Minion - Knife Vendor
I think this is absolutely terrible and will never see play outside a suicide warlock or something it just doesn't seem good I see no reason to play this.
New Neutral Minion - Fantastic Firebird
Doesn't look great on paper but maybe there's some cool elemental synergy I'm over looking
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
So how exactly do you earn XP? I haven't had time to download the update. The Tavern Pass only makes sense if it significantly helps leveling faster. Does the XP bonus also apply to daily and weekly quests?
New Neutral Minion - Darkmoon Dirigible
I like it decent little smack late game and fine body early game
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I also mostly just do the quests. Sometimes a bit more. Seems like it will be hard to get same rewards with that strategy in the new reward system. Even though Blizzard said it would be easier...
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
That sounds similar to my back of the envelope calculation as well.
The 20% tavern pass bonus really impacts gold gain post level 50. In reaching the (non-gold) reward cap, I think the tavern pass results in almost ~1200g more... as you reach level 58 w/ the pass in the same amount of xp a non-pass would take to reach level 50.
For me to buy the tavern pass (aside from wanting certain cosmetics), I want to be getting > 100G/ 1$ spent. I think this seems rather easy to do, since the play time rewards will add up over the course of the expansion period. For me this is ~level 64 w/ tavern pass. That would require ~3-4h a week of play if the 400xp/h rates are true (480xp/h w/ pass)
New Neutral Minion - Darkmoon Statue
Super creepy looking but hey otherwise nice card fo sho gonna be in token decks but I'm not sure how often the corrupt will trigger
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I pushed this live a bit early because I didn't want to bump down our card reviews., I've now added in the math stuff.
New Druid Minion - Fizzy Elemental
power creeping some useless neutrals I guess I'm not sure how much play this will get but it does seem likely to be a semi-useful card with how much ramp druid has.
New Neutral Minion - Circus Amalgam
I think this is gonna be run in a ton of decks it's a fine taunt that has all the tribes so it can be buffed random generated and rezzed by a lot of things
New Neutral Minion - Banana Vendor
I think this is a terrible standard card but could do decent things for mill in wild
Circus Amalgam
I think it would have made more sense as a 3/5 or a 4/4, Taunt should be worth something.