5 mana 5/3 draw 2, while you can manipulate which 2 cards you want and if they were out casted they still are and can be activated again..
Dunno why the first commenter saying it's bad, the floor value of this card is already very high, and if you get the good result (more copies of twin slice for example, or more eye beams) it's really valuable
Does anyone know whether we do have time only until 12th November to get the new card back or will it be also included as part of the new rewards structure?
If a slower Demon Hunter deck that uses this to get extra copies of a combo piece + removal/taunt/etc., this could be good. The problem, as always, is that no such deck currently exists, but maybe this set will change that. Not likely to see play in odd DH, but hopeful to see this in another deck for DH.
This card just doesn't seem worth it in DH when you consider the fast pace the class moves at and how slow this card is. Comparing Zai, the Incredible to Ringmaster Whatley, Whatley adds more cards to hand, requires less set up to gain the maximum benefit from their effect, and has a better stat line that is more resistant to minion trades and the many ways to deal 3 damage to a minion. It seems better to me to just run more card draw rather than Zai if you're looking for more resources in hand as the card draw will provide you consistent resource quality both on demand and without the setup.
The point of running quest is so you get a big payoff, and thus the idea is to finish it as soon as possible. That means most of the time you can't overgrowth on 4, and there is a definite need for cards to survive the early tempo loss. Since your late game is cthun, probably dont need msshifin, or ysera, but ysera's just too good for me to remove from the list. Omu is only good if you play germination, or otherwise its just a 0 mana 5/4 most of the time so anubisath defender is the better choice.
The addition of cthun is actually somewhat smart, since most of cthun's pieces are removal options. I would probably also remove Nature Studies for Worthy Expedition, but I think its 50/50 on both, depending on what you think is best for the meta.
Standard: I think this will see play in aggro DH, Combo DH and Soul DH. What? That's nearly every DH Deck? Well yeah, cuz it's a great card!
Wild: It's ODD Costed, so do i even need to mention anything else? That deck will probably experiment with it at the very least.
Overall Zai, the Incredible seems like a strong card with a lot of SCARY potential. Not OP Strong, but still really strong. Zai, the Incredible is pretty... incredible. (ba dum tss.)
I don't see where this card would be good. DH has a lot of efficient card draw, so it doesn't need value creation unless it is also efficient. But 5/3 is not a great pile of stats on turn 5+.
It might be useful for copying specific cards, but do you want to spend a lot of effort trying to get two copies of Twin Slice in outcast position for 8 face damage when you can instead put Inner Demon in your deck?
In theory there is a place for creating value instead of drawing if it's important to avoid fatigue. But DH has so much damage potential that it's hard to imagine that you can play through your entire deck without being able to win. And I don't think DH has the cards to out-value Priest or Rogue.
I'm actually hesitant on this card. Yes, it's strong, 6/6 with Rush isn't something to sneeze at, but even with everyone's best-case scenarios, this card is only coming out turns 4/3 with Coin or later. Definitely sees play in Soul Demon Hunter, possibly sees play in Aggro?
4/5
6/6 rush on turn 3/4is not that great card?
When getting it down that early demands that you have both copies of Twin Slice in hand, yeah on paper that seems good, like an early Edwin. But then there's also a good chance you're giving up a Blade Dance turn down the line.
There's plenty of potential for this card, especially in combo and control. But precisely because of that we know this will probably not see play until more support are revealed. Its stats and cost is perhaps too forbidding to purposefully play it in anything else other than combo or control.
In any case, we can almost be certain that some form of tempo or soul dhunter will be dominating the class in the next expansion, all the more pity that an interesting and powerful value card will get sidelined until further notice.
Ok legendary. Definitely more of a build around legendary where you add shuffle cards like Togwaggle's Scheme and Ticket Master. At worst, it draws one card. Think it would've been better at 5 mana. Bare in mind, that this doesn't draw all the pieces to C'Thun, the Shattered coz each piece has a different name
This card has an interesting effect, I'm not quite sure what type of deck it would go in, but it's early and all the cards haven't been revealed yet, so we will wait and see.
Not that exciting or interesting, but a decent, fair card. It would be nice to get the copies next to originals. It would add the cards to the right side of your hand, as always, but If you could get the left copy to the left side of your hand, next to the one you copy, it's an Outcast (or two, since you copied it) any time you want.
It's a strong turn 4 play, but all the opponent needs to do is try trigger the secret that was cast the turn earlier. If it's Rigged Faire Game certain classes with access to 1 damage pings will be able to stall Occult Conjurer. Secret mage also depends on how aggro the new meta will be
New Demon Hunter Minion - Zai, the Incredible
5 mana 5/3 draw 2, while you can manipulate which 2 cards you want and if they were out casted they still are and can be activated again..
Dunno why the first commenter saying it's bad, the floor value of this card is already very high, and if you get the good result (more copies of twin slice for example, or more eye beams) it's really valuable
New Demon Hunter Minion - Bladed Lady
Very strong and will be an auto include in almost every DH Deck.
New Warlock Minion - Fire Breather
Pretty decent card i guess.
New Demon Hunter Minion - Zai, the Incredible
Even tough i think this will be to slow for Tempo DH i still think this could see play in different decks but also in some Tempo Lists.
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Placeholder name
This month's card back and the new reward system
Does anyone know whether we do have time only until 12th November to get the new card back or will it be also included as part of the new rewards structure?
New Shaman Spell - Dunk Tank
This is still the only revealed shaman card. I highly hope this means shaman is getting a new exciting archetype.
Quest Trading - Play A Friend!
Battletag: Szafirmag#2937
Region: EU
Trade Only?: Yes
Done :)
New Demon Hunter Minion - Zai, the Incredible
If a slower Demon Hunter deck that uses this to get extra copies of a combo piece + removal/taunt/etc., this could be good. The problem, as always, is that no such deck currently exists, but maybe this set will change that. Not likely to see play in odd DH, but hopeful to see this in another deck for DH.
New Demon Hunter Minion - Zai, the Incredible
This card just doesn't seem worth it in DH when you consider the fast pace the class moves at and how slow this card is. Comparing Zai, the Incredible to Ringmaster Whatley, Whatley adds more cards to hand, requires less set up to gain the maximum benefit from their effect, and has a better stat line that is more resistant to minion trades and the many ways to deal 3 damage to a minion. It seems better to me to just run more card draw rather than Zai if you're looking for more resources in hand as the card draw will provide you consistent resource quality both on demand and without the setup.
New Warlock Minion - Fire Breather
Not sure if this is going to be good or not, but will definitely try this in a demon zoolock.
Could be useful in gaining the board in a aggro vs aggro matchup.
Solar Eclipse + Hidden Oasis Combo?
Probably want to dump Lightning Bloom, Treenforcements, Archspore Msshi'fn, Overgrowth, Forest Warden Omu, and Winged Guardian.
Add in 2x Crystal Power, 2x Rising Winds, 1x Wrath, 2x Anubisath Defender, 1x Cenarius, 2x Crystal Merchant or Steel Beetle
The point of running quest is so you get a big payoff, and thus the idea is to finish it as soon as possible. That means most of the time you can't overgrowth on 4, and there is a definite need for cards to survive the early tempo loss. Since your late game is cthun, probably dont need msshifin, or ysera, but ysera's just too good for me to remove from the list. Omu is only good if you play germination, or otherwise its just a 0 mana 5/4 most of the time so anubisath defender is the better choice.
The addition of cthun is actually somewhat smart, since most of cthun's pieces are removal options. I would probably also remove Nature Studies for Worthy Expedition, but I think its 50/50 on both, depending on what you think is best for the meta.
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
How do you know that and why did Blizzard change it?
New Demon Hunter Minion - Zai, the Incredible
Zai, the Incredible is a interesting card that actually has a lot of synergy with outcast cards like Twin Slice. But i feel like the REAL synergy is to copy cards like Skull of Gul'dan for even more draw, mana cheating and tempo plays. Actually copying a Skull of Gul'dan on turn 5 with Zai, the Incredible, and playing Skull of Gul'dan on turn 6 & 7 might be the strongest combo for Zai, the Incredible. Can't wait to try this combo in a C'Thun DH deck! (Maybe i can finally pull Brann Bronzebeard or C'Thun for once with Skull of Gul'dan..)
Standard: I think this will see play in aggro DH, Combo DH and Soul DH. What? That's nearly every DH Deck? Well yeah, cuz it's a great card!
Wild: It's ODD Costed, so do i even need to mention anything else? That deck will probably experiment with it at the very least.
Overall Zai, the Incredible seems like a strong card with a lot of SCARY potential. Not OP Strong, but still really strong. Zai, the Incredible is pretty... incredible. (ba dum tss.)
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
I don't see where this card would be good. DH has a lot of efficient card draw, so it doesn't need value creation unless it is also efficient. But 5/3 is not a great pile of stats on turn 5+.
It might be useful for copying specific cards, but do you want to spend a lot of effort trying to get two copies of Twin Slice in outcast position for 8 face damage when you can instead put Inner Demon in your deck?
In theory there is a place for creating value instead of drawing if it's important to avoid fatigue. But DH has so much damage potential that it's hard to imagine that you can play through your entire deck without being able to win. And I don't think DH has the cards to out-value Priest or Rogue.
New Demon Hunter Minion - Bladed Lady
When getting it down that early demands that you have both copies of Twin Slice in hand, yeah on paper that seems good, like an early Edwin. But then there's also a good chance you're giving up a Blade Dance turn down the line.
New Demon Hunter Minion - Zai, the Incredible
There's plenty of potential for this card, especially in combo and control. But precisely because of that we know this will probably not see play until more support are revealed. Its stats and cost is perhaps too forbidding to purposefully play it in anything else other than combo or control.
In any case, we can almost be certain that some form of tempo or soul dhunter will be dominating the class in the next expansion, all the more pity that an interesting and powerful value card will get sidelined until further notice.
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Should of been an Outcast card
New Demon Hunter Minion - Bladed Lady
This will prob be included in the current Soul DH, should be "fun"!
New Rogue Minion - Grand Empress Shek'zara
Ok legendary. Definitely more of a build around legendary where you add shuffle cards like Togwaggle's Scheme and Ticket Master. At worst, it draws one card. Think it would've been better at 5 mana. Bare in mind, that this doesn't draw all the pieces to C'Thun, the Shattered coz each piece has a different name
Should You Include Stalking Shadows in Your Runeterra Decks? Diving Into the Probabilities
Thank you for brewing and sharing such a fun and competitive deck!
New Demon Hunter Minion - Zai, the Incredible
I think the card is very hard to use especially for its cost.
It's hard to do some hand manipulation when you have, at most, 5 mana to work with.
I feel this has a better place in an aggro DH deck as a top end for more gas.
New Demon Hunter Minion - Zai, the Incredible
This card has an interesting effect, I'm not quite sure what type of deck it would go in, but it's early and all the cards haven't been revealed yet, so we will wait and see.
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Not that exciting or interesting, but a decent, fair card. It would be nice to get the copies next to originals. It would add the cards to the right side of your hand, as always, but If you could get the left copy to the left side of your hand, next to the one you copy, it's an Outcast (or two, since you copied it) any time you want.
New Mage Minion - Occult Conjurer
It's a strong turn 4 play, but all the opponent needs to do is try trigger the secret that was cast the turn earlier. If it's Rigged Faire Game certain classes with access to 1 damage pings will be able to stall Occult Conjurer. Secret mage also depends on how aggro the new meta will be