I'm not impressed by this. Taking damage on your opponent's turn is something you have very little control over, even if you're playing freeze mage. It will be hard to control when this triggers, making it potentially dangerous with hand size.
Now, this could be strong in Wild on turn 1 with Kabal Lackey.
but it wont be used in wild, secret mage isa very tight list and has just better things also it has aluneth and would run AI or luna over this for draw so guranteed get to aluneth adn burn faster
Treenforcements and Winged Guardian seem like pretty bad inclusions to me, Trees is just bad, and the latter is way too slow. I would replace them with Rising Winds and the discover a Choose One card thing.
The main problem of Quest Druid is that it had no solid win condition, despite being okay as a control deck, a problem which C’thun may actually solve.
Could this make Quest Druid viable next expansion? It's a 2 card combo that basically is a better Reno Jackson you get 2 6/6 minions amd 24 hp and you can potentially do it twice.
5 mana 5/5 with divine shield is strong just look at [Hearthstone Card (Goody-Two-Shields) Not Found] but holy heck look at that corrupt form. Thats is just the body of Libram of Hope for 5 mana
i dont see this card as good might work in some niche memey broom warrior but still dont see this card having that good of a payoff if it survives and letting rush minions trickle in as your game progresses
card generation -> have to rely on card draw -> super fast into fatique
Singletarget removel
any sort of minion buffs
It's getting easier to remove single targets if you have a 1m 6/6 with rush or can directly attack minions with your hero without losing health if you lifesteal, it's also easy to avoid dealing with those targets when you can silence them, charge past taunts or just ignore them by dealing face damage which wins you the game faster than relying on card generation or ever going to fatigue. Minion buffs are also a slow and unnecessary strategy when your gameplan is simply killing your opponent so even if they had access to minion buffs it wouldn't be as useful.
Of course DH cannot do everything but it's hard to prevent taking face damage without relying on cards specifically designed for survival, unlike other classes whose minions you can remove and whose burn strategies are way slower and require careful setup.
New Mage Spell - Rigged Faire Game
but it wont be used in wild, secret mage isa very tight list and has just better things also it has aluneth and would run AI or luna over this for draw so guranteed get to aluneth adn burn faster
Solar Eclipse + Hidden Oasis Combo?
Treenforcements and Winged Guardian seem like pretty bad inclusions to me, Trees is just bad, and the latter is way too slow. I would replace them with Rising Winds and the discover a Choose One card thing.
The main problem of Quest Druid is that it had no solid win condition, despite being okay as a control deck, a problem which C’thun may actually solve.
Summoned Skill - Card Design Competition Discussion Thread
Guess Krual wasn't up to par I mean I thought he was good alas poor bagel. Well GL to the finalists
High Exarch Yrel is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Currently we are missing the "Highlander" aspect of that. The only paladin highlander card is Finley.
High Exarch Yrel is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
What can I say except "Deus Vult"?
Solar Eclipse + Hidden Oasis Combo?
Yeah I think I'll cut N'zoth for a second Winged Guardian.
Solar Eclipse + Hidden Oasis Combo?
It's a really good combo. The target of the second spell are choosen randomly?
And, about the deck, looks fine, but I think that N'Zoth is not worth on it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
This may seem stupid but Silas Darkmoon
Solar Eclipse + Hidden Oasis Combo?
Could this make Quest Druid viable next expansion? It's a 2 card combo that basically is a better Reno Jackson you get 2 6/6 minions amd 24 hp and you can potentially do it twice.
Here's my take on quest druid:
Wild · Quest Druid · by KingMicahhh · 5 years, 11 months ago
New Rogue Minion - Prize Plunderer
good meme
New Paladin Minion - Carousel Gryphon
Manis this good
5 mana 5/5 with divine shield is strong just look at [Hearthstone Card (Goody-Two-Shields) Not Found] but holy heck look at that corrupt form. Thats is just the body of Libram of Hope for 5 mana
New Warrior Minion - E.T.C., God of Metal
i dont see this card as good might work in some niche memey broom warrior but still dont see this card having that good of a payoff if it survives and letting rush minions trickle in as your game progresses
New Rogue Minion - Grand Empress Shek'zara
yeah pogo rouge
New Warlock Minion - Fire Breather
like the card seems very good but still how many demons would a warlock need to run in a deck for this to be very effective
New Priest Minion - The Nameless One
I can see this being in a control preist as being a better Spellbreaker
Rigged (un)Faire Game
Then again you just gotta hope your opponent doesnt go face .Now how often does that happen is the question
New Paladin Minion - High Exarch Yrel
Or play Bomb Warrio
New Paladin Minion - High Exarch Yrel
Good for pure Palidan and possibly good for a Limbram esque palidan too
Summoned Skill - Card Design Competition Discussion Thread
Good luck to our future finalists :)
Fire Breather
Demonwrath, but with a 1-mana 4/3 attached. I dunno, seems kinda good.
A Wild Hearthstone Weekend Featuring Shuffle Rogue, Gonk Druid, Murloc Shaman, and More!
Flik must be amazing in a mirror mill match 🙂
A Wild Hearthstone Weekend Featuring Shuffle Rogue, Gonk Druid, Murloc Shaman, and More!
Yeah, it's probably possible to sub Tirion in that Pally list, too; he's just a really good one.
(almost) Every Old God
I think synergy is a strong word here - yes, it has a deathrattle, and thats about it
Rigged Faire Game
I can't be the only one to think he just had a REALLY long neck
Bladed Lady is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
It's getting easier to remove single targets if you have a 1m 6/6 with rush or can directly attack minions with your hero without losing health if you lifesteal, it's also easy to avoid dealing with those targets when you can silence them, charge past taunts or just ignore them by dealing face damage which wins you the game faster than relying on card generation or ever going to fatigue. Minion buffs are also a slow and unnecessary strategy when your gameplan is simply killing your opponent so even if they had access to minion buffs it wouldn't be as useful.
Of course DH cannot do everything but it's hard to prevent taking face damage without relying on cards specifically designed for survival, unlike other classes whose minions you can remove and whose burn strategies are way slower and require careful setup.