Alright so these are interesting changes. Solarian Prime nerf was needed, as you get A LOT of these because of random discovers. But i feel like a 2 mana increase might be a bit much. Either way it will still see play in nearly every mage deck. Kinda sad this card got nerfed because of [Hearthstone Card (Primordeal Studies) Not Found]. If [Hearthstone Card (Primordeal studies) Not Found] was changed into a 2 mana spell: "discover a spell damage minion. Your next spell damage minion costs (2) less." This "[Hearthstone Card (Invocation) Not Found]" Treatment would have fixed the "you get too many Astromancer Solarians" problem, as the "discover Astromancer Solarian" card wouldn't get discovered by [Hearthstone Card (windmaker) Not Found] and Cobalt Spellkin. But hey the Solarian Prime nerf was needed, but i wish it was by 1 mana, so it wouldn't "block" the use of your hero power.
[Hearthstone Card (Invocation) Not Found] nerf is the most important nerf in this. Now you need to Wandmaker or Cobalt Spellkin into Magic Trick or Arcane Breath in order to discover more. This additional level of RNG lowers the chance you actually get it, which is good. [Hearthstone Card (Invocation) Not Found] is still a nuts card that will still see play in nearly every mage deck, because you can still [Hearthstone Card (Invocation) Not Found] into Power of Creation or Deep Freeze in the worst case scenario. (As mages don't have any 9 cost spells, in both standard AND wild)
Overall some good and needed nerfs. Just a shame that these nerfs happened because the cards got discovered or "created by" too much. I wish they also nerfed the cards that discover them in the first place. (or nerfed those instead) (*ahem Wandmaker and Cobalt Spellkin)
I believe that a dev said that it was the originial Idea for the december 2018 Expansion, but they scrapped it because they didn't manage to make it work. But I could be wrong on that one, it was just a side note from an Blizzcon panel interview.
It's funny you mention this. All last season, I got to Gold 1 by playing a Commander Ledros stall deck with this concept. Basically, I swapped out Trundle for a single copy of Kalista, so it looked like I was playing the hyper aggro Kalista deck. The best part was that the stall deck uses the same regions as the aggro deck. I could only imagine my opponent's confusion when I suddenly played Avalanche to wipe their board.
They have an even number of classes - do a Horde vs Alliance expansion with cards based on WC2 and WC3 units and spells, they could have it in Alterac Valley
There's also Caverns of time, they can make each class represent a piece of Warcraft's history
Personally I'd like to have something that's similar to the Year of the Dragon that's a year long story, but have it be based on ETC going on tour across Azeroth to put on the most METAL CONCERT EVER
I've had in idea for a set for a while that I just can't find enough good art to make a full custom set myself:
The stormstout brewery tour: 9 of our Hero's have recieved a golden ticket to attend a tour of the mysterious stormstout brewery, run by the eccentric Gao Stormstout. Each Hero's vice (Sha's), warrior and the Sha of Anger for example, lead to their downfall, and Lei Shen and his Mogu legions (Shaman Class) try to steal the secret recipe to make his own brewery the best in pandaria.
The right cards were targeted. Now we shouldn't be seeing 5 evocations or primes per game, but 9 mana for solarian might hit too hard and reduce the playability of the card significantly.
Why the downvotes? Turn 9 is really late for tempo mage and it's a horrible draw anytime sooner. Even when you play it at 9 it won't be as impactful as before. I don't think it will be actually cut from tempo lists, but at the least it won't be an instapick from primordial studies anymore.
There's a decent enough chance. Next year's 3 expansions have already been decided. I'm not sure if they have decided the first set of 2022 yet so a new class 2 years off Demon Hunter seems doable. Let's hope!
Sorry but I disagree, aggro decks are not complex. I've played them, I've even sucumbbed to using them to hit legend a few times. It's never a complex situation. Either my opponent ends up drawing, healing, or clearing enough that the aggro deck I pilot runs out of gas. Or they don't, and I win. It's never been complex. Maybe to some it is, and in the aggro vs aggro matchup it's slightly more nuanced, but overall it's not a complex situation. Never has been, never will. That's why aggro is gravitated towards.
I like these nerfs a bit. Astromancer Solarian is very much an "I win the game" card against a lot of decks and so I'm fine with it being a bit slower to let other classes have a bit more time to close out the game before she inevitably drops. As for Evocation, the card is still great and will see play for sure. The reason why I love this change is that it prevents Evocations from being cast 4+ times with Cobalt Spellkin and Wandmaker, which as far as I'm concerned was the big issue with the card, at least in Standard. I'm not familiar with the WIld metagame right now aside from the fact I've heard from Avalon that Sorc's apprentice is stupid so I'll just take his word that something will still need to happen to it.
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
Alright so these are interesting changes. Solarian Prime nerf was needed, as you get A LOT of these because of random discovers. But i feel like a 2 mana increase might be a bit much. Either way it will still see play in nearly every mage deck. Kinda sad this card got nerfed because of [Hearthstone Card (Primordeal Studies) Not Found]. If [Hearthstone Card (Primordeal studies) Not Found] was changed into a 2 mana spell: "discover a spell damage minion. Your next spell damage minion costs (2) less." This "[Hearthstone Card (Invocation) Not Found]" Treatment would have fixed the "you get too many Astromancer Solarians" problem, as the "discover Astromancer Solarian" card wouldn't get discovered by [Hearthstone Card (windmaker) Not Found] and Cobalt Spellkin. But hey the Solarian Prime nerf was needed, but i wish it was by 1 mana, so it wouldn't "block" the use of your hero power.
[Hearthstone Card (Invocation) Not Found] nerf is the most important nerf in this. Now you need to Wandmaker or Cobalt Spellkin into Magic Trick or Arcane Breath in order to discover more. This additional level of RNG lowers the chance you actually get it, which is good. [Hearthstone Card (Invocation) Not Found] is still a nuts card that will still see play in nearly every mage deck, because you can still [Hearthstone Card (Invocation) Not Found] into Power of Creation or Deep Freeze in the worst case scenario. (As mages don't have any 9 cost spells, in both standard AND wild)
Overall some good and needed nerfs. Just a shame that these nerfs happened because the cards got discovered or "created by" too much. I wish they also nerfed the cards that discover them in the first place. (or nerfed those instead) (*ahem Wandmaker and Cobalt Spellkin)
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I believe that a dev said that it was the originial Idea for the december 2018 Expansion, but they scrapped it because they didn't manage to make it work. But I could be wrong on that one, it was just a side note from an Blizzcon panel interview.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Pandaria is the most obvious one, but I'm sure they will bring us an expansion on this theme next year. Timeless Isles... such fond memories... :D
I feel Stanglethorn and Booty Bay have such depth and are so well known in the wow community, Team 5 could make expansions out of those 2 zones alone.
And there's always Temple of Ahn'Qiraj, seeing as everyone loves Old Gods
EDIT: Oooh and almost forgot, lets have an entire expansion on the Emerald Dream/Emerald Nightmare! :O
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
Aggro is gravitated towards because its fast, not because its easy. It can be braindead, but so are some control decks.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I want GvG part two, mechanical boogaloo. More gnomes! More mechs!
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Lets do forsaken themed expansion... Tribe undead should be introduced at some point
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
too soon ^^
False Flag - a "new" deck concept
It's funny you mention this. All last season, I got to Gold 1 by playing a Commander Ledros stall deck with this concept. Basically, I swapped out Trundle for a single copy of Kalista, so it looked like I was playing the hyper aggro Kalista deck. The best part was that the stall deck uses the same regions as the aggro deck. I could only imagine my opponent's confusion when I suddenly played Avalanche to wipe their board.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Thats shaman represented by Lei Shen. (He wasn't invited)
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
so what about the 10th hero class?
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Idk maybe darkmoon fair :P
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
Please keep your arms out of the chocolate, err I mean, uh, Pandaren brew river.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
They have an even number of classes - do a Horde vs Alliance expansion with cards based on WC2 and WC3 units and spells, they could have it in Alterac Valley
There's also Caverns of time, they can make each class represent a piece of Warcraft's history
Personally I'd like to have something that's similar to the Year of the Dragon that's a year long story, but have it be based on ETC going on tour across Azeroth to put on the most METAL CONCERT EVER
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I've had in idea for a set for a while that I just can't find enough good art to make a full custom set myself:
The stormstout brewery tour: 9 of our Hero's have recieved a golden ticket to attend a tour of the mysterious stormstout brewery, run by the eccentric Gao Stormstout. Each Hero's vice (Sha's), warrior and the Sha of Anger for example, lead to their downfall, and Lei Shen and his Mogu legions (Shaman Class) try to steal the secret recipe to make his own brewery the best in pandaria.
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
yeah I haven't played Mage this month so I forgot, thank you
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
Why the downvotes? Turn 9 is really late for tempo mage and it's a horrible draw anytime sooner. Even when you play it at 9 it won't be as impactful as before. I don't think it will be actually cut from tempo lists, but at the least it won't be an instapick from primordial studies anymore.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
There's a decent enough chance. Next year's 3 expansions have already been decided. I'm not sure if they have decided the first set of 2022 yet so a new class 2 years off Demon Hunter seems doable. Let's hope!
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
Sorry but I disagree, aggro decks are not complex. I've played them, I've even sucumbbed to using them to hit legend a few times. It's never a complex situation. Either my opponent ends up drawing, healing, or clearing enough that the aggro deck I pilot runs out of gas. Or they don't, and I win. It's never been complex. Maybe to some it is, and in the aggro vs aggro matchup it's slightly more nuanced, but overall it's not a complex situation. Never has been, never will. That's why aggro is gravitated towards.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
The thing is, I still want monk so bad I wouldn’t want them going to Pandaria unless it also meant monk class.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I’d probably want a “battle for the tree” expansion with the Burning Legion vs Forces of Azeroth or a naga-centric expansion because why not.
[Game] Card Treasure Hunt (The Resurrection Attempt)
You win! It's Silverback Patriarch.
Experimenting with Legends of Runeterra's New Lab, "A Landmark Occasion"
I won three games quite handily with Slaughter Docks, and then lost the fourth...to Howling Abyss. Go figure.
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?
I say Caverns of Time because I am very biased for time magic.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Useless, eh? So Silverback Patriarch or Barrens Stablehand?
Hearthstone Mage Balance Patch Releasing Next Week Targets Nerfs on Solarian Prime and Evocation
I like these nerfs a bit. Astromancer Solarian is very much an "I win the game" card against a lot of decks and so I'm fine with it being a bit slower to let other classes have a bit more time to close out the game before she inevitably drops. As for Evocation, the card is still great and will see play for sure. The reason why I love this change is that it prevents Evocations from being cast 4+ times with Cobalt Spellkin and Wandmaker, which as far as I'm concerned was the big issue with the card, at least in Standard. I'm not familiar with the WIld metagame right now aside from the fact I've heard from Avalon that Sorc's apprentice is stupid so I'll just take his word that something will still need to happen to it.