I think this is gonna be run in a ton of decks it's a fine taunt that has all the tribes so it can be buffed random generated and rezzed by a lot of things
You get around 4200 gold before you reach the cap + 7 packs of the current expansion. Let's say its an even 5k gold worth before the cap.
From there on you need about 4k - 4.5k xp per level after the cap to gain 150 gold. So that's about 4 quests. In one week you can get 7 quest + 1 weekly quest up to a minimum of 7350. Let's factor in the fact that you will highroll your dailies about 4 times in 7 days that's 8150 xp per week, not counting the xp gains when you play the game.
So, assuming you reach about 9k xp per week, you can just about look forward to 300 gold per week after the cap (which should theoretically take you less than 24 days to reach). 3 months worth at 300 gold per week is about 3600 gold. Which means you'll have about 7800 gold by the end of the expansion. Pretty much near what I would call near breakeven with the old system.
Edit: Okay, thanks to meneznas for reminding me that you get 3 weekly quest per week (its rather unintuitive to be honest). So my revised calc is as below;
7 quests + 3 weekly = 11650 xp per week (not counting xp gains from plays, at 4 dailies highrolls). So that's 139,800 xp in three months, which makes up to about 4650 gold after the level 50 cap.
Add that to the 4200 gold gained up to level 50 that's 8850 gold. Which is about on par with what most people are getting from 4 months per expansion. If I compare it with my own gains from the old system, that goes over what I usually get.
(Feel free to check my math. I'm doing this on the back of an envelope, so you'll pardon me if there's any mistakes)
The flavor is on point you'd have to be a clown to play this except maybe with deck of chaos but I just feel like a board full of 4/4s regardless of taunt doesnt validates the 10 mana to corrupt and the 9 mana to summon
Assuming we reroll all 800xp dailies (as we probably should), we can expect ~1054xp/daily, which is ~7.4kxp / week.
Weekly quests are 6kxp/ week.
This is 13.4kxp/week (w/out the play time included). This extrapolates to about 214k for 16 weeks, allowing even "low time commitment" to obtain rank 50 in the progression system.
I am a bit disappointed in the rewards... at rank 50, you accumulate a little more than 4k gold and 16 packs (though they are OLD ones). I think the economy hurts gold stashed for the future expansion. I routinely have 6-10k gold btw/ expansions. It remains yet to be seen if the play time xp equates to enough gains to make up for the huge gap in gold returns btw/ old and new system.
Assuming we reroll all 800xp dailies (as we probably should), we can expect ~1054xp/daily, which is ~7.4kxp / week.
Weekly quests are 6kxp/ week.
This is 13.4kxp/week (w/out the play time included). This extrapolates to about 214k for 16 weeks, allowing even "low time commitment" to obtain rank 50 in the progression system.
I am a bit disappointed in the rewards... at rank 50, you accumulate a little more than 4k gold and 16 packs (though they are OLD ones). I think the economy hurts gold stashed for the future expansion. I routinely have 6-10k gold btw/ expansions. It remains yet to be seen if the play time xp equates to enough gains to make up for the huge gap in gold returns btw/ old and new system.
New Neutral Minion - Circus Amalgam
I think this is gonna be run in a ton of decks it's a fine taunt that has all the tribes so it can be buffed random generated and rezzed by a lot of things
New Neutral Minion - Banana Vendor
I think this is a terrible standard card but could do decent things for mill in wild
Circus Amalgam
I think it would have made more sense as a 3/5 or a 4/4, Taunt should be worth something.
New Neutral Minion - Costumed Entertainer
Well giving a minion +2/+2 isn't that bad the main problem is it's random and also its on a pretty bad body. But hey the art is nice!
Auspicious Spirits
The new iteration of 4 mana 7/7.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
You get around 4200 gold before you reach the cap + 7 packs of the current expansion. Let's say its an even 5k gold worth before the cap.
From there on you need about 4k - 4.5k xp per level after the cap to gain 150 gold. So that's about 4 quests. In one week you can get 7 quest + 1 weekly quest up to a minimum of 7350. Let's factor in the fact that you will highroll your dailies about 4 times in 7 days that's 8150 xp per week, not counting the xp gains when you play the game.
So, assuming you reach about 9k xp per week, you can just about look forward to 300 gold per week after the cap (which should theoretically take you less than 24 days to reach). 3 months worth at 300 gold per week is about 3600 gold. Which means you'll have about 7800 gold by the end of the expansion. Pretty much near what I would call near breakeven with the old system.
Edit: Okay, thanks to meneznas for reminding me that you get 3 weekly quest per week (its rather unintuitive to be honest). So my revised calc is as below;
7 quests + 3 weekly = 11650 xp per week (not counting xp gains from plays, at 4 dailies highrolls). So that's 139,800 xp in three months, which makes up to about 4650 gold after the level 50 cap.
Add that to the 4200 gold gained up to level 50 that's 8850 gold. Which is about on par with what most people are getting from 4 months per expansion. If I compare it with my own gains from the old system, that goes over what I usually get.
(Feel free to check my math. I'm doing this on the back of an envelope, so you'll pardon me if there's any mistakes)
Trampling Rhino
Trample says hello.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
next expansion in April... reward tracks reset 3 times per year.
New Neutral Minion - Parade Leader
Looks great because of when you summon instead of play so it works with stuff like that soul fragment lady and the roller coaster
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
It says on the Rewards Track that it resets Next Expansion, does that main resets next week or the next expansion in April?
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I think this may have messed up the XP needed for level 50 as well... it seems odd...
New Neutral Minion - Carnival Clown
The flavor is on point you'd have to be a clown to play this except maybe with deck of chaos but I just feel like a board full of 4/4s regardless of taunt doesnt validates the 10 mana to corrupt and the 9 mana to summon
New Neutral Minion - Prize Vendor
I like the callback but I don't really see this thing being played much except maybe in murloc decks to cycle with
New Neutral Minion - Wriggling Horror
I feel like this is a fine buff card for zoolock or something perhaps some kind of aggro but otherwise seems kinda dinky
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I did some rough math:
Assuming we reroll all 800xp dailies (as we probably should), we can expect ~1054xp/daily, which is ~7.4kxp / week.
Weekly quests are 6kxp/ week.
This is 13.4kxp/week (w/out the play time included). This extrapolates to about 214k for 16 weeks, allowing even "low time commitment" to obtain rank 50 in the progression system.
I am a bit disappointed in the rewards... at rank 50, you accumulate a little more than 4k gold and 16 packs (though they are OLD ones). I think the economy hurts gold stashed for the future expansion. I routinely have 6-10k gold btw/ expansions. It remains yet to be seen if the play time xp equates to enough gains to make up for the huge gap in gold returns btw/ old and new system.
New Neutral Minion - Showstopper
I dont think this will see much play I mean I guess its mass silence could be useful but I just really don't think anyone would put this in their deck
New Neutral Minion - Rock Rager
I suppose at best it will still deal 5 damage to something granted they have no pings
New Hunter Minion - Maxima Blastenheimer
usefully useless I think it might be a bit too random for my tastes but hey might work in spell hunter or something
A Guide to Daily Quests in Hearthstone
I did some rough math:
Assuming we reroll all 800xp dailies (as we probably should), we can expect ~1054xp/daily, which is ~7.4kxp / week.
Weekly quests are 6kxp/ week.
This is 13.4kxp/week (w/out the play time included). This extrapolates to about 214k for 16 weeks, allowing even "low time commitment" to obtain rank 50 in the progression system.
I am a bit disappointed in the rewards... at rank 50, you accumulate a little more than 4k gold and 16 packs (though they are OLD ones). I think the economy hurts gold stashed for the future expansion. I routinely have 6-10k gold btw/ expansions. It remains yet to be seen if the play time xp equates to enough gains to make up for the huge gap in gold returns btw/ old and new system.
New Hunter Weapon - Rinling's Rifle
4 mana for 2 secrets and 4 damage I think it will see play at least I mean id use it
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
What do you think guys comparing it with the old system?
I used to play a little every day to complete the quest and get about 60g, and then spend some hours ranking (like 5/6 hours) at the end of the month.
With this new systems I think I will earn much much less then 60g every day...
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Oh you dont know whats still coming, keep those stars at hand, you will need em! :)
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
After you get to lvl 50 does the innkeeper say "You get the coin"?
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Number 14 is currently after number 45
barrier + "take dmg" card - gamemechanic question
The card say survive damage not take damage.