Dangerous card. Soul Frag DHs can already deal 10+ damage with Soulshard Lapidary + Twin Slice + weapon, so going face with an Aldrachi Warblades with Il'gynoth has serious OTK potential. As if DH needed to be given double damage with the crazy amount of damage they're already dealing...
The card design is neat, though. It's a little boom or bust since DHs need healing sometimes, so a control opponent could just leave this up to prevent that.
Its just cute little card, both in design and effect. Secrets in mage are hardly anything to snuff at, and being able to do it twice for 4 mana is just insane.
Highlander will want it. Not so sure about tempo mage though.
Another broken DH card. This thing has only one downside: you can't heal yourself with your lifesteal cards while it's alive. Does that even matter if the opponent is just dead with a single swing of Aldrachi Warblades? Nope. I'm pretty much done at this point. I'm not going to endure another 4+ months of DH burn decks. Regardless of whatever comes next, i really don't care anymore.
Discovering secrets in mage is already powerful enough, and now there's an option to do it twice for 4 mana. Its just insane value, not to mention the amount of headaches it will cause.
Will it make it into competitive though? Maybe if highlander mage comes back. Otherwise there would need to be a whole new archetype for mage, since I'm not thus far convinced it can slot into the current tempo mage.
If I remember correctly (haven't been to the Faire in a while), there's a target-shooting minigame, and such games in real life often have stuffed animals as rewards. Target-shooting would match the effect, as in taking a shot for each card you played this turn.
What else is there to say? With Aldrachi Warblades you're effectively dealing double damage.
Even something as easily dismissed as Felscream Blast is suddenly a major threat. With Mo'arg Artificer, there's no end of face damage you can do with just this card existing. In fact, why this card is printed is beyond me, since it effectively restricts design by requiring that any lifesteal card designed henceforth to take this into consideration.
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Just a decent weapon that puts up tempo and gets the job done. An honest, dependable, hardworking card. He's not the guy on the center stage, or that guy that scores all the goals in football, but he can and will be respected from all sides wherever he goes.
Power-wise it is clearly solid, but perhaps unlikely to make it into meta decks. I'm keen to see how its official name manages to tie together the effect, pirate tag and artwork, because so far they all feel disconnected.
In case you haven't noticed yet, there's a small banner in every card reveal post right underneath the card linking to the bingo, next to a reveal countdown banner.
That's not to say we couldn't/wouldn't link that to the expansion page as well, but wanted to mention it in case you missed it. It's definitely a new addition for this reveal season (or I've ignored the previous ones hard).
Its just a laughable card in standard. Taking up space. The only way it could ever redeem itself is the reveal of some massive support (I'm talking like Sorcerer's Apprentice level of card cycling) in which case it would easily win the 'massively underrated Lady Liadrin reveal' prize of this expansion. Even then, the effect only deals damage to minions.
The bar where I can call this decent is 3 damage, and even then I'm not all that convinced a deck slot can be purposefully given just for that.
I'm not saying there is no power creep in here, but when comparing class cards to cards in neutral or other classes it becomes very unclear how to define it. In this case, we could ask whether Paladin is designed to have stronger late-midgame cards (expecially minions) than Shaman, and I'd generally say yes to that. At which point this being better than Fire Elemental is not enough to call it power creep, since it just says Paladin is very good at this sort of thing.
As for a stat bump to high cost cards in Basic and Classic: that would honestly be a good thing and still not really be power creep because the high cost stat-sticks were always weak, even during Classic.
Perhaps I'll set out my thoughts on power creep in a big thread post sometime soon. The tl;dr would definitely be that it is much weaker than people expect, especially since the Classic set is considerably weaker now than it was initially.
It's a powercreep nonetheless. Fire Elemental is the closest thing to it, but still much weaker. Also many times weaker than Lord of the Arena. These are existing cards, too and they don't have that much of a swing just because it's in late game.
It won't be strange if Hearthstone Team will bump up the stats on all the high cost cards when reworking Classic and Basic.
Sorry but I'm gonna be "that guy" for a second.
Fire elemental deals 3 battlecry damage which allows you to remove a threat or go face without any damage taken.
This gives you a 3/3 weapon, which while it does provide more value, requires you to hit whatever with your hero. This in itself may be "valuetown" to have "9 damage" from the weapon, but it doesn't exactly pan out to be that way due to interactions with minions/etc. (i.e. taunt, lifesteal, etc).
Secondly you can't count something as powercreep over a neutral minion. The devs have explicity stated that class cards ARE and WILL BE more powerful than neutrals on most occasions. Neutral minions are generally there to give specific tools to ALL classes, as such they have to be weaker for the most part otherwise you end up with what classic hearthstone had: Azure Drake in every deck.
I first I thought it can go face, then turns out that it can't. 1 star.
Its just fodder. Unless we see something like Sorcerer's Apprentice for rogue, there's no way this can pull shoes big enough to justify its inclusion. Especially when one considers that Coerce is but a mere 3 mana without all this bs need to charge up first to do the job.
Unless you use a removal spell. And people wonder why decks like pure paladin or stall priest exist. They may bitch about it, but this is the reason those decks DO exist. If you keep giving an aggro class MORE burn/face options, be prepared to fight the most annoying counter-meta decks.
Just another standard broken as hell legendary for dhunters. Just because. It used to be that when dhunters equip Aldrachi Warblades we would simply think that they aren't going to be able to put over 10 damage to our face the next turn, and now because of this card its no longer possible to ever ignore it.
To put simply, even at its very lowest boost with both Twin Slice and second slice at 6 (with the weapon already played prior), we're looking at dealing 12 damage to the opponent's face, and that's only with 1 twin slice card. Not to mention that this minion itself can potentially deal 2 damage on top while being removed, and is absolutely impossible to ignore on board.
There's this small possibility that the 'lifesteal' damage will also double when Mo'arg Artificer is present, in which case that otherwise useless card Felscream Blast is no longer all that useless after all. Figures.
New Demon Hunter Minion - Il'gynoth
Dangerous card. Soul Frag DHs can already deal 10+ damage with Soulshard Lapidary + Twin Slice + weapon, so going face with an Aldrachi Warblades with Il'gynoth has serious OTK potential. As if DH needed to be given double damage with the crazy amount of damage they're already dealing...
The card design is neat, though. It's a little boom or bust since DHs need healing sometimes, so a control opponent could just leave this up to prevent that.
New Mage Spell - Ring Toss
Its just cute little card, both in design and effect. Secrets in mage are hardly anything to snuff at, and being able to do it twice for 4 mana is just insane.
Highlander will want it. Not so sure about tempo mage though.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Another broken DH card. This thing has only one downside: you can't heal yourself with your lifesteal cards while it's alive. Does that even matter if the opponent is just dead with a single swing of Aldrachi Warblades? Nope. I'm pretty much done at this point. I'm not going to endure another 4+ months of DH burn decks. Regardless of whatever comes next, i really don't care anymore.
Ring Toss is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
Discovering secrets in mage is already powerful enough, and now there's an option to do it twice for 4 mana. Its just insane value, not to mention the amount of headaches it will cause.
Will it make it into competitive though? Maybe if highlander mage comes back. Otherwise there would need to be a whole new archetype for mage, since I'm not thus far convinced it can slot into the current tempo mage.
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
If I remember correctly (haven't been to the Faire in a while), there's a target-shooting minigame, and such games in real life often have stuffed animals as rewards. Target-shooting would match the effect, as in taking a shot for each card you played this turn.
Ring Toss is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
The neverending Joy of randomly generated Mage Secrets continues.
... At least the Art is cute.
New Hunter Minion - Maxima Blastenheimer
Plagued Protodrake
Ring Toss is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
This one's better in Reno Mage imo
Ring Toss is a New Mage Card Revealed for Hearthstone's Darkmoon Faire Expansion
Arcane Keysmith, anyone?
New Demon Hunter Minion - Il'gynoth
What else is there to say? With Aldrachi Warblades you're effectively dealing double damage.
Even something as easily dismissed as Felscream Blast is suddenly a major threat. With Mo'arg Artificer, there's no end of face damage you can do with just this card existing. In fact, why this card is printed is beyond me, since it effectively restricts design by requiring that any lifesteal card designed henceforth to take this into consideration.
New Mage Spell - Ring Toss
A new Rare Mage Spell, Ring Toss, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Agreed.
And the ironic Thing is: Playing those Counter-Decks doesn't even guarantee you a Win against DH.
You can be way ahead on Board and then, BOOM - Out of Nowhere your Minions get Blade Dance'd and you lose 14 Health.
New Paladin Weapon - Hammer of the Naaru
Just a decent weapon that puts up tempo and gets the job done. An honest, dependable, hardworking card. He's not the guy on the center stage, or that guy that scores all the goals in football, but he can and will be respected from all sides wherever he goes.
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Power-wise it is clearly solid, but perhaps unlikely to make it into meta decks. I'm keen to see how its official name manages to tie together the effect, pirate tag and artwork, because so far they all feel disconnected.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
I just realised the weapon tags aren't a thing.
Community Bingo
In case you haven't noticed yet, there's a small banner in every card reveal post right underneath the card linking to the bingo, next to a reveal countdown banner.
That's not to say we couldn't/wouldn't link that to the expansion page as well, but wanted to mention it in case you missed it. It's definitely a new addition for this reveal season (or I've ignored the previous ones hard).
New Rogue Minion - Prize Plunderer
Its just a laughable card in standard. Taking up space. The only way it could ever redeem itself is the reveal of some massive support (I'm talking like Sorcerer's Apprentice level of card cycling) in which case it would easily win the 'massively underrated Lady Liadrin reveal' prize of this expansion. Even then, the effect only deals damage to minions.
The bar where I can call this decent is 3 damage, and even then I'm not all that convinced a deck slot can be purposefully given just for that.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
I'm not saying there is no power creep in here, but when comparing class cards to cards in neutral or other classes it becomes very unclear how to define it. In this case, we could ask whether Paladin is designed to have stronger late-midgame cards (expecially minions) than Shaman, and I'd generally say yes to that. At which point this being better than Fire Elemental is not enough to call it power creep, since it just says Paladin is very good at this sort of thing.
As for a stat bump to high cost cards in Basic and Classic: that would honestly be a good thing and still not really be power creep because the high cost stat-sticks were always weak, even during Classic.
Perhaps I'll set out my thoughts on power creep in a big thread post sometime soon. The tl;dr would definitely be that it is much weaker than people expect, especially since the Classic set is considerably weaker now than it was initially.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
Sorry but I'm gonna be "that guy" for a second.
Fire elemental deals 3 battlecry damage which allows you to remove a threat or go face without any damage taken.
This gives you a 3/3 weapon, which while it does provide more value, requires you to hit whatever with your hero. This in itself may be "valuetown" to have "9 damage" from the weapon, but it doesn't exactly pan out to be that way due to interactions with minions/etc. (i.e. taunt, lifesteal, etc).
Secondly you can't count something as powercreep over a neutral minion. The devs have explicity stated that class cards ARE and WILL BE more powerful than neutrals on most occasions. Neutral minions are generally there to give specific tools to ALL classes, as such they have to be weaker for the most part otherwise you end up with what classic hearthstone had: Azure Drake in every deck.
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
I first I thought it can go face, then turns out that it can't. 1 star.
Its just fodder. Unless we see something like Sorcerer's Apprentice for rogue, there's no way this can pull shoes big enough to justify its inclusion. Especially when one considers that Coerce is but a mere 3 mana without all this bs need to charge up first to do the job.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
I assume it is actually a weapon also?
It doesn't have a weapon tag.
I can seem them needing the durability to x2.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Unless you use a removal spell. And people wonder why decks like pure paladin or stall priest exist. They may bitch about it, but this is the reason those decks DO exist. If you keep giving an aggro class MORE burn/face options, be prepared to fight the most annoying counter-meta decks.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Just another standard broken as hell legendary for dhunters. Just because. It used to be that when dhunters equip Aldrachi Warblades we would simply think that they aren't going to be able to put over 10 damage to our face the next turn, and now because of this card its no longer possible to ever ignore it.
To put simply, even at its very lowest boost with both Twin Slice and second slice at 6 (with the weapon already played prior), we're looking at dealing 12 damage to the opponent's face, and that's only with 1 twin slice card. Not to mention that this minion itself can potentially deal 2 damage on top while being removed, and is absolutely impossible to ignore on board.
There's this small possibility that the 'lifesteal' damage will also double when Mo'arg Artificer is present, in which case that otherwise useless card Felscream Blast is no longer all that useless after all. Figures.
Prize Plunderer is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
In wild there is no pirate in kb or odd rogue I'd like to replace with this.
It would only improve the mu into aggro druid.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
Seems like it fits into Big Pally.