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  • New Warrior Minion - Bumper Car

    if it werent for that card Parade Leader, this card is total trash. Together, they make a good combo, but that's assuming you'd even play them in the first place. Alone, this card is not worth considering since it can almost never value trade, or reliably kill anything but the smallest target.

    Stage Dive is a card, and one of the strongest warrior card available. And since it tutors rush minions, the last thing you'd want is for that to get this thing out. So this gets the snub simply because there's just better rush minions available.

    There may be a small niche with ETC god. But [Hearthstone Card (animated broom) Not Found] is the better fuel for it.

  • New Warrior Spell - Feat of Strength

    You play this, make one massive minion which then proceeds to get Sap. Then you fling your arms into the air and wonder why the hell you'd even put this card in your deck.

    The only card I can think off that will benefit from this immensely would be Hippogryph and that will be because it has rush. If this card isn't taking down a minion, then you really got to assume the worst. Nearly every class on top except for hunter and paladin can brush aside one big minion with tremendous ease, and you would have to likely skip a turn to make it. Might be better simply to have developed two minions.

  • New Rogue Minion - Foxy Fraud

    Quote From dapperdog
    Quote From PopeNeia

    Seems good on paper, but what combo cards do you even want to run? Eh, it only really helps Miscreant and the new Draw 2 card, but is it really enough to justify its inclusion into a deck? We’ll have to see.

    Turn 2, play this + shadowstep + play this again + edwin =  10/10 + 3/2. And that's turn 2

    And now your hand is empty, your opponent kills Van Cleef and then its game over. Anyway, this is a ludicrous highroll scenario, and while it could happen, I’m still quite skeptical about this card being included into a lot of decks overall because of how little good Combo cards there are

  • New Rogue Minion - Foxy Fraud

    Quote From PopeNeia

    Seems good on paper, but what combo cards do you even want to run? Eh, it only really helps Miscreant and the new Draw 2 card, but is it really enough to justify its inclusion into a deck? We’ll have to see.

    Turn 2, play this + shadowstep + play this again + edwin =  10/10 + 3/2. And that's turn 2

  • Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass

    Clash of Clans is this much as well. It is, after all, only $5 / month

  • New Rogue Minion - Foxy Fraud

    Seems good on paper, but what combo cards do you even want to run? Eh, it only really helps Miscreant and the new Draw 2 card, but is it really enough to justify its inclusion into a deck? We’ll have to see.

  • New Neutral Minion - Parade Leader

    Eh. You’ll see this in Arena.

  • New Rogue Minion - Foxy Fraud

    I was a little meh on this card at first glance because I thought it cost 3 mana, but after seeing it again I have to say this is probably one of the strongest cards in the Darkmoon Faire set. Rogues will LOVE this, the shenanigans they can pull of with this as soon as turn 2 and 3 will be great. This + Shadowstep + Edwin VanCleef or EVIL Miscreant will be strong early game plays. 

  • New Warlock Spell - Free Admission

    Hmm, while its definitely not targeted anymore, I think this is slightly better than Sense Demons given its chance to highroll. Might see play, depending on if you want the Demons to be in your hand or not

  • New Warlock Minion - Midway Maniac

    A 2 mana 1/5 is really good, it just needs a few buffs to really take off in zoo warlock. I’m not really sure if you would want to run this in a Control decks, and it would definitely suck to get this from a Demonic Studies, alongside all the trash demons already available

  • New Warlock Spell - Free Admission

    Great card. You'll want to run it in a demon-only deck though, which I think would be viable for Warlock this expansion since they got a lot of good demons. Maybe a big demon deck would emerge as well. 

  • New Warlock Minion - Man'ari Mosher

    Warlocks really struggle with healing in the current metagame, which is probably why they suck right now. This is an absolutely INSANE card for Warlocks and they can finally move away from the Nether Breath package and try new things without getting absolutely pummeled.

  • Holding Out For A Hero - Card Design Competition Discussion Thread

    Gee, making hero cards is hard! I have two, one a bit more conventional and one that's a little out there.  Feedback would be greatly appreciated.

    Alexstraza, Life-Binder is pretty straightforward - good for spell druid, both tempo and big, as well as some heal druid support.  The battlecry is very powerful, so it might have to go down to 2 spells, even if the hero power is not so strong.

    I'm not sure about this one balance wise, but I like the idea and flavor.  I wanted to try some more risky designs since I feel like I've been playing it safe a little this season.  Cursed! already exists, while the other two are new. I like how the hero power accumulates value over time, giving your opponent a choice between losing tempo or becoming overwhelmed after a few turns.

    Edit: Looks like its 4 cards total, not 4 extra cards allowed.  I'll probably drop Hexed! if I go with Cho'gall.

    Feedback:

    Show Spoiler

    BloodMefist - I like the gauntlet with the Arch-Villainy ability from an art and gameplay perspective.  On second thought, wouldn't it be better to transform/discard the lowest cost card instead of the highest?  Unless you're running a discard-specific build, you would just be as likely to lose value as gaining it.  Maybe that's the point, which is why the hero power is so cheap.

    Wailor - Could the tokens have both taunt and rush?  It might have to make the cost bumped to 8.  Not really a fan of the three tokens with three different abilities to be honest.

    MenacingBagel - There's some missing capitalization: health, mana, and crystals are all capitalized, and I don't understand why this didn't cost 3 mana instead of 6 and refreshing 3 mana crystals.  I like how well the card fits with the boss encounter and that it's niche enough so that only certain decks would want to run it, which helps with the potential problem of a neutral hero card homogenizing decks.  I really don't think a neutral hero card is much of a leap. [Hearthstone Card (Majaordomo Executus) Not Found] already exists and is basically a neutral hero card.

    DavnanKillder - I like it.  Not sure is playable in necessary in the hero power text, as the game is set up not to offer secrets that you already have on the battlefield.

    Dreams - The changes you offered seem pretty cool.  Given that there aren't that many divine shield minons in the game, I think the hero power could be more impactful towards the battlefield instead of the enemy hero.  May I suggest some sort of AOE effect? How about "after a friendly minion loses divine shield, deal 1 (or 2) damage to all enemies (or enemy minions).

    Demonxz95 - The best I could think of for the hero power is "After your hero first attacks a minion each turn, it may attack again."  Essentially two attacks per turn, but only the hero once.  It might be a little too weak though.

    shaveyou - The weapon might be a little too strong, but I like the idea and pirate support.

    fungusABao - I like both of them, but the warrior would work better if was repesented by a different character.  Grace of the God  should say 'characters' instead of 'character' and 'your' in the Howling hero power should be capitialized.

    KANSAS - I really like it. No issues from me.

    linkblade91 - I agree with BloodMefist that +2/+1 would be better, as it would affect every minion you play for the rest of the game.

    TheHoax91 - Very creative and interesting!  I can't speak for balance, but I like it how it helps the discard warlock archetype by allowing it to include minions normally be there because of the potential value lost. 

  • New Warlock Minion - Midway Maniac

    Just fodder really. Cant have so many good demons without also some mediocre ones.

    At least its not completely trash. But I would still put Voidwalker above it.

  • New Warlock Minion - Man'ari Mosher

    It basically makes nearly every demon a threat, especially since this one gives warlock that all important healing potential, so its not just a cheesy win for face hunters or stealth rogue anymore.

    Aside from this, it has vanilla stats, which for zoo is always a plus. But its that demon synergy that truly defines this card. The fact that you can also discover this off demonic studies makes it so even midrange warlock who would for some reason not include this in their deck, have an all important out against aggro face decks.

  • New Paladin Minion - Carnival Barker

    This card is insanely good. The range of 1-health targets for Paladin are nothing to be overlooked.

  • New Neutral Minion - Wriggling Horror

    Very good card. You would probably run this in Zoo decks and not any Hunter ones, because it doesn’t go face.

  • New Neutral Minion - Showstopper

    The deathrattle makes it a bit awkward, but a neutral Kayn Sunfury (with a bit of work), is nothing to overlook. It has huge potential, only held back by the fact that it silences Broomstick afterwards.

  • Infinite Tree Druid

    Fingers crossed for infinite tree druid, i'll have to test the interaction when the set comes out.

  • New Neutral Minion - Rock Rager

    Okay... if you were going to go and make this just go all the way and make it 3 mana still!

  • New Paladin Minion - Carnival Barker

    Quote From FrostyFeet

    Hobgoblin 2.0 for Paladins.

    My first thought when I first saw the card. 

    Happy for SHR mid-range paladin support. Excited to try it out. 

  • Madness at the Darkmoon Faire - Reveal Season Community Bingo

    You are constantly posting mentioning cards that fill in certain squares, and nearly half of the posts in this comment section are yours.

  • New Neutral Minion - Rock Rager

    The Ragers are starting to get there. Now it doesn't require your opponent to spend less mana on their HP to answer it then you did on the minion. Not much of an improvement, but it's something.

  • New Neutral Minion - Wriggling Horror

    Battlegrounds card? I think this will be played in various aggro decks. A 2/2 buff with a 2/1 body isn't bad for 2 mana. And if you played an Alleycat or had a Patches the Pirate or something similar on turn 1, then this is very powerful tempo play. 

  • New Neutral Minion - Showstopper

    Interesting. This does silence your own minions meaning that you will be restricted in what you will be able to do, but you can use this to your advantage in a Silence Priest type deck. Also, the deathrattle means that your opponent will have some agency in deciding when it triggers. It also gives them some time to make use of their abilities before they are silenced, and also some warning to not play more minions ahead of time which will cause them to make slow plays. In this way you can use it in the same way you might use a Doomsayer, playing it on an empty or near empty board just to threaten your opponent and scare them away from playing minions.

    One other thing I find interesting about this card is that it is the only silence card vulnerable to other silence effects.