Interesting effect, this is probably what Hidden Wisdom was supposed to be. Also mage loves draw, and the effect isn't THAT hard to pull off. Opponents generally check for Counterspell first, and only after that they check FACE for Ice Barrier and stuff. So if you play Rigged Faire Game when your opponent has nothing on board, they will spend a bunch of mana to check for Counterspell first. Also mage really likes draw, so i don't see why mage wouldn't run this.
In WILD It's even BETTER than standard. This fits well in secret mage, because it can be hard to trigger. And secret mage loves that, because it makes Cloud Prince easier to activate. I'm already afraid of turn 1 Kabal Lackey into Rigged Faire Game. Secret mage is about to get a lot more draw... (And they usually run Aluneth because of the lack of draw.) Also playing Rigged Faire Game makes it harder for your opponent to know if you played Ice Block already, so they might use their secret removal early (Or Zephrys the Great), and waste their secret removal, allowing you to play Ice Block more safely.
Decks i think it will fit in well:
Standard: Highlander mage might like it, maybe a secret mage deck will show up in standard because it's getting a lot of support right now. Not sure how good standard secret mage will be without something like Explosive Runes though. Also this fits very well in Spell mage. Spell mage needed more draw, and now they get it.
Wild: AS mentioned already, Secret mage will love Rigged Faire Game. Mech mage probably likes it, but that's more of a meme deck, last time i checked.
seems like mage's theme this expansion is "fair games"
Why does rigging the game draws you 3 cards if you weren't hit? my guess is cause they didn't even try it's rigged so the one running the game "wins" and draws 3 cards?
Again the 2 mage cards revealed this expansion so far (this and Ring Toss) have weird flavor why do they exactly do what they do when they have that name + art? team 5 normally makes sense for characters or spells doing what they do for a reason.. maybe it would make sense in an adventure setting, this card would make much more sense if you drew 3 cards if you were hit last turn.. cause then you scammed your opponent with your unfair game.
Anyway this card: it's not good by itself it offers you +1 draw over arcane intellect but it's not only delayed but also not guranteed to happen I think this card is very bad cause of that fact.. also vs aggro you will have hard time triggering this, while vs control you might not what the draw as much unless you are a combo deck and then it's only a card you want vs control/slow midrange decks.
I am looking forward to playing this in Wild. Even Paladin had a very short lived stint and it made me sad. This could help give it some life.
As for Standard, a "Dude" Paladin may be viable, but not as the main kill focus. I can see this being more of something to make the opponent HAVE to deal with little guys until the big swing turn drops.
I am looking forward to playing this in Wild. Even Paladin had a very short lived stint and it made me sad. This could help give it some life.
As for Standard, a "Dude" Paladin may be viable, but not as the main kill focus. I can see this being more of something to make the opponent HAVE to deal with little guys until the big swing turn drops.
Just a suggestion, in my Odd Mage deck I put in Frost Lich Jaina specifically for those long control matchups. It was basically to give myself an out for games I didn't win by turn 8-9. Maybe adding it here helps boost the numbers.
I don't think this will be main decked, but it might be nice to generate off of something like Ring Toss. There are simply too many decks that will be able to damage Mage, especially considering their lack of taunt.
Hearthstone Community: Wow. Pure Paladin is such a solid and well rounded deck. I'm glad that there isn't anything that makes it super scary for a turn or two.
Hearthstone Community: Wow. Pure Paladin is such a solid and well rounded deck. I'm glad that there isn't anything that makes it super scary for a turn or two.
Oh man, oh man, oh man... This is something amazing for Standard and Wild. I can see using this in Secret Mage, Mech Mage, even in Highlander and Spell Damage Mage. I honestly feel that this is one of the best secrets to come out since Explosive Runes
Oh man, oh man, oh man... This is something amazing for Standard and Wild. I can see using this in Secret Mage, Mech Mage, even in Highlander and Spell Damage Mage. I honestly feel that this is one of the best secrets to come out since Explosive Runes
It's a weird one, but I think that this is acceptable for secret mage. I can't see slower decks using it, just because this is really poor against aggro.
Yeah, if they support the menagerie archetype with more cards, this could be a good one. Blizzard likes to start archetypes in one expansion and release support cards in later ones.
I'm not impressed by this. Taking damage on your opponent's turn is something you have very little control over, even if you're playing freeze mage. It will be hard to control when this triggers, making it potentially dangerous with hand size.
Now, this could be strong in Wild on turn 1 with Kabal Lackey.
New Mage Spell - Rigged Faire Game
Interesting effect, this is probably what Hidden Wisdom was supposed to be. Also mage loves draw, and the effect isn't THAT hard to pull off. Opponents generally check for Counterspell first, and only after that they check FACE for Ice Barrier and stuff. So if you play Rigged Faire Game when your opponent has nothing on board, they will spend a bunch of mana to check for Counterspell first. Also mage really likes draw, so i don't see why mage wouldn't run this.
In WILD It's even BETTER than standard. This fits well in secret mage, because it can be hard to trigger. And secret mage loves that, because it makes Cloud Prince easier to activate. I'm already afraid of turn 1 Kabal Lackey into Rigged Faire Game. Secret mage is about to get a lot more draw... (And they usually run Aluneth because of the lack of draw.) Also playing Rigged Faire Game makes it harder for your opponent to know if you played Ice Block already, so they might use their secret removal early (Or Zephrys the Great), and waste their secret removal, allowing you to play Ice Block more safely.
Decks i think it will fit in well:
Standard: Highlander mage might like it, maybe a secret mage deck will show up in standard because it's getting a lot of support right now. Not sure how good standard secret mage will be without something like Explosive Runes though. Also this fits very well in Spell mage. Spell mage needed more draw, and now they get it.
Wild: AS mentioned already, Secret mage will love Rigged Faire Game. Mech mage probably likes it, but that's more of a meme deck, last time i checked.
New Mage Spell - Rigged Faire Game
seems like mage's theme this expansion is "fair games"
Why does rigging the game draws you 3 cards if you weren't hit? my guess is cause they didn't even try it's rigged so the one running the game "wins" and draws 3 cards?
Again the 2 mage cards revealed this expansion so far (this and Ring Toss) have weird flavor why do they exactly do what they do when they have that name + art? team 5 normally makes sense for characters or spells doing what they do for a reason.. maybe it would make sense in an adventure setting, this card would make much more sense if you drew 3 cards if you were hit last turn.. cause then you scammed your opponent with your unfair game.
Anyway this card: it's not good by itself it offers you +1 draw over arcane intellect but it's not only delayed but also not guranteed to happen I think this card is very bad cause of that fact.. also vs aggro you will have hard time triggering this, while vs control you might not what the draw as much unless you are a combo deck and then it's only a card you want vs control/slow midrange decks.
1 star.
New Paladin Minion - High Exarch Yrel
Time to put back the Bad Luck Albatross
New Paladin Minion - Balloon Merchant
Thank god it's not odd, because of Odd paladin in wild.
New Paladin Minion - Balloon Merchant
I am looking forward to playing this in Wild. Even Paladin had a very short lived stint and it made me sad. This could help give it some life.
As for Standard, a "Dude" Paladin may be viable, but not as the main kill focus. I can see this being more of something to make the opponent HAVE to deal with little guys until the big swing turn drops.
Balloon Merchant
I am looking forward to playing this in Wild. Even Paladin had a very short lived stint and it made me sad. This could help give it some life.
As for Standard, a "Dude" Paladin may be viable, but not as the main kill focus. I can see this being more of something to make the opponent HAVE to deal with little guys until the big swing turn drops.
New reward scheme?
Shouldn't start next week? Is there any detail released ?
Rigged Faire Game is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
Love the kawaii Jaina and sorcerer's apprentice in the accompanying manga for this card :">
Odd Mage
Just a suggestion, in my Odd Mage deck I put in Frost Lich Jaina specifically for those long control matchups. It was basically to give myself an out for games I didn't win by turn 8-9. Maybe adding it here helps boost the numbers.
New Mage Spell - Rigged Faire Game
I don't think this will be main decked, but it might be nice to generate off of something like Ring Toss. There are simply too many decks that will be able to damage Mage, especially considering their lack of taunt.
New Paladin Minion - High Exarch Yrel
Hearthstone Community: Wow. Pure Paladin is such a solid and well rounded deck. I'm glad that there isn't anything that makes it super scary for a turn or two.
Blizzard: ... Hold my flagon of ale...
High Exarch Yrel
Hearthstone Community: Wow. Pure Paladin is such a solid and well rounded deck. I'm glad that there isn't anything that makes it super scary for a turn or two.
Blizzard: ... Hold my flagon of ale...
New Mage Spell - Rigged Faire Game
Oh man, oh man, oh man... This is something amazing for Standard and Wild. I can see using this in Secret Mage, Mech Mage, even in Highlander and Spell Damage Mage. I honestly feel that this is one of the best secrets to come out since Explosive Runes
Rigged Faire Game
Oh man, oh man, oh man... This is something amazing for Standard and Wild. I can see using this in Secret Mage, Mech Mage, even in Highlander and Spell Damage Mage. I honestly feel that this is one of the best secrets to come out since Explosive Runes
New Mage Spell - Rigged Faire Game
It's a weird one, but I think that this is acceptable for secret mage. I can't see slower decks using it, just because this is really poor against aggro.
I expect this to see play.
New Mage Spell - Rigged Faire Game
Strong card - you just have to be careful when to play it because of handsize but i guess it is managable :)
High Exarch Yrel is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Unity, Precision, Perfection !
New Warrior Minion - Ringmaster Whatley
Maybe a wild zoo warrior will be a meme semi playable thing
New Warlock Spell - Wicked Whispers
In wild, sometimes you must rely on Soulfire to discard your Silverware Golem or Boneweb Egg failing in most of cases.
With this card you can discard in a safer way and not throw anything on a coin flip
Two New Warrior Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Ringmaster Whatley & Ringmaster's Baton
Yeah, if they support the menagerie archetype with more cards, this could be a good one. Blizzard likes to start archetypes in one expansion and release support cards in later ones.
New Priest Minion - The Nameless One
Priest has so much good legendaries, won't be fun to play against!
Rigged Faire Game is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
Love the extra draw for Mage. Great comic as well!
New Mage Spell - Rigged Faire Game
Wild secret mage will be annoying...
Can see a lot of play in standar too, Mage have tons of freeze effects to get the draw.
New Mage Spell - Rigged Faire Game
I'm not impressed by this. Taking damage on your opponent's turn is something you have very little control over, even if you're playing freeze mage. It will be hard to control when this triggers, making it potentially dangerous with hand size.
Now, this could be strong in Wild on turn 1 with Kabal Lackey.
New Paladin Minion - Carousel Gryphon
There is something on corrupted cards I want to clarify, Libram of Hope fully discounted count as an 8 mana activator for corruption?
If it is the case, this card will be strong after that