There's something in about this card. Playable in both hunter and warrior but little else.
Unless we start seeing Bumper Cars everywhere, or something like Springpaw come back to standard, this will only ever see very small niche plays, but will likely be forgotten like the many fillers seen in this expansion.
Mage and hunter probably the best home for it. And its really nearing the top end of being broken good. Basically this card draws a card from your deck and plays it for you. Kinda like how powerful Phase Stalker was, and this one guarantees value 1 turn sooner than phase stalker.
In mage, this is just too good not to include as well. We already seen game master as another Kirin Tor Mage. Let's throw in another kirin tor mage, except this one doesn't even require you to have a secret in hand.
Gonna see play all the way until its eventually nerfed or rotates.
Its a mage card in standard right now, with Confection Cyclone being so handy.
But unless there's some niche to having only a limited amount of spells in mage, I just don't see how this could ever make the cut. But make no mistake that 3 damage is pretty strong, just not strong enough in my opinion to compete with other cards in mage.
Pretty good card. Basicly a "free" 2/3 body if you cast this alongside a secret on turn 3. Similar to Kirin Tor Mage i guess. BUT Game Master is a really scary card to keep alive, and will cause your opponent to play their removal to get rid of it. One thing i don't see people talk about is how great it is to have another "play 2 cards for the same price" card in a aggressive deck. This means you can empty your hand faster so you can draw more cards with Voracious Reader, and keep up the tempo/aggro. Also Game Master + Counterspell can be quite annoying when you try to remove it. If it sticks after turn 3, you can cast 2 secrets on turn 4. Seems pretty solid actually.
Standard: This will see play in secret mage, and other secret heavy decks.
Wild: Secret mage might run it, I'm not 100% sure though. Game Master might be too slow, considering secret mage already has a lot of ways to play/cheat out secrets.
From what I can gather, there is no grinding incentive in the new system. You earn XP from playing in any mode, but you ONLY earn XP. You do not earn gold every 3 wins, or an XP boost every 3 wins. You do not have to worry about pushing your participation to the absolute max in order to benefit. You could skirt by, doing the absolute minimum of completing daily quests every three days and your weekly quests every seven days, and get the same benefits as the most hardcore players.
I don't think this is quite true. I think we could still grind XP, we just won't need to be so try-hard about doing it since we will be given it for playing in all game modes and (I assume) when we lose too. In which case hardcore players should still be getting more XP than people just doing their daily quests.
Kinda similar to Fire Elemental when it's not currupted. When it's corrupted it's a giant nuke. Firework Elemental seems like a better Omega Devastator in most decks. You can use it in Y'Shaarj, the Defiler decks, and it's just solid in other control decks. It's stats aren't the greatest, but it's basicly a removal option on a stick. Pretty good if you ask me. Also corrupting it is pretty easy, because of all the Deep Freezes, Puzzle Box of Yogg-Saron and Power of Creations mages cast.
Wild: This will see play in elemental mage. The ability to deal 12 damage is really nice, and you can heal for 12 health after playing Frost Lich Jaina.
New Mage Spell - Mask of C'Thun
Reno the Relicologist is just a better card. This will only see play via card generation or other random effects
New Neutral Minion - Rock Rager
ha ha ha
No.
New Neutral Minion - Prize Vendor
Too bad it will never draw enough to mill, and drawing cards for your opponent is not generally considered to be a good idea.
So sadly, no. Just another murloc filling up the role of maybes and ifonlys.
New Neutral Minion - Parade Leader
There's something in about this card. Playable in both hunter and warrior but little else.
Unless we start seeing Bumper Cars everywhere, or something like Springpaw come back to standard, this will only ever see very small niche plays, but will likely be forgotten like the many fillers seen in this expansion.
New Neutral Minion - Inconspicuous Rider
I'm sure any secret-centric deck will include this card
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
This.
Gonna buy it anyway. I'm too much of a sucker for this shit
New Neutral Minion - Gyreworm
Looks like Corborus in the Stonecore Dungeon back in Cata: https://www.wowhead.com/npc=43438/corborus
New Neutral Minion - Inconspicuous Rider
Mage and hunter probably the best home for it. And its really nearing the top end of being broken good. Basically this card draws a card from your deck and plays it for you. Kinda like how powerful Phase Stalker was, and this one guarantees value 1 turn sooner than phase stalker.
In mage, this is just too good not to include as well. We already seen game master as another Kirin Tor Mage. Let's throw in another kirin tor mage, except this one doesn't even require you to have a secret in hand.
Gonna see play all the way until its eventually nerfed or rotates.
New Neutral Minion - Circus Amalgam
nice auto-include in the new menagerie warrior or any N'Zoth decks
New Neutral Minion - Gyreworm
Its a mage card in standard right now, with Confection Cyclone being so handy.
But unless there's some niche to having only a limited amount of spells in mage, I just don't see how this could ever make the cut. But make no mistake that 3 damage is pretty strong, just not strong enough in my opinion to compete with other cards in mage.
New Neutral Minion - Knife Vendor
Could see play in Quest Shaman, as they have healing tools available
New Mage Minion - Game Master
This is pretty insane, already feeling sorry for wild players
New Neutral Minion - Fantastic Firebird
Might see play in arena. If standard ele mage takes off, it wouldn't use this card
Any info on the Pre-Release Weekend?
I second the request for more info and reminders. Like when does the Twitch drops start?
New Neutral Minion - Circus Medic
Pretty decent card, it's also 8 damage in Quest Shaman
New Mage Minion - Game Master
Pretty good card. Basicly a "free" 2/3 body if you cast this alongside a secret on turn 3. Similar to Kirin Tor Mage i guess. BUT Game Master is a really scary card to keep alive, and will cause your opponent to play their removal to get rid of it. One thing i don't see people talk about is how great it is to have another "play 2 cards for the same price" card in a aggressive deck. This means you can empty your hand faster so you can draw more cards with Voracious Reader, and keep up the tempo/aggro. Also Game Master + Counterspell can be quite annoying when you try to remove it. If it sticks after turn 3, you can cast 2 secrets on turn 4. Seems pretty solid actually.
Standard: This will see play in secret mage, and other secret heavy decks.
Wild: Secret mage might run it, I'm not 100% sure though. Game Master might be too slow, considering secret mage already has a lot of ways to play/cheat out secrets.
New Neutral Minion - Banana Vendor
Filler in Standard, might see play in wild mill decks
New Neutral Minion - Darkmoon Dirigible
Pretty good mech in standard, might see play in new N'Zoth and Y'Shaarj, the Defiler decks
New Mage Minion - Firework Elemental
Wow, there’s no kill like overkill.
New Mage Minion - Firework Elemental
Standard: depends if ele mage is a thing
Wild: Amazing value with Frost Lich Jaina
New Neutral Minion - Darkmoon Statue
The effect is skewed to more aggro/zoo, but it's too slow to get the corrupted version. Might see play in totem shaman, time will tell.
Carnival Clown
people are really missing out on the great value that Survival of the Fittest and this lad is some BIG clown fiesta value for meme decks
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
I don't think this is quite true. I think we could still grind XP, we just won't need to be so try-hard about doing it since we will be given it for playing in all game modes and (I assume) when we lose too. In which case hardcore players should still be getting more XP than people just doing their daily quests.
New Mage Minion - Firework Elemental
Kinda similar to Fire Elemental when it's not currupted. When it's corrupted it's a giant nuke. Firework Elemental seems like a better Omega Devastator in most decks. You can use it in Y'Shaarj, the Defiler decks, and it's just solid in other control decks. It's stats aren't the greatest, but it's basicly a removal option on a stick. Pretty good if you ask me. Also corrupting it is pretty easy, because of all the Deep Freezes, Puzzle Box of Yogg-Saron and Power of Creations mages cast.
Standard: Firework Elemental will see play in Elemental Mage, Control/Y'Shaarj, the Defiler mage and probably highlander mage.
Wild: This will see play in elemental mage. The ability to deal 12 damage is really nice, and you can heal for 12 health after playing Frost Lich Jaina.
Madness at the Darkmoon Faire
Better get started on all these card discussions, might make it just before the expansion launches! :D