I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
Seems like it has the potential to be very annoying.
I'm excited for divine shield support, but I don't know that the divine shield archetype will ever be a "real" archetype in Paladin, even with more cards like this.
Seems really strong, but I don't know if will actually see much play just because turn 1 is rarely critically important such that you have to hit a solid 1-drop, especially if they are randomly generated.
That was literally the same thing that fooled me! I honestly just always saw it as being part of Boomsday; the card's entire fantasy looks as if it was straight out of that expansion.
Sorry guys! Things are not what they seem.
Die Frage ist nicht welcher Karte, aber welcher Erweiterung.
I like that this card allows for skillful plays to gain control of enemy minions, but I don't like the steal your opponent's minions effect (hence why Mind Control Tech was HoF).
I have a love/hate relationship with Priest's steal effects; I love performing them, but loathe playing against them.
I suspect this will see play, but I think the meta will ultimately determine whether or not the card is strong.
In another class, this is probably an auto-include in most lists because of the stats and dangerous effect. However, in Mage, I'm not sure they want to be running a minion with an effect that can be covered by one of their strong spells.
Perhaps I'm wrong, but I don't think this will make it past the experimentation phase of the expansion.
Anytime Priest gets a 2 mana "give a minion +2/+2," the meta gets overwhelmed. This will likely be no different.
This is also more annoying than most buff cards because it will allow taunt/deathrattle Priest to make trades and restock the health after going down to 1 health.
I expect this to see a lot of play and help push the aggro/buff/tempo Priest archetype.
New Shaman Minion - Diligent Notetaker
You can make good use of this. Nice card.
New Mage & Rogue Minion - Jandice Barov
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
Brawl Haul - Scheming with Nicol Bolas, Dragon-God
Oops, thanks for catching that, it should be working fine now if you are still interested in the decklist.
Also glad to hear your a fan! I have no signs of stopping anytime soon so hopefully I can keep bringing out articles you enjoy!
New Paladin Spell - First Day of School
Better than Fire Fly. Awesome card.
New Paladin Minion - Turalyon, the Tenured
Cool effect/idea, but probably too slow for most deck lists.
Maybe this card helps push Duel!/big Paladin with the helps of Commencement?
New Paladin Minion - Goody Two-Shields
Just once per play.
New Paladin & Priest Minion - Devout Pupil
Absurdly strong card for both classes, and I suspect this is a early candidate for nerfing.
If this doesn't get nerfed, we will see this is almost every Priest and Paladin deck for the foreseeable future in standard.
New Paladin & Warrior Weapon - Ceremonial Maul
Nice paladin card.
New Paladin & Warrior Weapon - Ceremonial Maul
Maybe control Warrior likes this, but the stats are basically useless for control Warrior.
I don't think this will actually see much play just because the effect is not good enough for 2/2 weapon stats.
New Neutral Minion - Headmaster Kel'Thuzad
You don't have to target Kel'Thuzad. ;)
New Paladin Minion - Goody Two-Shields
Seems like it has the potential to be very annoying.
I'm excited for divine shield support, but I don't know that the divine shield archetype will ever be a "real" archetype in Paladin, even with more cards like this.
New Paladin Spell - First Day of School
Seems really strong, but I don't know if will actually see much play just because turn 1 is rarely critically important such that you have to hit a solid 1-drop, especially if they are randomly generated.
Maybe even Paladin falls in love with this card?
New Rogue & Warrior Spell - Coerce
3 Mana destroy... OMG this card is OP!
Our Thoughts on Hearthstone's Scholomance Academy Warrior/Paladin Dual Class Cards
That was literally the same thing that fooled me! I honestly just always saw it as being part of Boomsday; the card's entire fantasy looks as if it was straight out of that expansion.
Sorry guys! Things are not what they seem.
Die Frage ist nicht welcher Karte, aber welcher Erweiterung.
New Rogue & Warrior Minion - Doctor Krastinov
Such a powerful card. Might bring back the ooze meta.
New Priest Minion - Mindrender Illucia
Another really cool idea from this expansion!
Thanks, I hate it...
This effect is really cool and allows for really high skill plays, but I don't think anyone is going to like playing against this card.
I want Thief Priest to be a supported archetype, but I'm not sure this is what I meant...
New Priest Minion - Cabal Acolyte
This card has some potential.
New Mage Minion - Firebrand
Balanced Flamewaker. Still really strong. Great card.
New Druid & Hunter Spell - Guardian Animals
I initially thought this was going to be the worst card of the set--until the final drop.
Since the addition of Twilight Runner, Teacher's Pet, and Lake Thresher, this card has a lot more potential!
New Priest Minion - Cabal Acolyte
I like that this card allows for skillful plays to gain control of enemy minions, but I don't like the steal your opponent's minions effect (hence why Mind Control Tech was HoF).
I have a love/hate relationship with Priest's steal effects; I love performing them, but loathe playing against them.
I suspect this will see play, but I think the meta will ultimately determine whether or not the card is strong.
New Priest Minion - Frazzled Freshman
This is the card that priest really needed. Sticky Turn 1 minion. Really hard to remove. Almost guaranteed to be buffed.
New Mage Minion - Firebrand
In another class, this is probably an auto-include in most lists because of the stats and dangerous effect. However, in Mage, I'm not sure they want to be running a minion with an effect that can be covered by one of their strong spells.
Perhaps I'm wrong, but I don't think this will make it past the experimentation phase of the expansion.
New Priest Spell - Power Word: Feast
Anytime Priest gets a 2 mana "give a minion +2/+2," the meta gets overwhelmed. This will likely be no different.
This is also more annoying than most buff cards because it will allow taunt/deathrattle Priest to make trades and restock the health after going down to 1 health.
I expect this to see a lot of play and help push the aggro/buff/tempo Priest archetype.
New Druid & Shaman Minion - Speaker Gidra
Really creative idea for a card.
I suspect this will function a lot like Siamat, but it will be available at various points in the game with various strengths.
I suspect we will see this in most Shaman lists from aggro to control.
New Priest & Warlock Minion - Flesh Giant
0 mana 8/8. OP card.