Perhaps the strongest swing card yet. But its likely home is warlock and priest, where board clears are plenty and expensive, and this card as a follow up is just broken.
Maybe also in shaman? But I'm a little skeptical. Its just a card that will always find itself in control decks. Even on its own, its at least a taunt, so that's not really a waste of space neither.
Its actually really clever design. In the late game this is often draw a card for 1, which is more often than not a valuable piece than what you gave up. In the early game, its not really that bad too, since you'd play this on 1, and unless that card you give up is a 2 drop you want to curve into there's no harm in just cycling it.
Its likely to find a place in warlock, hunter, and shaman. And for the last 2 its likely in highlander more so than anything else.
As I understand Hunter had three main tools - 1Direct Face Damage, 2Small beast with good upside( as opposed to Druids' big beasts) and 3secrets.
Direct damage works in any class, secrets are not that good and Hunters gets outclassed by mage in that field but Beasts are very unique to the class.
Playing Rexxar the Beastmaster that once said "only beast are above deceit", I expected beasts for Hunters to be what Demons are for Warlocks and it was the case in the past - Crackling RazormawHoundmasterKathrena Winterwisp
Do you think the Beasts synergies will at any point reach a viable (enough to not die by 7) spot? That's pretty much the only thing that would get me back to the game other than the class miraculously getting Spell Hunter support.
Disclaimer: I left HS a while ago. I loved playing hunter with a bit of Shudder/meme rogue decks for fun but token decks got stronger and stronger until they released an entire class with strong token cards. I couldn't afford Highlander hunter yet and would have no fun grinding for it; had no intention of joining Aggro Club so I just moved to other games(Mythguard, Wild Rift). I do watch HS streams sometimes though.
The comparison to Savannah Highmane makes it look a lot better than I initially thought. That's just not a mid/late-game taunt statline to me. I'm going to say no play in Wild, and unlikely in Standard.
Oh cool, more ways for Paladin to find more Librams. But will it make the cut? Libram of Nope and Lightforged Blessing are already super solid in terms of health gain.
Could very well be the early game of Menagerie Warriors. The fact that the buff isn't restricted by tribes helps a lot. I don't think it's as bad as some people seem to think it is.
People talking about how this card counters Libram Paladins... Shaman already has access to Earth Shock, Hex and Plague of Murlocs to absolutely body them, this card doesn’t change much. It is only good on the rare occasion that your token swarm deck is far superior to your opponent’s board and you can use this to re-roll your guys into better minions, but not by much. I mean, you re-roll your Lackeys into other 1-drops, not much difference there. And Totem Shaman does not want this card, they want to stick their totems and keep buffing them anyway
It's a bit too many eggs in one basket to me. If your opponent has an answer to one massive minion, you just wasted two turns of making it happen. If they don't, it might be close to game-ending though.
I see this as far more potent than Ivory Knight, the low cost makes it quite flexible. Either dig for answers or look for maximum heal, it should be decent value.
Getting rid of buffs will definitely be the main use for this. If Paladins continue to stay in the meta, wouldn't be surprised to see this...if Shamans can actually make their way into meta as well, that is.
Seemed pretty weak to me until people mentioned Evolve. Desert Hare is far superior for pure evolve purposes, but this is significantly stronger as a standalone. Still not expecting much play for this one.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
I just want that alternate Rogue skin at the end of the track, it looks so cool.
New Neutral Minion - Strongman
Perhaps the strongest swing card yet. But its likely home is warlock and priest, where board clears are plenty and expensive, and this card as a follow up is just broken.
Maybe also in shaman? But I'm a little skeptical. Its just a card that will always find itself in control decks. Even on its own, its at least a taunt, so that's not really a waste of space neither.
New Warlock Minion - Ring Matron
Meh, aggressively stated taunts never seem to work out
New Priest Minion - Blood of G'huun
Aaaand Resurrect/Wall Priest might just be back in Standard. Could very well make its way to Big Priest in Wild as well.
New Rogue Minion - Foxy Fraud
I am absolutely excited for Darkmoon faire.
Wild · Unknown Rogue · by sense124 · 5 years, 11 months ago
New Neutral Minion - Safety Inspector
Its actually really clever design. In the late game this is often draw a card for 1, which is more often than not a valuable piece than what you gave up. In the early game, its not really that bad too, since you'd play this on 1, and unless that card you give up is a 2 drop you want to curve into there's no harm in just cycling it.
Its likely to find a place in warlock, hunter, and shaman. And for the last 2 its likely in highlander more so than anything else.
What's the state of Hunter's Beast synergy?
As I understand Hunter had three main tools - 1Direct Face Damage, 2Small beast with good upside( as opposed to Druids' big beasts) and 3secrets.
Direct damage works in any class, secrets are not that good and Hunters gets outclassed by mage in that field but Beasts are very unique to the class.
Playing Rexxar the Beastmaster that once said "only beast are above deceit", I expected beasts for Hunters to be what Demons are for Warlocks and it was the case in the past - Crackling Razormaw Houndmaster Kathrena Winterwisp
Unfortunately the class lacks decent beasts- Krolusk Barkstripper Phase Stalker Augmented Porcupine, things that matters on board.
Support for beast cards are also just coming back with things like Fresh Scent Master's Call Scavenger's Ingenuity Scrap Shot.
Do you think the Beasts synergies will at any point reach a viable (enough to not die by 7) spot? That's pretty much the only thing that would get me back to the game other than the class miraculously getting Spell Hunter support.
Disclaimer: I left HS a while ago. I loved playing hunter with a bit of Shudder/meme rogue decks for fun but token decks got stronger and stronger until they released an entire class with strong token cards. I couldn't afford Highlander hunter yet and would have no fun grinding for it; had no intention of joining Aggro Club so I just moved to other games(Mythguard, Wild Rift). I do watch HS streams sometimes though.
New Warlock Minion - Ring Matron
The comparison to Savannah Highmane makes it look a lot better than I initially thought. That's just not a mid/late-game taunt statline to me. I'm going to say no play in Wild, and unlikely in Standard.
New Warrior Spell - Feat of Strength
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
It is 10%, see patch notes.
New Rogue Minion - Foxy Fraud
Rogues just love these kinds of tempo plays, don't they? Excellent EVIL Miscreant activator, good with Swindle...fully expecting to see a lot of this.
New Warrior Spell - Feat of Strength
EVEN BETTER
New Paladin Spell - Snack Run
Oh cool, more ways for Paladin to find more Librams. But will it make the cut? Libram of Nope and Lightforged Blessing are already super solid in terms of health gain.
New Warrior Spell - Feat of Strength
14/14, you have 2 copies
New Warrior Minion - Stage Hand
Could very well be the early game of Menagerie Warriors. The fact that the buff isn't restricted by tribes helps a lot. I don't think it's as bad as some people seem to think it is.
New Warrior Spell - Feat of Strength
Alright, who’s ready for the CLOWN FIESTA? Fill the board with 9/9 CLOOOOOOWNS
New Shaman Spell - Revolve
People talking about how this card counters Libram Paladins... Shaman already has access to Earth Shock, Hex and Plague of Murlocs to absolutely body them, this card doesn’t change much. It is only good on the rare occasion that your token swarm deck is far superior to your opponent’s board and you can use this to re-roll your guys into better minions, but not by much. I mean, you re-roll your Lackeys into other 1-drops, not much difference there. And Totem Shaman does not want this card, they want to stick their totems and keep buffing them anyway
New Warrior Spell - Feat of Strength
It's a bit too many eggs in one basket to me. If your opponent has an answer to one massive minion, you just wasted two turns of making it happen. If they don't, it might be close to game-ending though.
New Paladin Spell - Snack Run
I see this as far more potent than Ivory Knight, the low cost makes it quite flexible. Either dig for answers or look for maximum heal, it should be decent value.
New Shaman Minion - Pit Master
This just comes out way too late, your opponent can probably just clear a couple of 2 cost minions easily.
Hearthstone Madness at the Darkmoon Faire Final Card Reveal Stream Live Recap - All New Cards
They're really pushing for that minion combat.
New Shaman Spell - Revolve
Getting rid of buffs will definitely be the main use for this. If Paladins continue to stay in the meta, wouldn't be surprised to see this...if Shamans can actually make their way into meta as well, that is.
New Demon Hunter Spell - Throw Glaive
It's not the same as echo, you have to kill a minion everytime for the echo to trigger.
And blizzard would've never used echo on a card outside of Witchwood, sadly
New Priest Minion - Fairground Fool
A lot of stats for just 3 Mana if you just manage to get it corrupted. The meta will likely decide if that's allowed to happen often enough.
New Shaman Minion - Pit Master
Seemed pretty weak to me until people mentioned Evolve. Desert Hare is far superior for pure evolve purposes, but this is significantly stronger as a standalone. Still not expecting much play for this one.