this card doesn't solve all the reno priest problems! this is not a card that destroys combo decks, yes maybe sometimes but most of the time it destroys you too! you play this and use their combo pieces BUT there maybe there is raza in your hand, maybe anduin, maybe shadow spawn, maybe velen, maybe mindblast or ... and they can use these cards against you and spend your cheap spell. raza priest is a combo deck too so Illucia is not an insane card that you think.
It’s ok. That’s all really. The body is decent and the effect could be good, the combo card will be active but I can’t see this getting too much play other than filling a slot in highlander decks.
I can see the line they are going down and what deck(s) this would work in but it’s a it too slow to be holding on to for so long in your hand. Perhaps with more support it will fit well into a deck.
Insanely strong card. I could see this getting nerfed to 1 at some point down the line. The damage is vital for the new dual class synergies and the two minions can be pretty sweet in either class, but priest enjoys it more.
Potential to be a very powerful card. Works great in late game as you should have enough mana to trigger the card automatically. Early game it’s good if you can set up the card for when you want to play it.
The stats are very fair without the Deathrattles, but man could you accrue some value with the right deckbuilding. Seems very worth trying in Deathratt;e Hunter and Rogue. I can't think of an immediate OTK combo with it, but it's the kind of card you just expect to have one somewhere down the line.
Great name. Good card. It’s so easy for both classes to get a 3/4 discount on this. Then add in a weapon buff or two and this is essentially a 0 mana draw 2
Good with the bigger demons, fantastic with Jarraxus. But with pack filler 0 manademon just released and some other poor ones it might not cut it overall.
An incredibly solid little play - a mediocre body, sure, but the effect is one that both Mage and Rogue will be overjoyed to have. Mage loves when it can generate more spells, and Rogues will love having access to some of Mage's ridiculous power cards. That it helps with Rogues' burglary cards is just icing.
Good body attached to a decent effect. Being a dragon is what really makes this card worth noticing, I reckon this will see some experimentation in certain decks due to the effect.
These spell-restrictive cards haven’t seen too much play in the past, and I’m not sure if this one will either. It does seem a little slow and to only give a 2/2 doesn’t appear to be powerful enough.
This can't stay at 1 mana for long, right? It's a ridiculously good effect.
The only slight downside is that on a board with more than one minion, you might miss hitting the one you really want. Given that you'll still have the majority of your mana available to you however, I don't think that's too much of an issue to warrant not running a card that will sometimes just completely destroy any attempt at an early game.
Fairly sticky minion for the cost, good ability to counter aggro decks that have weaker minions but you need a cheap spell to capitalise on the tempo swing.
This card and the new Reaper are made for each other. Reaper reduce cost of this card to a mere 1 mana, and this card active the weapon spellburt ability for 1 mana. So a turn 5 deal 4 dmg AOE while drawing 2 cards sound like a good swing turn to me.
Skipper armorsmith battlerage and ancharr combo is amazing, but at the cost of 7 cards in deck and you have to hold cards for that. This combo deal better AOE and draw little less card, but only cost 4 deck slot and you dont have to hold on much. You can just play weapon on curve then draw next turn while spellburst for example. That 3 extra deck slot are huge if Warrior get better armor gain cards than armoramith this year. And you can afford to have a tech card , which what CW needs
Yes, it's a team effort. Celestalon re-iterated that in a recent podcast. He used to be on the WoW team himself so he should be familiar with the lore as well.
New Neutral Minion - Animated Broomstick
Nice late game card but I don’t think it will see all that much play. Good in the decks that run nice and big minions.
WHAT? you are wrong. next turn your hand and deck will swap twice! so you did nothing.
New Neutral Minion - Educated Elekk
Good card that I’m excited for. Hopefully it won’t be too weak/easy to play around.
New Demon Hunter Minion - Magehunter
I ca see this getting some fringe play, but not much to be honest.
New Rogue Minion - Vulpera Toxinblade
Great soft-taunt card that helps rogue a lot. Especially with some newer cards coming i rogue.
Mindrender Illucia
this card doesn't solve all the reno priest problems! this is not a card that destroys combo decks, yes maybe sometimes but most of the time it destroys you too! you play this and use their combo pieces BUT there maybe there is raza in your hand, maybe anduin, maybe shadow spawn, maybe velen, maybe mindblast or ... and they can use these cards against you and spend your cheap spell. raza priest is a combo deck too so Illucia is not an insane card that you think.
New Rogue Minion - Shifty Sophomore
It’s ok. That’s all really. The body is decent and the effect could be good, the combo card will be active but I can’t see this getting too much play other than filling a slot in highlander decks.
New Demon Hunter Spell - Fel Guardians
I can see the line they are going down and what deck(s) this would work in but it’s a it too slow to be holding on to for so long in your hand. Perhaps with more support it will fit well into a deck.
New Priest & Warlock Spell - Raise Dead
Insanely strong card. I could see this getting nerfed to 1 at some point down the line.
The damage is vital for the new dual class synergies and the two minions can be pretty sweet in either class, but priest enjoys it more.
New Demon Hunter Spell - Double Jump
Potential to be a very powerful card.
Works great in late game as you should have enough mana to trigger the card automatically. Early game it’s good if you can set up the card for when you want to play it.
New Neutral Minion - Vectus
The stats are very fair without the Deathrattles, but man could you accrue some value with the right deckbuilding. Seems very worth trying in Deathratt;e Hunter and Rogue. I can't think of an immediate OTK combo with it, but it's the kind of card you just expect to have one somewhere down the line.
New Druid Minion - Forest Warden Omu
Powerful effect but a little boring to be honest. It enables combos and swing turns but we have seen this effect before in Druid.
New Neutral Minion - Cult Neophyte
Potential to delay some combos, surprisingly decent in quest shaman but not sure if that incites play for it.
A Wild Hearthstone Weekend Featuring Pirate Paladin, Control Mage, Libram Anyfin Paladin, and More!
Thanks for the highlight! The deck isn't the most competitive but it's fun.
New Rogue & Warrior Spell - Cutting Class
Great name. Good card.
It’s so easy for both classes to get a 3/4 discount on this. Then add in a weapon buff or two and this is essentially a 0 mana draw 2
New Warlock Spell - Demonic Studies
Good with the bigger demons, fantastic with Jarraxus. But with pack filler 0 manademon just released and some other poor ones it might not cut it overall.
New Demon Hunter & Warlock Spell - Soul Shear
Good removal for the cost. It’s a good card for both classes and the soul fragments appear to be a powerful mechanic.
New Shaman Minion - Totem Goliath
Copy this, have one or two copies die to flood the board and go crazy with all your totems.
Potential to be powerful but could be a little slow.
New Mage/Rogue Minion - Wand Thief
An incredibly solid little play - a mediocre body, sure, but the effect is one that both Mage and Rogue will be overjoyed to have. Mage loves when it can generate more spells, and Rogues will love having access to some of Mage's ridiculous power cards. That it helps with Rogues' burglary cards is just icing.
New Neutral Minion - Onyx Magescribe
Good body attached to a decent effect. Being a dragon is what really makes this card worth noticing, I reckon this will see some experimentation in certain decks due to the effect.
New Neutral Minion - Ogremancer
These spell-restrictive cards haven’t seen too much play in the past, and I’m not sure if this one will either. It does seem a little slow and to only give a 2/2 doesn’t appear to be powerful enough.
New Shaman/Mage Spell - Devolving Missiles
This can't stay at 1 mana for long, right? It's a ridiculously good effect.
The only slight downside is that on a board with more than one minion, you might miss hitting the one you really want. Given that you'll still have the majority of your mana available to you however, I don't think that's too much of an issue to warrant not running a card that will sometimes just completely destroy any attempt at an early game.
New Neutral Minion - Wretched Tutor
Fairly sticky minion for the cost, good ability to counter aggro decks that have weaker minions but you need a cheap spell to capitalise on the tempo swing.
New Rogue & Warrior Spell - Cutting Class
This card and the new Reaper are made for each other. Reaper reduce cost of this card to a mere 1 mana, and this card active the weapon spellburt ability for 1 mana. So a turn 5 deal 4 dmg AOE while drawing 2 cards sound like a good swing turn to me.
Skipper armorsmith battlerage and ancharr combo is amazing, but at the cost of 7 cards in deck and you have to hold cards for that. This combo deal better AOE and draw little less card, but only cost 4 deck slot and you dont have to hold on much. You can just play weapon on curve then draw next turn while spellburst for example. That 3 extra deck slot are huge if Warrior get better armor gain cards than armoramith this year. And you can afford to have a tech card , which what CW needs
Hearthstone Grandmaster Gallon Joins the Final Design Team, Cora Moves Off Battlegrounds to Initial Design
Yes, it's a team effort. Celestalon re-iterated that in a recent podcast. He used to be on the WoW team himself so he should be familiar with the lore as well.