On our side, we are continuing to discuss opportunities to bring up some of the weaker classes and/or touch up other play patterns in the near future. Thank again for your feedback, we read all of it (no matter how long that twitlonger is).
So we are nerfing a class that has a middle of the road winrate on HSREPLAY?
In terms of toxicity, an honorable mention definitely deserves to go to Toxic Reinforcements. I don't know if it has the highest win-rate, but I still wonder what the hell they were thinking with this card. If your opponent's a hunter, and they play this on turn one whilst going first you may as well concede. It basically locks out any opponent without a shit ton of healing or taunts from winning the game. It's a horrible card to play against, and accentuates the feeling that you aren't really interacting with a hunter opponent; they just go face, and you just hope to have enough healing or not go second.
Always down to try new Highlander decks. They always have the craziest swing turns that can leave an opponent in complete denial causing a shame concede. If you have the dust I have a Reno Mage that is pretty fun too, https://outof.cards/hearthstone/decks/19740-reno-dragons-yogg-box
check if u have your on the upper right corner with profile icon the slide put into "online". each time i open twitch its always offline so i need to activate the icon online so that i can get the drops from various streams or games
im just glad that despite some backlash from the community recently, the game is still going strong and fully supported by the devs as they already have the following years decided and already are thinking ahead with new expansions possibilities and different scenarios
I feel they need to start considering breaking costs up depending on format. 7 mana for Solarian Prime can make or break a game in Wild but in Standard 9 mana makes more sense since the options available are much more limited. This is going to hinder my Reno Mage deck that I've been using to climb the ladder as of late. Made it all they way to Diamond 9 so far with it and Solarian has won me games against all the aggro decks of the past and current formats. Shame on Blizz giving aggro more of a chance, aggro kills incentive to play fun decks.
His ability to eat a card every turn for just two mana is ridiculously overpowered. You can't play anything decent or he will just eat it. He should only have the ability to eat cards every turn after he levels up. Not before.
It doesn't matter that he takes damage from it if they have a million health buffing spells now to keep him alive.
Honestly, I would love to see expansions covering some of the more popular classic dungeons or battlegrounds.
I remember going through and playing Zul'Farrak over and over doing the zombie runs as well as sneaking into Alliance territory and going to help twinks get Van Cleef gear for 19 Warsong Gulch. These are some of my favorite times.
I get that there are hints here and there for dungeons in evergreen and even some legendaries based on these *cough cough Edwin VanCleef cough cough*. But an actual expansion based on one or even a couple of the old school dungeons would be fun.
Lol the same thing happened with the turtle mage nerf discussion - there’s so much frustration with the state of the game, it’s like we can no longer abide by any differing view however nuanced or well-intentioned it may be.
Solarian prime can win games on its own, never mind that you can usually expect at least 2 of them per game. Whether its 7 mana or 9 mana, the only thing that changes here is that you can no longer just play this on 7 either as a last ditch card, and only have enough mana at 10 to cast one Ray of Frost in case it fails hard.
Needless to say, I don't expect anyone to start ditching Astromancer Solarian anytime soon. Even if all goes completely belly up for mage (an unlikely scenario) solarian will still be respected as one of the strongest cards from AoO, and I don't expect this nerf to change it by much.
(just so you dont spend too much time thinking about it, I didn't downvoted you. Just sharing thoughts)
That's fair, but more often than not it can cast a bunch of useless secrets or sidequests, leaving you just with a 7/7 and not much ability to restabilize, as you can only cast up to 1 ray of frost afterwards. It's more similar to puzzle box now, which you wouldn't usually pick multiple times in a game due to its high cost.
I wonder how they are going to implement the Darkmoon decks into HS. I loved the Twisting Nether trinket card, especially when it would proc multiple times in a PvP fight
Kind of disappointed with this nerf. If you survive to turn 7 vs a Demonhunter then it's the only chance a mage has against aggro. I have been having a major problem against aggro builds lately so this nerf is just going to give more aggro that even more edge against us more controlly players.
I have always wanted to do an Emerald Nightmare expansion! So many twisted versions of places that we have grown to love. Having to kill poor Ysera and Ursoc would be something to pull at our heart strings! Maybe an expansion related to the affects of how burning the Teldrassil Tree of Life started to corrupt the world in some sort of way. (I like druid lore)
Being long time away from WoW I would appreciate an expansion in the setting of the Westfall / The Stockade / The Deadmines line for the Defias Brotherhood.
Ever since vanilla Edwin VanCleef is a rogue staple card and Defias Ringleader is roaming around (lately being facelessly summoned from time to time). Additional Defias card has been introduced with the MSG expansion but that was it.
I believe this rather prominent questline in WoW can and should be explored for inspiration of an expansion. Despite doing the questline time and time again in WoW I never seemed to embrace the idea of the Defias actually being the "bad guys", rather as an autonomous entity pursuing their own agenda (vengance to Stormwind nobles (rightfully so) and all that jazz).
I do miss the charm and quality of a well-thought out and engaging questline that was possible back in the ol' days. Scheming, plots and guilleria warfare are all sucker for a memorable resurrection under the robes of a HS expansion.
The setting in WoW have spanned several zones (dungeons included) so there is enough flavor to draw upon in terms of card art (finally Harvest Golem will find its long awaited home), battlefield designs, single player story to tell/play through, as well as a well known Antagonist to chase after.
In the recent expansions the HS team is not intimidated to come up with "modern" takes on classic legendaries, so why not get a new and shiny Eddie or Greenskin options? Also there are plenty of dungeon bosses to turn into meaningful legendaries (Go Cap' Cookie, go - you deserve a real HS card!).
Besides all that - it will be quite the romantic throwback for a lore-addicted oldie like myself :)
Get the Overwatch Hearthstone Card Back for Free on Nintendo Switch Until October 20
You have the next 4 days since this ends on October 20.
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
So we are nerfing a class that has a middle of the road winrate on HSREPLAY?
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
In terms of toxicity, an honorable mention definitely deserves to go to Toxic Reinforcements. I don't know if it has the highest win-rate, but I still wonder what the hell they were thinking with this card. If your opponent's a hunter, and they play this on turn one whilst going first you may as well concede. It basically locks out any opponent without a shit ton of healing or taunts from winning the game. It's a horrible card to play against, and accentuates the feeling that you aren't really interacting with a hunter opponent; they just go face, and you just hope to have enough healing or not go second.
Qu’Reno’Shu’J’Thun
Always down to try new Highlander decks. They always have the craziest swing turns that can leave an opponent in complete denial causing a shame concede. If you have the dust I have a Reno Mage that is pretty fun too, https://outof.cards/hearthstone/decks/19740-reno-dragons-yogg-box
I know I'm going to try this out today!
...Do They Know I'm not actually watching it?
check if u have your on the upper right corner with profile icon the slide put into "online". each time i open twitch its always offline so i need to activate the icon online so that i can get the drops from various streams or games
Ulduar is on Blizzard's Whiteboard, Will Come to Hearthstone One Day
im just glad that despite some backlash from the community recently, the game is still going strong and fully supported by the devs as they already have the following years decided and already are thinking ahead with new expansions possibilities and different scenarios
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
I feel they need to start considering breaking costs up depending on format. 7 mana for Solarian Prime can make or break a game in Wild but in Standard 9 mana makes more sense since the options available are much more limited. This is going to hinder my Reno Mage deck that I've been using to climb the ladder as of late. Made it all they way to Diamond 9 so far with it and Solarian has won me games against all the aggro decks of the past and current formats. Shame on Blizz giving aggro more of a chance, aggro kills incentive to play fun decks.
Get the Overwatch Hearthstone Card Back for Free on Nintendo Switch Until October 20
You're welcome!
Get the Overwatch Hearthstone Card Back for Free on Nintendo Switch Until October 20
First things first, how do I get a free Nintendo Switch?!
🙃
Tom Kench is OP!
His ability to eat a card every turn for just two mana is ridiculously overpowered. You can't play anything decent or he will just eat it. He should only have the ability to eat cards every turn after he levels up. Not before.
It doesn't matter that he takes damage from it if they have a million health buffing spells now to keep him alive.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Honestly, I would love to see expansions covering some of the more popular classic dungeons or battlegrounds.
I remember going through and playing Zul'Farrak over and over doing the zombie runs as well as sneaking into Alliance territory and going to help twinks get Van Cleef gear for 19 Warsong Gulch. These are some of my favorite times.
I get that there are hints here and there for dungeons in evergreen and even some legendaries based on these *cough cough Edwin VanCleef cough cough*. But an actual expansion based on one or even a couple of the old school dungeons would be fun.
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
Lol the same thing happened with the turtle mage nerf discussion - there’s so much frustration with the state of the game, it’s like we can no longer abide by any differing view however nuanced or well-intentioned it may be.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Couldn't care less.
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
That's fair, but more often than not it can cast a bunch of useless secrets or sidequests, leaving you just with a 7/7 and not much ability to restabilize, as you can only cast up to 1 ray of frost afterwards. It's more similar to puzzle box now, which you wouldn't usually pick multiple times in a game due to its high cost.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
which one? I listed like three things in my post I wanted
Darkmoon Faire? New Game Mode? The Hearthstone Fall Reveal Stream Begins on October 22
I wonder how they are going to implement the Darkmoon decks into HS. I loved the Twisting Nether trinket card, especially when it would proc multiple times in a PvP fight
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
Kind of disappointed with this nerf. If you survive to turn 7 vs a Demonhunter then it's the only chance a mage has against aggro. I have been having a major problem against aggro builds lately so this nerf is just going to give more aggro that even more edge against us more controlly players.
Ulduar is on Blizzard's Whiteboard, Will Come to Hearthstone One Day
Wow this gives me chills thinking about it!
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Goldshire has some *ahem* fan storylines going on there >.>
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
They could do the living Stratholme then the dead one >:D
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I have always wanted to do an Emerald Nightmare expansion! So many twisted versions of places that we have grown to love. Having to kill poor Ysera and Ursoc would be something to pull at our heart strings! Maybe an expansion related to the affects of how burning the Teldrassil Tree of Life started to corrupt the world in some sort of way. (I like druid lore)
Darkmoon Faire? New Game Mode? The Hearthstone Fall Reveal Stream Begins on October 22
This has me thinking about playing Cthun decks in wild! The Nostalgia has got me!
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I want deep underwater expansion.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Being long time away from WoW I would appreciate an expansion in the setting of the Westfall / The Stockade / The Deadmines line for the Defias Brotherhood.
Ever since vanilla Edwin VanCleef is a rogue staple card and Defias Ringleader is roaming around (lately being facelessly summoned from time to time). Additional Defias card has been introduced with the MSG expansion but that was it.
I believe this rather prominent questline in WoW can and should be explored for inspiration of an expansion. Despite doing the questline time and time again in WoW I never seemed to embrace the idea of the Defias actually being the "bad guys", rather as an autonomous entity pursuing their own agenda (vengance to Stormwind nobles (rightfully so) and all that jazz).
I do miss the charm and quality of a well-thought out and engaging questline that was possible back in the ol' days. Scheming, plots and guilleria warfare are all sucker for a memorable resurrection under the robes of a HS expansion.
The setting in WoW have spanned several zones (dungeons included) so there is enough flavor to draw upon in terms of card art (finally Harvest Golem will find its long awaited home), battlefield designs, single player story to tell/play through, as well as a well known Antagonist to chase after.
In the recent expansions the HS team is not intimidated to come up with "modern" takes on classic legendaries, so why not get a new and shiny Eddie or Greenskin options? Also there are plenty of dungeon bosses to turn into meaningful legendaries (Go Cap' Cookie, go - you deserve a real HS card!).
Besides all that - it will be quite the romantic throwback for a lore-addicted oldie like myself :)
MartianBuu's Reno Demon Hunter
Glad you enjoyed it!