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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Avatar Themes CSS styles not okay for long usernames

    You are welcome! 🎃

  • [Game] Name another card that has the same...

    Curio Collector

    A card that does something when a card is drawn, be it from you, your opponent or both of you

  • [Game] Name another card that has the same...

    Cairne Bloodhoof

    A cool looking card that never saw play

  • [Game] Name another card that has the same...

    Staff

    Murgur Murgurgle

    "If you strike me down, I shall become more powerful than you can possibly imagine."

  • Tank them to death v3.1

    thank you so much for replaying back and the tips.

    it made me smile, i wish you wonderful weekend.

  • Magic the Gathering Cards search filter not working

    Staff Pro

    The reason why this "[wasn't working]" was because we did not have filters setup yet for MTG. We've actually pushed out an update with filters for the title, and some backend stuff to make the whole thing faster so I'm going to consider this resolved.

  • Hearthstone Continues to Grow in Hours Played, Blizzard Monthly Active Users Down - Q3 Financials

    Quote From Caro

    I'm just mind blown at how Candy Crush has more MAUs than Activision and Blizzard combined :O

    Bear in mind that Candy Crush, and the spawn off games are easy plug and play games that can last only a few minutes.  It's easy to just pick up a King Game and play one level and be done for a minute.  Vs Hearthstone has a specific fan base that isn't as wide as King Games and those games can last much long depending on your's an your opponent's deck.

    Even Battleground games can last a long time vs 90 seconds to kill off a level of Bubble Witch. 

  • Avatar Themes CSS styles not okay for long usernames

    Staff Pro

    In this case, the better way of doing it is:

    left: 50%;
    transform: translate(-50%);

    It was prior understanding these boxes were fixed width and name text was supposed to make itself smaller if it would go out of bounds. Regardless, I should have used better CSS to begin with.

    Thanks for the report!

     

  • The Lore of Runeterra's Shadow Isles and its Champions

    Wow I hadnt realized that Runeterra/LOL had such an immersive back story.

  • Oozefest - A Hearthstone Halloween Word Search Puzzle Fit For An Abomination

    Ufff had lots of trouble findiing Lich.... Witchwood and Naxxrammas kinda found themselves while looking for others though :P

     

    Thanks for another wordsearch

  • The Lore of Runeterra's Shadow Isles and its Champions

    Should've listened to kindred

    "Do others come back?"

    "Those who do, wish they hadn't."

     

  • Silas OTK Warrior

    Pro

    Cool bro. I'll add you this afternoon.

  • The Lore of Runeterra's Shadow Isles and its Champions

    Staff

    Wait, this isn't GoliathTheDwarf.

    WHO ARE YOU AND WHAT DID YOU DO WITH OUR LOREMASTER!?

  • Save your class packs for even more Madness!

    that's a great idea! please tell us all if it worked

  • The Lore of Runeterra's Shadow Isles and its Champions

    Good idea to wait till  halloween to release this one :D love to see this piece of lore for the people who haven't dived into the league universe yet

     

  • The Lore of Runeterra's Shadow Isles and its Champions

    Staff

    Love this article! The Runeterra universe reminds me of the WoW, with all those different characters and regions that have very interesting histories.

  • Save your class packs for even more Madness!

    Quote From Thraxus
    Quote From AngryShuckie
    Quote From Este

    As far as I remember, the rarities are locked in when buying a pack, but the cards themselves are created when the pack is opened, so yeah, it's a good thing to wait.

    This seems like a really pointless thing for them to do. It requires using memory somewhere to store these rarities, sometimes for lots of packs for a significant length of time (e.g. for about a month with pre-order bundles), all the while there's a chance the data gets lost or corrupted. It surely takes much less CPU time to generate 5 rarities than to choose the cards to fill them, so I cannot think of any benefit to generating them at the time of purchase rather than at the time of opening.

    Someone please tell me if I've missed something here, because as it stands this choice annoys my programmer's mind more than any bad card design issue.

    I am not an IT expert but I think the amount of storage / processing power it takes to store the rarities (not cards) upon purchase is negligible. I can't think of an advantage this has though. Maybe a legal reason? They are advertsing the rarities and in some countries HS falls under gambling laws. Can't think of any other possible reason.

    While the memory is certainly very small compared to the data on players' card collections, and in practice the risk of data loss would be more concerning, it is still a silly use of memory. I'm doubtful gambling laws have anything to do with it because it makes no difference to the fact you don't know what rarities you'll get when you buy them.

    Whatever, in the grand scheme of things it makes no real difference which way they do it. It's just such an irksome idea.

    Anyway, let's not derail the thread too much.

  • Avatar Themes CSS styles not okay for long usernames

    Hi, I just wanted to point out that the CSS style used for the Avatar Theme is not okay when the username is long.

    Currently, it is set to "left: -2px;" but it should be "left: 50%; margin-left: -92.5px;" instead. Just saying 😅

    https://css-tricks.com/forums/topic/horizontal-centering-of-an-absolute-element/

    EDIT: Forgot to mention that it occurs on the member page like https://outof.cards/members/[USERNAME]/

  • Oozefest

    Thanks a lot!!

     

     

  • Fjola Lightbane

    Shiny

  • Save your class packs for even more Madness!

    Quote From AngryShuckie
    Quote From Este

    As far as I remember, the rarities are locked in when buying a pack, but the cards themselves are created when the pack is opened, so yeah, it's a good thing to wait.

    This seems like a really pointless thing for them to do. It requires using memory somewhere to store these rarities, sometimes for lots of packs for a significant length of time (e.g. for about a month with pre-order bundles), all the while there's a chance the data gets lost or corrupted. It surely takes much less CPU time to generate 5 rarities than to choose the cards to fill them, so I cannot think of any benefit to generating them at the time of purchase rather than at the time of opening.

    Someone please tell me if I've missed something here, because as it stands this choice annoys my programmer's mind more than any bad card design issue.

    I am not an IT expert but I think the amount of storage / processing power it takes to store the rarities (not cards) upon purchase is negligible. I can't think of an advantage this has though. Maybe a legal reason? They are advertsing the rarities and in some countries HS falls under gambling laws. Can't think of any other possible reason.

  • Silas OTK Warrior

    Yeah, I just like to add people who like off meta decks in wild, my battletag is Swizard#1993 if you want to add.

  • Save your class packs for even more Madness!

    Staff
    Quote From AngryShuckie
    Quote From Este

    As far as I remember, the rarities are locked in when buying a pack, but the cards themselves are created when the pack is opened, so yeah, it's a good thing to wait.

    This seems like a really pointless thing for them to do. It requires using memory somewhere to store these rarities, sometimes for lots of packs for a significant length of time (e.g. for about a month with pre-order bundles), all the while there's a chance the data gets lost or corrupted. It surely takes much less CPU time to generate 5 rarities than to choose the cards to fill them, so I cannot think of any benefit to generating them at the time of purchase rather than at the time of opening.

    Someone please tell me if I've missed something here, because as it stands this choice annoys my programmer's mind more than any bad card design issue.

    I think this incident nearly four years ago was the thing that "confirmed" the rarities being determined upon purchase. It can be that they've changed something afterwards and it no longer works like that, but it doesn't affect the topic itself; you should save your packs.

  • Silas OTK Warrior

    Pro

    Yeah, you wanna match or something?

  • Save your class packs for even more Madness!

    Quote From Este

    As far as I remember, the rarities are locked in when buying a pack, but the cards themselves are created when the pack is opened, so yeah, it's a good thing to wait.

    This seems like a really pointless thing for them to do. It requires using memory somewhere to store these rarities, sometimes for lots of packs for a significant length of time (e.g. for about a month with pre-order bundles), all the while there's a chance the data gets lost or corrupted. It surely takes much less CPU time to generate 5 rarities than to choose the cards to fill them, so I cannot think of any benefit to generating them at the time of purchase rather than at the time of opening.

    Someone please tell me if I've missed something here, because as it stands this choice annoys my programmer's mind more than any bad card design issue.