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  • Runeterra's Monuments of Power Introduces Landmark Cards - Persistent Effects for the Whole Game

    can landmarks be killed / obliterated ?

  • New Shadow Isles Card - Vaults of Helia

    can landmarks be killed / obliterated ?

  • I finally decided to test Runeterra

    Yeah, I agree with you guys that hearthstone isn't going to die anytime soon. Hearthstone is basically as simple and intuitive as a card game can be, and even if another company made a comparably simple TCG with just as popular an IP, it would still have difficulty drawing the extremely casual players away from HS that have already invested time and money in it. If anything, I could see Battlegrounds becoming taking those casual players and making them give up on the TCG part of HS. I know that towards the end of the time that I was playing HS I was just doing Dungeon Runs and Battlegrounds and not playing ranked at all. 

  • Firebat, Hearthstone's First World Champion, Quits Competitive Hearthstone

    Just letting that nostalgia set in watching the first hearthstone world championship. I remember  Keeper of the Grove was MVP back then...

    All the best to Firebat, I'm sure he'll have fun with his own content creation, like many have said.

  • I finally decided to test Runeterra

    Quote From KANSAS
    Quote From sto650

     

    Side note - LoR does not have more keywords than HS. I counted them out a couple of months ago, and HS had at least 5-10 more, depending on whether you count the keywords that are pretty obvious what they do. Since then, LoR added more keywords, so they are probably close to even at this point. But LoR does not have more.

    I counted 64 keywords in Runeterra, and only 19 in Hearthstone.

    Here's a full list of keywords and abilities in HS. As I said, some of them are fairly obvious, but you still have to learn what they mean. There are 39 just counting the actual keywords. If you include all of the abilities that are printed in card text without keywords, you're up to nearly 80 different things that are found across more than just one card. We also must account for things like Lich King cards, or E.T.C. cards that generate extra cards out of a completely invisible pool of card options (there's a REALLY big one for confusion - absolutely nowhere in the entire game interface can you find what cards can be generated by those things; you can only find them on fansites). And yes, some of the HS abilities and keywords are quite obvious, such as Start of Game, Choose One, or Casts When Drawn, Can't Attack, Can't Attack Heroes, Draw, Discard, etc.

    As for counting 64 keywords in LoR, yes, you can actually get up to 66 keywords in LoR (see here), if you count all of the following as keywords: Attack, Block, Can't Attack, Can't Block, Collectible, Death, Discard, Draw, Immobile, Play, Round End, Round Start, See, Silence, Strongest, and Weakest. Otherwise, it's 50, and some of those are almost as obvious as the ones listed above, such as Trigger, Stun, Revive, Lifesteal, Level up, and Capture, to name a few.

    Hearthstone has a LOT more keywords and abilities than most people realize when they have played it for a long time. And they have some downright completely opaque mechanices (such as the ETC Battlecry).

    Lastly, HS has literally zero explanations during a game of what a thing does or what a keyword means. You cannot mouse over anything, get any popouts, absolutely nothing. In contrast, literally everything you want to know about cards or mechanics can be found on every card in LoR, even in the middle of a game. If ETC were a card in LoR, it would have a popout showing every possible Power Chord card that could be generated when you play it.

    I actually recently popped back into HS for a Tavern Brawl game and saw "Spellburst" for the first time ever. Tried to figure out in game what it does. Literally no way to find out what it does if I didn't already know (and I didn't). This would NEVER happen in LoR. I would have clicked on a card with Spellburst, and BAM! the explanation would be right there.

    Bottom line- despite being more complex and much more difficult to master than Hearthstone, I argue that LoR is actually MORE friendly to new players than Hearthstone is.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Staff

    Good luck to everyone in the finals. Myself included ;P

  • What's Next for Legends of Runeterra - Monuments of Power, New Event, Spectator Mode, Card Styles, Tournaments

    Yes to changing up the game with a new card type

  • What's Next for Legends of Runeterra - Monuments of Power, New Event, Spectator Mode, Card Styles, Tournaments

    Lndmarks should be very good ... to waste a space on the board is a major disadvantage ...

  • Firebat, Hearthstone's First World Champion, Quits Competitive Hearthstone

    I had not been following the recent Grandmasters so am sad/surprised to hear of his relegation. He'll always be the first of firsts in Hearthstone - nothing can take that away from him.

  • Firebat, Hearthstone's First World Champion, Quits Competitive Hearthstone

    Quote From Echo

    Hopefully he'll still be doing his own thing in the background like he has been since I religiously watch his content pretty much. Whatever he chooses though, hope he's able to do well with it.

    My interpretation is that he's still going to be playing HS full-time and streaming and making YouTube videos; he just won't participate in any more competitions (e.g., Grandmasters). If anything, he should have more time/energy for content creation now.

  • Firebat, Hearthstone's First World Champion, Quits Competitive Hearthstone

    Big Firebat fan here. Even though this news makes me a little sad, I think it's for the best. I could go into how he's making way more money in content creation than competitions anyways, but honestly: he always just seemed so stressed out and unhappy when competing, and that's a problem. Especially comparing him to how happy and chill he seems when just doing his own thing. I think he's going to enjoy post-competition life very much.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Damn, was pretty sure to reach the finals this Time... Maybe on the next one and Good luck to the finalists!

  • Firebat, Hearthstone's First World Champion, Quits Competitive Hearthstone

    Damn, this makes me pretty sad. Firebat has without a doubt been my favorite HS personality ever since I started playing back during GvG. Hopefully he'll still be doing his own thing in the background like he has been since I religiously watch his content pretty much. Whatever he chooses though, hope he's able to do well with it.

  • Runeterra's Monuments of Power Introduces Landmark Cards - Persistent Effects for the Whole Game

    The difference is largely thematic (with Artifacts representing physical objects and Enchantments representing magical spells and conceptual content).

    That said, "interactability" and color wheel balance is a big part of the difference mechanically. Green and White have tools that can remove both enchantments and artifacts, while Red has artifact removal but not enchantment removal, and Blue and Black have basically no removal that specifically targets either. Also, most Artifacts are colorless, and in those cases you'd expect a spell with colored mana pips to be stronger than an artifact with a similar effect and equivalent CMC.

  • What's Next for Legends of Runeterra - Monuments of Power, New Event, Spectator Mode, Card Styles, Tournaments

    MTG has no limit.

  • Runeterra's Monuments of Power Introduces Landmark Cards - Persistent Effects for the Whole Game

    Whoa. 😳

  • I finally decided to test Runeterra

    Quote From sto650

     

    Side note - LoR does not have more keywords than HS. I counted them out a couple of months ago, and HS had at least 5-10 more, depending on whether you count the keywords that are pretty obvious what they do. Since then, LoR added more keywords, so they are probably close to even at this point. But LoR does not have more.

    I counted 64 keywords in Runeterra, and only 19 in Hearthstone. There are some things like "Round start" or "At the end of your turn" which may or may not count. But there is a significantly larger number of keywords in Runeterra than in Hearthstone. Also, Runeterra is only about a year old, with only a few sets. Hearthstone has been around for roughly 6 years, and has 19 sets. So not only is there a much larger number of keywords in runeterra, they also came out a lot faster.

    I have played Hearthstone, Legends of Runeterra, Mythgard, Gwent, and Magic: Arena. Every time I try a new game I appreciate Hearthstone's simplicity and friendly UI more and more. The biggest reason I think Hearthstone will beat any competitor is because of how well friendly and easy it is to use.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Also incorrect.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Quote From Demonxz95
    Quote From BloodMefist

    Is the finalist voting broken for anyone else? I can see the finalists but there isn't anyway for me to vote on them.

    Because your card made it to the finals.

    To remove the possibility of finalists sabotaging the votes by voting 5 stars for their card and 1 for all others, people who make it to the finals can no longer vote in the finals.

    Ah, that makes sense.  Good luck to my fellow finalists then!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Maybe Reincarnate?

  • What's Next for Legends of Runeterra - Monuments of Power, New Event, Spectator Mode, Card Styles, Tournaments

    Taking up a permanent card slot is actually a really big deal in LoR. HS has 7 slots (one more than LoR) and Eternal has 12 slots. Not sure how many MTG has. But I think presently, LoR has the smallest number of slots, so taking up one of them permanently is not trivial.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope. It's not legendary.

  • I finally decided to test Runeterra

    Quote From SLima

    Runeterra (or any other of the popular card games) isn't going to kill Hearthstone.

    Hearthstone has a pretty bad economy model and that's a huge issue. It will get a full revamp in two months. Then we will see if the game is going to provide better rewards and become more accessible or if it's going to be bad and die because of it. That's what is going to kill HS. If the economy doesn't become better, it will eventually strangle itself. But, even if it dies, the casual playerbase might not feel like moving to another more complex card game.

    If you read my comment again more carefully, it was almost entirely about the economy and accessibility of cards in HS. Hearthstone was also my first ever card game. I never did MTG or anything else until HS. I'm in exactly the same boat as you, in that regard. And I'm still vastly more satisfied with my experiences in LoR than in HS.

    Side note - LoR does not have more keywords than HS. I counted them out a couple of months ago, and HS had at least 5-10 more, depending on whether you count the keywords that are pretty obvious what they do. Since then, LoR added more keywords, so they are probably close to even at this point. But LoR does not have more.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • New Expansion : Monuments of Power

    Quote From minuano28

    What do you guys think about the Landmarks?

    As long as Riot doesn't buff control too much or releases cheap aggro oriented landmarks they won't matter a lot in the meta and just stay outside of tier 1. However I think that the fact they have very narrow answers will make landmarks frustrating for the casual players who don't end the game as early as possible (kinda same case as aurelion sol)