To circle around while piggybacking on a bounce-off of your point, it would have been neat if they explored that damaged/undamaged dichotomy with one of these Warrior/Rogue cards. I can understand why they didn't, since many of the Warrior/Paladin cards dealt with similar themes, but something like Flesh Giant, which combined two classes' opposite sides of the same coin, would have been very neat. Or something like Runic Carvings, with different effects for damaged and undamaged minions.
I have a complaint. Why no mentioning of wild? Cause saying its a better Captain Greenskin is quite wrong if u analyze the potential of kingsbane rogue. The draw pirate and weapon card has great synergy with greenskin and not doctor krastinov. Pirate warrior also prefers greenskin cause of ancharr drawing it
This minion is like if Hogger and Troggzor the Earthinator were combined into a minion.
The last Trogg minion we got was the Burgly Bully, a 5 mana 4/6 who gave you the coin everytime your opponent cast a spell. with 6 health it was pretty sturdy and could withstand most direct damage spells, and if it didn't it would still net you a coin.
With 1 attack less this minion should be able to absorb all but the strongest single target removal spells (siphon soul, Shadow Word: Pain, etc) and produce 1, maybe 2 tokens with taunt.
There are a lot of decks that use minions as removal, however, so there's a good chance this guy comes out on the field and is just removed by something bigger.
It's slow to play and easy to play around, and the stats and effect aren't particularly good in Arena, either. I don't think this minion will see play
Strong card overall, but I think in warrior it will be way stronger since paladin has more tools to trigger this kind of effects, also palladin should have a hard time killing its own minion.
I'm looking forward to the rotation a lot. I have been careful with my crafting and packs to really only invest in future standard cards. I started playing in Ikoria and realized that the rotation wasn't too far off. I like to feel like I get the most out of my investment. Soon I will be crafting standard cards with no restrictions!
As much as I enjoyed playing this list, a lot of the cards are rotating out so it might not be the best investment to build up to. Hopefully WotC will put in a "Friendly Brawl" (or just call it by Historic Brawl since thats what it is) so then the deck can get more mileage.
I could see this in a Token Druid with Gibberling because they want to run a bunch of cheap spells that summon minions and buff. The archetype now has Lightning Bloom as well, which makes this like an easier to activate OG Small-Time Buccaneer while playing another early drop.
I think Highlander Mage would love this early body on the board that also acts as removal. They have Ray of Frost and are getting cards like Devolving Missiles and Wandmaker to make this more consistent. Highlander Mage needs the early removal and Firebrand looks to fit that purpose well.
This seems like a neutral Trueaim Crescent, which is to say that I think this will mainly be a way to trigger deathrattles. I don't see much other utilization for the Animated Broomstick as if you want to give minions rush for a non-combo purpose, why not just run a better standalone rush minion instead?
Our Thoughts on Hearthstone's Scholomance Academy Rogue/Warrior Dual Class Cards
To circle around while piggybacking on a bounce-off of your point, it would have been neat if they explored that damaged/undamaged dichotomy with one of these Warrior/Rogue cards. I can understand why they didn't, since many of the Warrior/Paladin cards dealt with similar themes, but something like Flesh Giant, which combined two classes' opposite sides of the same coin, would have been very neat. Or something like Runic Carvings, with different effects for damaged and undamaged minions.
Our Thoughts on Hearthstone's Scholomance Academy Rogue/Warrior Dual Class Cards
I have a complaint. Why no mentioning of wild? Cause saying its a better Captain Greenskin is quite wrong if u analyze the potential of kingsbane rogue. The draw pirate and weapon card has great synergy with greenskin and not doctor krastinov. Pirate warrior also prefers greenskin cause of ancharr drawing it
New Neutral Minion - Ogremancer
This minion is like if Hogger and Troggzor the Earthinator were combined into a minion.
The last Trogg minion we got was the Burgly Bully, a 5 mana 4/6 who gave you the coin everytime your opponent cast a spell. with 6 health it was pretty sturdy and could withstand most direct damage spells, and if it didn't it would still net you a coin.
With 1 attack less this minion should be able to absorb all but the strongest single target removal spells (siphon soul, Shadow Word: Pain, etc) and produce 1, maybe 2 tokens with taunt.
There are a lot of decks that use minions as removal, however, so there's a good chance this guy comes out on the field and is just removed by something bigger.
It's slow to play and easy to play around, and the stats and effect aren't particularly good in Arena, either. I don't think this minion will see play
New Paladin & Warrior Minion - Lord Barov
Strong card overall, but I think in warrior it will be way stronger since paladin has more tools to trigger this kind of effects, also palladin should have a hard time killing its own minion.
New Priest & Warlock Minion - Brittlebone Destroyer
One of the best in the set by far, good with priest and warlock, cheap removal and leaves a body. I don't know, this card is just nuts.
Brawl Haul - Scheming with Nicol Bolas, Dragon-God
I'm looking forward to the rotation a lot. I have been careful with my crafting and packs to really only invest in future standard cards. I started playing in Ikoria and realized that the rotation wasn't too far off. I like to feel like I get the most out of my investment. Soon I will be crafting standard cards with no restrictions!
New Neutral Minion - Desk Imp
Pack filler.
No comments.
First Time Legend, a Dad's Tale
Congrats on your legend achievement & thanks for sharing your final boss story :)
New Rogue & Warrior Minion - Doctor Krastinov
Rush+weapon buff.
Tempo decks doesn't need more.
Brawl Haul - Scheming with Nicol Bolas, Dragon-God
I'm glad you enjoy the series!
As much as I enjoyed playing this list, a lot of the cards are rotating out so it might not be the best investment to build up to. Hopefully WotC will put in a "Friendly Brawl" (or just call it by Historic Brawl since thats what it is) so then the deck can get more mileage.
New Rogue & Warrior Spell - Coerce
3 mana single target removals really good, Vilespine Slayer is still better, but will see play for sure.
New Rogue & Warrior Spell - Cutting Class
Card draw for tempo/pirate decks are always good.
Both classes can reduce the cost to 1-2 mana.
New Mage & Shaman Minion - Ras Frostwhisper
With some deck building Ras Frostwhisper will make a viable otk deck
New Paladin & Warrior Weapon - Ceremonial Maul
Maybe can see play in Big decks.
Commencement can be a good combo, a 7/7 taunt + a Big boy with taunt and ds.
Big decks loves cards that generate minions and that generates a taunt to defend against aggro decks.
New Demon Hunter & Hunter Minion - Blood Herald
Maybe someone will make a meme deck to make it works
New Demon Hunter & Warlock Spell - Felosophy
I guess he's a nihilist. And he seems like Nietzsche. Good flavor on this card
Captain Greenskin
lol
New Neutral Minion - Intrepid Initiate
I could see this in a Token Druid with Gibberling because they want to run a bunch of cheap spells that summon minions and buff. The archetype now has Lightning Bloom as well, which makes this like an easier to activate OG Small-Time Buccaneer while playing another early drop.
New Paladin & Warrior Spell - Commencement
I love the Big/recruit archetype, and that card is awesome.
In wild can be annoying, but we need to test It on standar.
New Rogue Spell - Plagiarize
Warlock can have fun with
New Mage Minion - Firebrand
I think Highlander Mage would love this early body on the board that also acts as removal. They have Ray of Frost and are getting cards like Devolving Missiles and Wandmaker to make this more consistent. Highlander Mage needs the early removal and Firebrand looks to fit that purpose well.
New Mage & Shaman Spell - Primordial Studies
All sorts of potential with Spell Burst and Ras.
New Rogue Minion - Vulpera Toxinblade
Every class will have a crosshair on this minion when facing Rogue.
New Neutral Minion - Ogremancer
At least you'll get a 2/2 after
New Neutral Minion - Animated Broomstick
This seems like a neutral Trueaim Crescent, which is to say that I think this will mainly be a way to trigger deathrattles. I don't see much other utilization for the Animated Broomstick as if you want to give minions rush for a non-combo purpose, why not just run a better standalone rush minion instead?