There is no cap at the moment. When they do add a cap, it will be universal, not per mode, and it will be so high that you cannot reach it "through natural play," i.e, if you are not a bot.
Seems decent in a midrange deck, but i think it's more of a arena card. I don't know what kind of deck wants this... And if you want it for healing, keeping it uncorrupted is going to be hard. I do like the flavor though.
The only way you know about time-based XP is by reading the devs' comments about it -- where they explicitly spell it out for you that it's better to finish your game and start a new one.
Great card for N'Zoth, God of the Deep decks that are missing a tribe. It has good stats and taunt, so it's just solid. Has plenty of synergy with other stuff, and is a guaranteed target for any menagerie Warriors Ringmaster's Baton. Seems solid.
EDIT: jokes aside i think it may be due to the fact they already have a reward system for those modes. although theres the casual mode in Duels right? interesting
Pretty bad card. It's like Shadowbomber that's 4 mana instead of 1 mana, and deals a whopping 1 more point of damage. wow.
Not even hyper aggro will use this, because it's too dangerous for themself in a mirror match. And it's way too expansive. And Priest has Spawn of Shadows which does the exact same thing, but Spawn of Shadows has inspire, which makes it good.
Good in early game, bad later on. I don't really know what kind of deck would run it. It has potential, but i personally just don't see it yet... Maybe shuffle rogue can use it in wild with Augmented Elekk so they can double cards without playing them? Seems kinda bad still.
No one will ever run this. Not even in arena. Just absolute trash card, why did they print this? It only exists to nerf the 3 mana pool... why not make a bad 3 mana meme card instead blizz? If they really didn't have any more idea's for cards, we could have had a Blood of The Ancient One reprint instead for our memes... :(
this will probably see play in quest hunter, but that's it. Token DH has a lot of spells, or doesn't have that many minions in hand because they already played them. Pretty bad card if you ask me.
Oh and with E.T.C., God of Metal it's some damage, but this would have to come out on turn 7. By that time you already played a bunch of minions, even in control decks. AND it's only 10 damage, there are way better combo's. (5 rush minions, because Derailed Coaster itself has no rush, so to make space you need to first trade in a token to make board space.
Way to slow, and the corrupt is extremely hard to pull off. congratulations HS team, you managed to print a worse Hir'eek, the Bat. Good job!
Also if you think: ''hey wouldn't this work with Shudderwock?" Nope, Shudderwock often wants some board space, the corrupt is way to hard to trigger, AND Doppelgangster is better in every way shape and form.
Now we have Centaurs, Saberon, Draenei (Broken), Murlocs, Trolls, Naga, and some other races as demon hunters aside from Night/Blood Elves.
Still waiting for the Pandaren DH.
I guess this card and the ones that lower the mana cost of outcast cards will make some combo, outcast have 4 draw cards, if I am not mistaken, they can cycle your deck fast a keep drawing and Pariah rising and rising,.
On the right deck is a must kill because it can give some trouble to you
Seems weak. There actually are 2 cards from gadgetzan that already have same effect: [Hearthstone Card (Grimstreat Smuggler) Not Found] and Don Han'Cho. Those 2 have never seen play. Also Warrior decks right now prefer using Galakrond, and/or weapons like Wrenchcalibur to do damage with. I don't see Stage Hand being in any aggro deck in both Standard and Wild. Also control/mirdrange doesn't want it.
I don't believe anyone thinking it through would actually do that. In the same amount of time that they are wasting time, they could be playing another match. The gameplay time is the same.
Good for control warrior decks. Not the most exciting card, but still decent. Helps clear out tokens so you can actually Bladestorm bigger minions.
Standard: Control warrior decks will probably include 1 copy at the very least.
Wild: Useless, wont see play. If you want this effect, just run Dyn-o-matic. Dyn-o-matic gives you more control on which minions you target, and it can be slotted into ODD Warrior.
NICE, a good pirate for N'Zoth, God of the Deep warrior. Warrior needed that. Sword Eater gives you a weapon and decent body with taunt, just great for control warrior.
Standard: N'Zoth, God of the Deep control warrior will 100% use it. Maybe other control warrior lists as well?
Wild: Won't see any play. Pirate warrior is a fast deck, and including Sword Eater would slow it down way too much.
Seems decent. It's a Town Crier but in spell form in standard. Seems decent, and you can discover these from Wand Thief.
Standard: Will see play in some warrior decks, most of those either being rush warrior or some control warrior decks.
Wild: Useless card 0/5 stars. Town Crier is WAY better. This is a rare case where a reprint of a card is WORSE than the original. This is some reverse powercreep.
Love the favor, but it's not good. You won't run this in a N'Zoth, God of the Deep deck because it prefents you from ressing a good mech. Also there are not that many situations where this is that useful. And this just removes 3 health minion. wow, why not play a spell that does the same instead?
Strong with Tomb Warden, but other than that it's trash. Handbuff cards have always been bad. The only "decent" handbuffs buff your entire hand, and even that effect has never worked well in warrior. (Unless you count Armagedillo, but that's good because it has a good body with taunt.)
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
There is no cap at the moment. When they do add a cap, it will be universal, not per mode, and it will be so high that you cannot reach it "through natural play," i.e, if you are not a bot.
New Neutral Minion - Knife Vendor
it also deals 8 damage total for 7 mana while developing a smaller body.
New Neutral Minion - Circus Medic
Seems decent in a midrange deck, but i think it's more of a arena card. I don't know what kind of deck wants this... And if you want it for healing, keeping it uncorrupted is going to be hard. I do like the flavor though.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
The only way you know about time-based XP is by reading the devs' comments about it -- where they explicitly spell it out for you that it's better to finish your game and start a new one.
So anyone roping for XP is exceptionally stupid.
New Neutral Minion - Circus Amalgam
Great card for N'Zoth, God of the Deep decks that are missing a tribe. It has good stats and taunt, so it's just solid. Has plenty of synergy with other stuff, and is a guaranteed target for any menagerie Warriors Ringmaster's Baton. Seems solid.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
And what about the droid attack on the wookies?
EDIT: jokes aside i think it may be due to the fact they already have a reward system for those modes. although theres the casual mode in Duels right? interesting
New Neutral Minion - Knife Vendor
Pretty bad card. It's like Shadowbomber that's 4 mana instead of 1 mana, and deals a whopping 1 more point of damage. wow.
Not even hyper aggro will use this, because it's too dangerous for themself in a mirror match. And it's way too expansive. And Priest has Spawn of Shadows which does the exact same thing, but Spawn of Shadows has inspire, which makes it good.
New Neutral Minion - Safety Inspector
Good in early game, bad later on. I don't really know what kind of deck would run it. It has potential, but i personally just don't see it yet... Maybe shuffle rogue can use it in wild with Augmented Elekk so they can double cards without playing them? Seems kinda bad still.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
And what about the XP/Hour in Duels and Arena?
New Neutral Minion - K'thir Ritualist
No one will ever run this. Not even in arena. Just absolute trash card, why did they print this? It only exists to nerf the 3 mana pool... why not make a bad 3 mana meme card instead blizz? If they really didn't have any more idea's for cards, we could have had a Blood of The Ancient One reprint instead for our memes... :(
New Neutral Minion - Derailed Coaster
this will probably see play in quest hunter, but that's it. Token DH has a lot of spells, or doesn't have that many minions in hand because they already played them. Pretty bad card if you ask me.
Oh and with E.T.C., God of Metal it's some damage, but this would have to come out on turn 7. By that time you already played a bunch of minions, even in control decks. AND it's only 10 damage, there are way better combo's. (5 rush minions, because Derailed Coaster itself has no rush, so to make space you need to first trade in a token to make board space.
New Warrior Spell - Minefield
Dyn-o-matic without the Spider Tank
New Neutral Minion - Carnival Clown
Way to slow, and the corrupt is extremely hard to pull off. congratulations HS team, you managed to print a worse Hir'eek, the Bat. Good job!
Also if you think: ''hey wouldn't this work with Shudderwock?" Nope, Shudderwock often wants some board space, the corrupt is way to hard to trigger, AND Doppelgangster is better in every way shape and form.
New Demon Hunter Minion - Redeemed Pariah
Now we have Centaurs, Saberon, Draenei (Broken), Murlocs, Trolls, Naga, and some other races as demon hunters aside from Night/Blood Elves.
Still waiting for the Pandaren DH.
I guess this card and the ones that lower the mana cost of outcast cards will make some combo, outcast have 4 draw cards, if I am not mistaken, they can cycle your deck fast a keep drawing and Pariah rising and rising,.
On the right deck is a must kill because it can give some trouble to you
New Warrior Minion - Stage Hand
Seems weak. There actually are 2 cards from gadgetzan that already have same effect: [Hearthstone Card (Grimstreat Smuggler) Not Found] and Don Han'Cho. Those 2 have never seen play. Also Warrior decks right now prefer using Galakrond, and/or weapons like Wrenchcalibur to do damage with. I don't see Stage Hand being in any aggro deck in both Standard and Wild. Also control/mirdrange doesn't want it.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
I don't believe anyone thinking it through would actually do that. In the same amount of time that they are wasting time, they could be playing another match. The gameplay time is the same.
Hearthstone's New Progression System, the Reward Track, Has Time-Based Experience - XP Per Hour, No Daily Cap... Yet
I know, right? It triggered me too. It's not like we have 10 game modes so they don't want to throw too many numbers at us.
We don't know how much we get in Arena and Duels... I can only presume Casual will have same rewards as Ranked.
New Demon Hunter Weapon - Dreadlord's Bite
With the outcast is really good for tempo, and can clear some low health minions on the board
New Warrior Spell - Minefield
Good for control warrior decks. Not the most exciting card, but still decent. Helps clear out tokens so you can actually Bladestorm bigger minions.
Standard: Control warrior decks will probably include 1 copy at the very least.
Wild: Useless, wont see play. If you want this effect, just run Dyn-o-matic. Dyn-o-matic gives you more control on which minions you target, and it can be slotted into ODD Warrior.
New Warrior Minion - Sword Eater
NICE, a good pirate for N'Zoth, God of the Deep warrior. Warrior needed that. Sword Eater gives you a weapon and decent body with taunt, just great for control warrior.
Standard: N'Zoth, God of the Deep control warrior will 100% use it. Maybe other control warrior lists as well?
Wild: Won't see any play. Pirate warrior is a fast deck, and including Sword Eater would slow it down way too much.
New Warrior Spell - Stage Dive
Seems decent. It's a Town Crier but in spell form in standard. Seems decent, and you can discover these from Wand Thief.
Standard: Will see play in some warrior decks, most of those either being rush warrior or some control warrior decks.
Wild: Useless card 0/5 stars. Town Crier is WAY better. This is a rare case where a reprint of a card is WORSE than the original. This is some reverse powercreep.
New Warrior Minion - Bumper Car
Love the favor, but it's not good. You won't run this in a N'Zoth, God of the Deep deck because it prefents you from ressing a good mech. Also there are not that many situations where this is that useful. And this just removes 3 health minion. wow, why not play a spell that does the same instead?
Insert/edit link 'New window' feature does not work
It seems that the 'new window' option does not work for inserted hyperlinks?
Go to Out of Cards homepage.
New Warrior Spell - Feat of Strength
Strong with Tomb Warden, but other than that it's trash. Handbuff cards have always been bad. The only "decent" handbuffs buff your entire hand, and even that effect has never worked well in warrior. (Unless you count Armagedillo, but that's good because it has a good body with taunt.)
Top 200 Battlegrounds YouTuber - HOW TO BUILD EXODIA PIRATES!